--- .title = "Commands", .date = @date("2025-10-15T00:00:00"), .author = "Igor Támara", .layout = "tutorial.shtml", .draft = false, .custom = { .githubedit = "https://github.com/neurocyte/flow-website/tree/master/content/docs/architecture/command.md"}, --- Commands are actions triggered to operate on buffers primarily. They are present in `editor`, `tui`, `mode` and `minimodes`, it's possible to find commands in other places, which will become evident when the need arises. ## Previous notes Note: Flow is programmed with [zig](https://ziglang.org/), if you are familiar with C, C++, Rust, there are differences and reasonings that might find useful when [learning Zig](https://ziglang.org/learn/). If you are coming from higher level programming languages such as Python, Ruby, C#, Java, Golang, Typescript it will be an opportunity to learn about trades of managing memory and fast responses and some lower level concepts present in Zig. If you are brand new to programming, some general concepts will be needed and practice in another language before getting into flow development. If you are new to Zig, it's a good idea to take a look at [ziglings](https://ziglings.org/) to practice, as you learn the language. Maybe there is a [shell command invoked](/docs/architecture/keybind#shell) with a keybinding that can help in the task you are aiming at before developing flow itself. ## Understanding and creating commands A command is a function with a type like ```zig pub fn copy(self: *Self, _: Context) Result ``` and a `Meta` definition with the same name and suffix `_meta`. ```zig pub const copy_meta: Meta = .{ .description = "Copy selection to clipboard" }; ``` `copy` command is defined in `editor.zig`, which copies the current selections into the pimp internal clipboard. Commands are available to all the modes if defined as pub. `meta` holds the description appearing in the command palette and optionally has arguments, the most common, an integer, that usually constitutes a repetition parameter, targeting vim, emacs and helix modes. As you dig in, there might be particularities on the parameters accepted for a given command. ## Invoking another command Commands can be bound to mnemonics in modes by convention. For example, in Vim Mode `vim.zig`, `q` corresponds to (quit), the most famous one. ```zig pub fn q(_: *void, _: Ctx) Result { try cmd("quit", .{}); } pub const q_meta: Meta = .{ .description = "q (quit)" }; ``` Looking more closely, the first parameter in this case is of `*void` type, given that this command is defined in `vim.zig` which is calling the `quit` command defined in `editor.zig`. `cmd` takes care of routing and finding the command wherever it is defined. ## Chaining commands Chaining commands is also common, and, by the way, swift. This is a sample of applying first `save_file` command and then, the command `quit`. ```zig pub fn wq(_: *void, _: Ctx) Result { try cmd("save_file", command.fmt(.{ "then", .{ "quit", .{} } })); } pub const wq_meta: Meta = .{ .description = "wq (write file and quit)" }; ``` Sometimes [keybinding](/docs/architecture/keybind) is enough to accomplish a compound of already present commands, in others, zig programming is the path to be taken. # More in depth commands Is common to define private functions in a given module that are invoked from commands, as usual, functions are meant to be reused and help organize code. For example, in hx mode `helix.zig` the `select_to_char_left_helix` command uses the functions `helix_with_selections_const_arg` which iterates over all cursels and applies the `select_cursel_to_char_left_helix` function. ```zig pub fn select_to_char_left_helix(_: *void, ctx: Ctx) Result { try helix_with_selections_const_arg(ctx, &select_cursel_to_char_left_helix); } ``` ## Sending parameters to commands `cmd` is in charge of finding a command given its name, and parameters sent to commands are vary for each command, for example, when interacting with the clipboard, the messages sent are multiple chunks of information, for now an example of such usage can be seen in a function that fetches contents from the clipboard. There are more advanced topics related to commands that are covered in the [editor](/docs/architecture/editor), that deeps in specific details of the editor and its interaction with cursors, selections and buffers modifications, among others. Learning about interactions with the buffer and editor is present in [minimodes](/docs/architecture/minimode).