refactor: remove a very lonely C file
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					 3 changed files with 4 additions and 7 deletions
				
			
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					@ -1 +0,0 @@
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#define ID_ICON_FLOW 1
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					@ -1,4 +1,4 @@
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#include "ResourceNames.h"
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					#define ID_ICON_FLOW 1
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// LANG_NEUTRAL(0), SUBLANG_NEUTRAL(0)
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					// LANG_NEUTRAL(0), SUBLANG_NEUTRAL(0)
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LANGUAGE 0, 0
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					LANGUAGE 0, 0
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					@ -3,9 +3,7 @@ const tracy = @import("tracy");
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const build_options = @import("build_options");
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					const build_options = @import("build_options");
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const root = @import("root");
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					const root = @import("root");
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const c = @cImport({
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					const ID_ICON_FLOW = 1;
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    @cInclude("ResourceNames.h");
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});
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const win32 = @import("win32").everything;
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					const win32 = @import("win32").everything;
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const win32ext = @import("win32ext.zig");
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					const win32ext = @import("win32ext.zig");
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					@ -118,7 +116,7 @@ fn getIcons(dpi: XY(u32)) Icons {
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    });
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					    });
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    const small = win32.LoadImageW(
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					    const small = win32.LoadImageW(
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        win32.GetModuleHandleW(null),
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					        win32.GetModuleHandleW(null),
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        @ptrFromInt(c.ID_ICON_FLOW),
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					        @ptrFromInt(ID_ICON_FLOW),
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        .ICON,
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					        .ICON,
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        small_x,
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					        small_x,
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        small_y,
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					        small_y,
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					@ -126,7 +124,7 @@ fn getIcons(dpi: XY(u32)) Icons {
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    ) orelse win32.panicWin32("LoadImage for small icon", win32.GetLastError());
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					    ) orelse win32.panicWin32("LoadImage for small icon", win32.GetLastError());
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    const large = win32.LoadImageW(
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					    const large = win32.LoadImageW(
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        win32.GetModuleHandleW(null),
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					        win32.GetModuleHandleW(null),
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        @ptrFromInt(c.ID_ICON_FLOW),
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					        @ptrFromInt(ID_ICON_FLOW),
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        .ICON,
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					        .ICON,
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        large_x,
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					        large_x,
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        large_y,
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					        large_y,
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