refactor: run zig fmt
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2 changed files with 3 additions and 3 deletions
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@ -338,7 +338,7 @@ pub fn paint(
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global.d3d.context.OMSetRenderTargets(target_views.len, &target_views, null);
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}
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global.d3d.context.PSSetConstantBuffers(0, 1, @constCast(@ptrCast(&global.const_buf)));
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global.d3d.context.PSSetConstantBuffers(0, 1, @ptrCast(@constCast(&global.const_buf)));
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var resources = [_]?*win32.ID3D11ShaderResourceView{
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if (state.shader_cells.count > 0) state.shader_cells.cell_view else null,
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state.glyph_texture.view,
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