fix: disable mouse_idle_timer
It's not very important and it's too spammy which makes debug builds slow.
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@ -56,6 +56,7 @@ mouse_idle_timer: ?tp.Cancellable = null,
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default_cursor: keybind.CursorShape = .default,
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fontface: []const u8 = "",
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fontfaces: ?std.ArrayList([]const u8) = null,
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enable_mouse_idle_timer: bool = false,
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const keepalive = std.time.us_per_day * 365; // one year
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const idle_frames = 0;
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@ -222,6 +223,7 @@ fn listen_sigwinch(self: *Self) tp.result {
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}
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fn update_mouse_idle_timer(self: *Self) void {
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if (!self.enable_mouse_idle_timer) return;
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const delay = std.time.us_per_ms * @as(u64, mouse_idle_time_milliseconds);
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if (self.mouse_idle_timer) |*t| {
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t.cancel() catch {};
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