refactor: button, menu and widget stack apis

This commit is contained in:
CJ van den Berg 2024-03-17 22:32:31 +01:00
parent dcd9e119da
commit 2f9a0e2eb0
9 changed files with 348 additions and 130 deletions

View file

@ -14,7 +14,8 @@ const ed = @import("../editor.zig");
const tui = @import("../tui.zig");
pub fn create(a: Allocator, parent: nc.Plane) !Widget {
return Button.create({}, a, parent, .{
return Button.create(void, a, parent, .{
.ctx = {},
.label = tui.get_mode(),
.on_click = on_click,
.on_layout = layout,
@ -22,7 +23,7 @@ pub fn create(a: Allocator, parent: nc.Plane) !Widget {
});
}
pub fn layout(_: *void, _: *Button.State(void)) Widget.Layout {
pub fn layout(_: void, _: *Button.State(void)) Widget.Layout {
const name = tui.get_mode();
const width = Buffer.egc_chunk_width(name, 0);
const padding: usize = if (is_mini_mode()) 3 else 2;
@ -33,7 +34,7 @@ fn is_mini_mode() bool {
return if (tui.current().mini_mode) |_| true else false;
}
pub fn render(state: *void, self: *Button.State(void), theme: *const Widget.Theme) bool {
pub fn render(_: void, self: *Button.State(void), theme: *const Widget.Theme) bool {
tui.set_base_style(&self.plane, " ", if (self.active) theme.editor_cursor else if (self.hover) theme.editor_selection else theme.statusbar_hover);
self.plane.on_styles(nc.style.bold);
self.plane.erase();
@ -41,16 +42,16 @@ pub fn render(state: *void, self: *Button.State(void), theme: *const Widget.Them
var buf: [31:0]u8 = undefined;
_ = self.plane.putstr(std.fmt.bufPrintZ(&buf, " {s} ", .{tui.get_mode()}) catch return false) catch {};
if (is_mini_mode())
render_separator(state, self, theme);
render_separator(self, theme);
return false;
}
fn render_separator(_: *void, self: *Button.State(void), theme: *const Widget.Theme) void {
fn render_separator(self: *Button.State(void), theme: *const Widget.Theme) void {
if (theme.statusbar_hover.bg) |bg| self.plane.set_fg_rgb(bg) catch {};
if (theme.statusbar.bg) |bg| self.plane.set_bg_rgb(bg) catch {};
_ = self.plane.putstr("") catch {};
}
fn on_click(_: *void, _: *Button.State(void)) void {
fn on_click(_: void, _: *Button.State(void)) void {
command.executeName("toggle_input_mode", .{}) catch {};
}