fix(terminal): focus switching

This commit is contained in:
CJ van den Berg 2026-02-25 11:19:23 +01:00
parent aff2a7919b
commit 330d2b1f66
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
3 changed files with 7 additions and 1 deletions

View file

@ -7479,7 +7479,7 @@ pub const EditorWidget = struct {
fn mouse_click_event(self: *Self, event: input.Event, btn: input.Mouse, y: c_int, x: c_int, ypx: c_int, xpx: c_int) Result {
if (event != input.event.press) return;
if (!self.focused) switch (btn) {
if (!self.focused or tui.is_keyboard_focused()) switch (btn) {
input.mouse.BUTTON1, input.mouse.BUTTON2, input.mouse.BUTTON3 => _ = tui.set_focus_by_mouse_event(),
else => {},
};

View file

@ -1825,6 +1825,7 @@ pub fn focus_view_by_widget(self: *Self, w: Widget) tui.FocusAction {
}
pub fn focus_view(self: *Self, n: usize) !void {
tui.clear_keyboard_focus();
if (n == self.active_view) return;
if (n > self.views.widgets.items.len) return;
if (n == self.views.widgets.items.len)

View file

@ -852,6 +852,11 @@ pub fn set_focus_by_mouse_event() FocusAction {
return .changed;
}
pub fn is_keyboard_focused() bool {
const self = current();
return self.keyboard_focus != null;
}
pub fn set_keyboard_focus(w: Widget) void {
const self = current();
if (self.keyboard_focus) |prev| prev.unfocus();