std.rand renamed to std.Random

This now builds on version 0.14.0-dev.111+451550e86 on windows
This commit is contained in:
btipling 2024-06-22 13:16:45 -07:00 committed by CJ van den Berg
parent 76748c28de
commit 42330ba82c
2 changed files with 3 additions and 3 deletions

View file

@ -35,7 +35,7 @@ pub fn shutdown() void {
}
pub fn open_cwd() tp.result {
var cwd_buf: [std.fs.MAX_PATH_BYTES]u8 = undefined;
var cwd_buf: [std.fs.max_path_bytes]u8 = undefined;
const cwd = std.fs.cwd().realpath(".", &cwd_buf) catch "(none)";
return open(cwd);
}

View file

@ -215,7 +215,7 @@ const Fire = struct {
allocator: std.mem.Allocator,
plane: Plane,
prng: std.rand.DefaultPrng,
prng: std.Random.DefaultPrng,
//scope cache - spread fire
spread_px: u8 = 0,
@ -239,7 +239,7 @@ const Fire = struct {
var self: Fire = .{
.allocator = a,
.plane = plane,
.prng = std.rand.DefaultPrng.init(blk: {
.prng = std.Random.DefaultPrng.init(blk: {
var seed: u64 = undefined;
try std.posix.getrandom(std.mem.asBytes(&seed));
break :blk seed;