Add initial docs for command, editor, keybind, palette
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content/docs/architecture/command.smd
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content/docs/architecture/command.smd
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---
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.title = "Commands",
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.date = @date("2025-10-15T00:00:00"),
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.author = "Igor Támara",
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.layout = "tutorial.shtml",
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.draft = false,
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.custom = { .githubedit = "https://github.com/neurocyte/flow-website/tree/master/content/docs/architecture/command.md"},
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---
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Commands are actions triggered to operate on buffers primarily. They
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are present in `editor`, `tui`, `mode` and `minimodes`, it's possible
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to find commands in other places, which will become evident when the
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need arises.
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## Previous notes
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Note: Flow is programmed with [zig](https://ziglang.org/), if you are familiar
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with C, C++, Rust, there are differences and reasonings that
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might find useful when [learning Zig](https://ziglang.org/learn/). If you
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are coming from higher level programming languages such as Python, Ruby,
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C#, Java, Golang, Typescript it will be an opportunity to learn about trades
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of managing memory and fast responses and some lower level concepts present
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in Zig. If you are brand new to programming, some general concepts will be
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needed and practice in another language before getting into flow development.
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If you are new to Zig, it's a good idea to take a look at
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[ziglings](https://ziglings.org/) to practice, as you learn the language.
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Maybe there is a [shell command invoked](/docs/architecture/keybind#shell) with a
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keybinding that can help in the task you are aiming at before developing
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flow itself.
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## Understanding and creating commands
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A command is a function with a type like
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```zig
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pub fn copy(self: *Self, _: Context) Result
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```
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and a `Meta` definition with the same name and suffix `_meta`.
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```zig
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pub const copy_meta: Meta = .{ .description = "Copy selection to clipboard" };
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```
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`copy` command is defined in `editor.zig`, which copies the current
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selections into the pimp internal clipboard. Commands are available
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to all the modes if defined as pub.
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`meta` holds the description appearing in the command palette and optionally
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has arguments, the most common, an integer, that usually constitutes a
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repetition parameter, targeting vim, emacs and helix modes. As you dig in,
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there might be particularities on the parameters accepted for a given
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command.
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## Invoking another command
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Commands can be bound to mnemonics in modes by convention. For example, in
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Vim Mode `vim.zig`, `q` corresponds to (quit), the most famous one.
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```zig
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pub fn q(_: *void, _: Ctx) Result {
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try cmd("quit", .{});
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}
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pub const q_meta: Meta = .{ .description = "q (quit)" };
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```
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Looking more closely, the first parameter in this case is of `*void` type,
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given that this command is defined in `vim.zig` which is calling the `quit`
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command defined in `editor.zig`. `cmd` takes care of routing and finding
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the command wherever it is defined.
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## Chaining commands
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Chaining commands is also common, and, by the way, swift. This is a sample
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of applying first `save_file` command and then, the command `quit`.
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```zig
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pub fn wq(_: *void, _: Ctx) Result {
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try cmd("save_file", command.fmt(.{ "then", .{ "quit", .{} } }));
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}
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pub const wq_meta: Meta = .{ .description = "wq (write file and quit)" };
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```
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Sometimes [keybinding](/docs/architecture/keybind) is enough to accomplish
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a compound of already present commands, in others, zig programming is the
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path to be taken.
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# More in depth commands
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Is common to define private functions in a given module that are invoked from
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commands, as usual, functions are meant to be reused and help organize code.
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For example, in hx mode `helix.zig` the `select_to_char_left_helix` command
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uses the functions `helix_with_selections_const_arg` which iterates over all
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cursels and applies the `select_cursel_to_char_left_helix` function.
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```zig
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pub fn select_to_char_left_helix(_: *void, ctx: Ctx) Result {
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try helix_with_selections_const_arg(ctx, &select_cursel_to_char_left_helix);
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}
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```
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## Sending parameters to commands
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`cmd` is in charge of finding a command given its name, and parameters sent
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to commands are vary for each command, for example, when interacting with
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the clipboard, the messages sent are multiple chunks of information, for
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now an example of such usage can be seen in a function that fetches contents
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from the clipboard.
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There are more advanced topics related to commands that are covered in the
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[editor](/docs/architecture/editor), that deeps in specific details of
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the editor and its interaction with cursors, selections and buffers
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modifications, among others.
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Learning about interactions with the buffer and editor is present in
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[minimodes](/docs/architecture/minimode).
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content/docs/architecture/editor.smd
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content/docs/architecture/editor.smd
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---
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.title = "Editor",
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.date = @date("2025-10-19T00:00:00"),
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.author = "Igor Támara",
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.layout = "tutorial.shtml",
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.draft = false,
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.custom = { .githubedit = "https://github.com/neurocyte/flow-website/tree/master/content/docs/architecture/editor.md"},
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---
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The `editor` coordinates visualization and modification of
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buffer contents, multiple cursors, selections and marks.
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To get the most of this section, it's recommended to have
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read the [architecture briefing](/docs/architecture), about
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[commands](/docs/architecture/command) and
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[keybinds](/docs/architecture/keybind).
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## Some concepts
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The `primary Cursor` is presented always in the `Editor`,
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signaling the part of the `Buffer` that can be modified and
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manipulated as you see it. It scrolls on the current visible
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portion of the buffer.
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Other cursors can be in the `View` or in regions outside the
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current view, depending on the size of both the buffer and
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the editor view.
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A `Selection` has two cursors that are not visible, they mark
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the begin and the end of the selection, and CurSels are actually
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what allow to have the concept of a cursor with a selection. A
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`Cursel` has a cursor and optionally a Selection.
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Most of editor operations act on the set of CurSels, the Primary
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Cursor is in fact a CurSel, as opposed to what we previously
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mentioned.
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To complete the editor scenario, `Marks` have the potential
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to become selections, and behind the scenes CurSels and are
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evident to the eye when in search mode, they are seen as
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the primary cursor is positioned over an occurrence with a
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different color according to the theme.
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The Editor will be acting on Buffer.Root which is the root of
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the tree representing the document that is being edited. The API
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of the Buffer.Root is stable and offers the necessary to insert,
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delete and move along the buffer, knowing if the end, the
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beginning has been reached when interacting with a Cursor.
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## Editor Commands
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We mentioned earlier that most of the operations work on all
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the cursors and selections, there are various commands that
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will use functions that iterate over cursors, selections, cursels
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or marks. Given said this, we will be using functions as
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parameters in most of the situations. Functional programming
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languages are popular in these scenarios, to name a prominent
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one, Emacs and emacs lisp.
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If the buffer is not to be modified, we will be using `` to
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get the root of it to find and position the cursors. While
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we will use `` when the buffer is to be modified.
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## Moving
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## Selections
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## Modifying the buffer
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[Discord](https://discord.com/invite/4wvteUPphx) and
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[Github issues](https://github.com/neurocyte/flow/issues) are the
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main channels to do so.
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145
content/docs/architecture/keybind.smd
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content/docs/architecture/keybind.smd
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---
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.title = "Keybinding",
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.date = @date("2025-10-19T00:00:00"),
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.author = "Igor Támara",
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.layout = "tutorial.shtml",
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.draft = false,
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.custom = { .githubedit = "https://github.com/neurocyte/flow-website/tree/master/content/docs/architecture/keybind.md"},
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---
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If you are here, it's possible that you already have edited your
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own keybinds to suit your needs and are looking for some advanced
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topics to extend your use cases and make everything easier and
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fluid when in Flow. If you have not, take a peek to learning how
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to do it.
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Using the command palette `Ctrl+Shift+p` and typing **Edit key bindings**,
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takes you to the json file to extend Flow configuring
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keybindings to suit your needs.
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[]($section.id('tldr'))
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## ;TLDR;
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Once you open the corresponding json file, locate inside the imode
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(internal mode) that will accept the key or keys/combo and add an
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array, where the first element is the combination to map to the
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commands that will happen, the array accepts strings like in
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```js
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["ctrl+alt+shift+p", "open_command_palette"]
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```
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To avoid screwing up the combinations, and putting Flow in an unusable
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state derived from a wrong mapping of key combinations, read on.
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## Resetting keys to factory defaults
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User configured keybindings are stored in Flow's configuration
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directory under `keys/mode.json` where mode can be `flow`,
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`emacs`, `vim`, `helix` or customized ones. Removing the keys
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directory or the particular mode file can take you out from a
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broken state.
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## Keybinds for each mode
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Keybinds are edited per mode, and other modes inherit what is
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defined in your `flow.json` keybindings. Each mode override keybindings
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of its parent mode. For example, if you are in **emacs** mode you will
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be redirected to `emacs.json` and it will override the keybindings from
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flow.
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[introducing keybindings](/devlog/2024#2024-12-05T20:55:00) showcases
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how to get to edit keybindings.
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## Keybindings hierarchy
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Some terminology
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* **Mode**: Stored in a json file, like flow mode declared in `flow.json`.
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* **Imode**: under the json file.
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* **Major Imode**: `project` or descendant from `project`.
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* **Minimodes**: To be used momentarily and do not inherit from `project`.
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In general a keybinding json shows this hierarchy:
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```
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Mode > Imode > press > Key and commands
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map > map > array > array(array(string,numbers),strings,numbers)
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```
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`Mode` is the json file that holds a map, where each
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entry has a map called `press` that is an array of
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arrays.
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`project` is the main imode in `flow.json` and it can be
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noticed that `normal` imode `inherit`s from `project`,
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some modes have `release`, usually one will be using
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only `press` inside `normal` imode or the specific mode
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if inside `vim`, `helix` or `emacs` modes.
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Looking further, it can be seen that
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[minimodes](/docs/architecture/minimode) have their
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keybinding mappings defined in a particular imode.
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As stated previously, there is a mode hierarchy, the main mode
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is flow and other modes inherit from it. We remind that also
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imodes have a hierarchy and it's common for major imodes to be
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descendants from `project`.
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## Adding a Keybinding
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The most basic case to map a keybind to a command was covered in
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[TLDR](#tldr) which used the combination of three keys pressed
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simultaneously `ctrl`, `shift` and `p`, all of them where combined
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with `+` to execute the command `open_command_palette`.
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A common use case is to add a keybinding to invoke an already
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existing command and chain it to another, making Flow more suited to your
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own needs.
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[]($section.id('shell'))
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## Running shell commands
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For example, `f5` by default is used to run `zig build test`
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outputting its results to a *scratch buffer* called `test`.
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```js
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["f5", ["create_scratch_buffer", "*test*"], ["shell_execute_insert", "zig", "build", "test"]],
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```
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Note that:
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The keybind is `f5`, which maps to the `f5` keycode. is invoking
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`create_scratchbuffer`, receiving the parameter `*test*` which
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results in creating a scratch buffer if didn't exist. And
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then executing the command `shell_execute_insert` that receives
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the paramaters `zig`, `build`, `test`. This latter command is
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executing a shell command called `zig` with the parameters
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`build` and `test`; if you don't have zig installed, it will
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not work, and you might want to remap f5 to a different shell
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command.
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```
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[
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"f5",
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[
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"create_scratch_buffer",
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"*test*"
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],
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[
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"shell_execute_insert",
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"zig",
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"build",
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"test"
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]
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]
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```
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Observe [tasks running](/devlog/2025#2025-01-26T22:11:00) and maybe
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consider using more keybindings or running tasks for your projects.
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Probably binding commands is good, but maybe there is a feature in
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other texts editors that you miss and would love to have it at
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your fingertips. Then it's Zig time:
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[Adding commands](/docs/architecture/command) to flow.
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24
content/docs/architecture/palette.smd
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24
content/docs/architecture/palette.smd
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---
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.title = "Palettes",
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.date = @date("2025-10-20T00:00:00"),
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.author = "Igor Támara",
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.layout = "tutorial.shtml",
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.draft = false,
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.custom = { .githubedit = "https://github.com/neurocyte/flow-website/tree/master/content/docs/architecture/palette.md"},
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---
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Palettes are overlay menus that allow to select an item from the
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presented list, applying a command with the selected element,
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optionally deleting the selected item; it's possible to close
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the palette without selecting(cancel), filter the elements, and
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having special elements that trigger different actions.
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To get the most of this section, it's recommended to have
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read about [commands](/docs/architecture/command), and optionally
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[minimodes](/docs/architecture/minimode).
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See
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[clipboard history palette](https://github.com/neurocyte/flow/commit/634a18cb5685a3c3fcfc08301306e628d33c3256)
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