fix(win32): fix d3d11 gui build

This commit is contained in:
CJ van den Berg 2026-04-07 16:26:49 +02:00
parent 1c1886defc
commit 32ed60bc64
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
6 changed files with 18 additions and 9 deletions

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@ -5,7 +5,7 @@ const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const dwrite = @import("dwrite.zig");
const XY = @import("../gui/xy.zig").XY;
const XY = @import("xy").XY;
pub const Font = dwrite.Font;
pub const Fonts = dwrite.Fonts;

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@ -4,11 +4,11 @@ const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const dwrite = @import("dwrite.zig");
const GlyphIndexCache = @import("../gui/GlyphIndexCache.zig");
const GlyphIndexCache = @import("GlyphIndexCache");
const TextRenderer = @import("DwriteRenderer.zig");
const XY = @import("../gui/xy.zig").XY;
const gui_cell = @import("../gui/Cell.zig");
const XY = @import("xy").XY;
const gui_cell = @import("Cell");
pub const Font = TextRenderer.Font;
pub const Fonts = TextRenderer.Fonts;

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@ -2,7 +2,7 @@ const std = @import("std");
const win32 = @import("win32").everything;
const FontFace = @import("FontFace.zig");
const XY = @import("xy.zig").XY;
const XY = @import("xy").XY;
const global = struct {
var init_called: bool = false;

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@ -18,10 +18,10 @@ const input = @import("input");
const windowmsg = @import("windowmsg.zig");
const render = @import("d3d11.zig");
const xterm = @import("../gui/xterm.zig");
const xterm = @import("xterm");
const FontFace = @import("FontFace.zig");
const XY = @import("../gui/xy.zig").XY;
const XY = @import("xy").XY;
const WM_APP_EXIT = win32.WM_APP + 1;
const WM_APP_SET_BACKGROUND = win32.WM_APP + 2;