std.rand renamed to std.Random
This now builds on version 0.14.0-dev.111+451550e86 on windows
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76748c28de
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2 changed files with 3 additions and 3 deletions
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@ -35,7 +35,7 @@ pub fn shutdown() void {
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}
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pub fn open_cwd() tp.result {
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var cwd_buf: [std.fs.MAX_PATH_BYTES]u8 = undefined;
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var cwd_buf: [std.fs.max_path_bytes]u8 = undefined;
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const cwd = std.fs.cwd().realpath(".", &cwd_buf) catch "(none)";
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return open(cwd);
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}
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@ -215,7 +215,7 @@ const Fire = struct {
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allocator: std.mem.Allocator,
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plane: Plane,
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prng: std.rand.DefaultPrng,
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prng: std.Random.DefaultPrng,
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//scope cache - spread fire
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spread_px: u8 = 0,
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@ -239,7 +239,7 @@ const Fire = struct {
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var self: Fire = .{
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.allocator = a,
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.plane = plane,
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.prng = std.rand.DefaultPrng.init(blk: {
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.prng = std.Random.DefaultPrng.init(blk: {
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var seed: u64 = undefined;
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try std.posix.getrandom(std.mem.asBytes(&seed));
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break :blk seed;
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