refactor: include unbound keypress in key hints message
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1 changed files with 1 additions and 1 deletions
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@ -775,7 +775,7 @@ const BindingSet = struct {
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input.key.left_shift, input.key.right_shift => return,
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input.key.left_shift, input.key.right_shift => return,
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else => {},
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else => {},
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};
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};
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std.log.info("C-? for key hints", .{});
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log.info("{f} is unbound, press C-? for key hints", .{current_key_event_sequence_fmt()});
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}
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}
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/// Retrieve bindings that will match a key event sequence
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/// Retrieve bindings that will match a key event sequence
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