win32 gui: fix some issues with cell sizing/alignment

This commit is contained in:
Jonathan Marler 2025-01-05 16:32:17 -07:00 committed by CJ van den Berg
parent f2a9cb0d6a
commit 456ec8535b

View file

@ -53,6 +53,43 @@ const window_style_ex = win32.WINDOW_EX_STYLE{
};
const window_style = win32.WS_OVERLAPPEDWINDOW;
const CellAlignment = enum {
// doesn't not align the cell size on the pixel boundary, this can
// cause more anti-aliasing than pixel mode in certain situations
none,
// aligns the cell size up to the next pixel size, means there
// will likely be gaps between cells
pixel,
};
//const cell_alignment = CellAlignment.none;
const cell_alignment = CellAlignment.pixel;
const CellUnit = switch (cell_alignment) {
.none => f32,
.pixel => i32,
};
fn cellUnitFrom(value: anytype) CellUnit {
return switch (@typeInfo(@TypeOf(value))) {
.Int => switch (cell_alignment) {
.none => @floatFromInt(value),
.pixel => @intCast(value),
},
else => @compileError("cellUnitFrom " ++ @typeName(@TypeOf(value)) ++ " is not supported"),
};
}
fn fromCellUnit(comptime T: type, unit: CellUnit) T {
return switch (@typeInfo(T)) {
.Float => switch (cell_alignment) {
.none => @floatCast(unit),
.pixel => @floatFromInt(unit),
},
.Int => switch (cell_alignment) {
.none => @intFromFloat(unit),
.pixel => @intCast(unit),
},
else => @compileError("fromCellUnit " ++ @typeName(T) ++ " is not supported"),
};
}
pub fn init() void {
std.debug.assert(!global.init_called);
global.init_called = true;
@ -142,8 +179,14 @@ fn createTextFormatEditor(dpi: Dpi) *win32.IDWriteTextFormat {
return ddui.createTextFormat(global.dwrite_factory, &err, .{
.size = win32.scaleDpi(f32, 14, dpi.value),
.family_name = win32.L("Cascadia Code"),
.center_x = true,
.center_y = true,
.center_x = switch (cell_alignment) {
.none => false,
.pixel => true,
},
.center_y = switch (cell_alignment) {
.none => false,
.pixel => true,
},
}) catch std.debug.panic("{s} failed, hresult=0x{x}", .{ err.context, err.hr });
}
@ -219,7 +262,7 @@ const State = struct {
erase_bg_done: bool = false,
text_format_editor: ddui.TextFormatCache(Dpi, createTextFormatEditor) = .{},
scroll_delta: isize = 0,
currently_rendered_cell_size: ?XY(i32) = null,
currently_rendered_cell_size: ?XY(CellUnit) = null,
// these fields should only be accessed inside the global mutex
shared_screen_arena: std.heap.ArenaAllocator,
@ -247,7 +290,7 @@ fn paint(
d2d: *const D2d,
screen: *const vaxis.Screen,
text_format_editor: *win32.IDWriteTextFormat,
cell_size: XY(i32),
cell_size: XY(CellUnit),
) void {
{
const color = ddui.rgb8(31, 31, 31);
@ -255,21 +298,20 @@ fn paint(
}
for (0..screen.height) |y| {
const row_y = cell_size.y * @as(i32, @intCast(y));
const row_y: CellUnit = cell_size.y * cellUnitFrom(y);
for (0..screen.width) |x| {
const column_x = cell_size.x * @as(i32, @intCast(x));
const column_x: CellUnit = cell_size.x * cellUnitFrom(x);
const cell_index = screen.width * y + x;
const cell = &screen.buf[cell_index];
const cell_rect: win32.RECT = .{
.left = column_x,
.top = row_y,
.right = column_x + cell_size.x,
.bottom = row_y + cell_size.y,
const cell_rect: win32.D2D_RECT_F = .{
.left = fromCellUnit(f32, column_x),
.top = fromCellUnit(f32, row_y),
.right = fromCellUnit(f32, column_x + cell_size.x),
.bottom = fromCellUnit(f32, row_y + cell_size.y),
};
ddui.FillRectangle(
&d2d.target.ID2D1RenderTarget,
cell_rect,
d2d.target.ID2D1RenderTarget.FillRectangle(
&cell_rect,
d2d.solid(d2dColorFromVAxis(cell.style.bg)),
);
@ -282,13 +324,17 @@ fn paint(
const grapheme = buf_wtf16[0..grapheme_len];
if (std.mem.eql(u16, grapheme, &[_]u16{' '}))
continue;
ddui.DrawText(
&d2d.target.ID2D1RenderTarget,
grapheme,
text_format_editor,
ddui.rectFloatFromInt(cell_rect),
cell_rect,
d2d.solid(d2dColorFromVAxis(cell.style.fg)),
.{},
.{
.CLIP = 1,
.ENABLE_COLOR_FONT = 1,
},
.NATURAL,
);
}
@ -451,36 +497,23 @@ pub fn updateScreen(screen: *const vaxis.Screen) bool {
fn getCellSize(
text_format_editor: *win32.IDWriteTextFormat,
) XY(i32) {
const metrics = getTextFormatMetrics(text_format_editor);
const font_size = text_format_editor.GetFontSize();
const pixels_per_design_unit: f32 = font_size / @as(f32, @floatFromInt(metrics.designUnitsPerEm));
const width: f32 = getTextFormatWidth(text_format_editor);
const ascent = @as(f32, @floatFromInt(metrics.ascent)) * pixels_per_design_unit;
const descent = @as(f32, @floatFromInt(metrics.descent)) * pixels_per_design_unit;
const height: f32 = ascent + descent;
// std.log.info(
// "CellSize font_size={d} size={d}x{d}",
// .{ font_size, width, height },
// );
return .{
.x = @intFromFloat(width),
.y = @intFromFloat(height),
) XY(CellUnit) {
const box_size = getBoxSize(text_format_editor);
return switch (cell_alignment) {
.none => box_size,
.pixel => .{
.x = @intFromFloat(@ceil(box_size.x)),
.y = @intFromFloat(@ceil(box_size.y)),
},
};
}
fn getTextFormatWidth(
text_format: *win32.IDWriteTextFormat,
) f32 {
fn getBoxSize(text_format: *win32.IDWriteTextFormat) XY(f32) {
var text_layout: *win32.IDWriteTextLayout = undefined;
{
const hr = global.dwrite_factory.CreateTextLayout(
win32.L("0"),
win32.L(""),
1,
text_format, // Text format
text_format,
std.math.floatMax(f32),
std.math.floatMax(f32),
&text_layout,
@ -494,85 +527,56 @@ fn getTextFormatWidth(
const hr = text_layout.GetMetrics(&metrics);
if (hr < 0) fatalHr("GetMetrics", hr);
}
return metrics.width;
switch (cell_alignment) {
.none => {
// these seem to only be true if centering is disabled
std.debug.assert(metrics.left == 0);
std.debug.assert(metrics.top == 0);
std.debug.assert(metrics.width == metrics.widthIncludingTrailingWhitespace);
},
.pixel => {},
}
return .{
.x = metrics.width,
.y = metrics.height,
};
}
fn getTextFormatMetrics(
text_format: *win32.IDWriteTextFormat,
) win32.DWRITE_FONT_METRICS {
var collection: *win32.IDWriteFontCollection = undefined;
{
const hr = text_format.GetFontCollection(&collection);
if (hr < 0) fatalHr("GetFontCollection", hr);
}
defer _ = collection.IUnknown.Release();
const max_family_name_len = 300;
var family_name_buf: [max_family_name_len + 1]u16 = undefined;
const family_name_len = text_format.GetFontFamilyNameLength();
if (family_name_len > max_family_name_len) std.debug.panic(
"family name len {} is too big",
.{family_name_len},
);
family_name_buf[family_name_len] = 0xff;
{
const hr = text_format.GetFontFamilyName(@ptrCast(&family_name_buf), max_family_name_len);
if (hr < 0) fatalHr("GetFontFamilyName", hr);
}
std.debug.assert(family_name_buf[family_name_len] == 0);
var family_index: u32 = undefined;
{
var exists: win32.BOOL = undefined;
const hr = collection.FindFamilyName(@ptrCast(&family_name_buf), &family_index, &exists);
if (hr < 0) fatalHr("FindFamilyName", hr);
if (0 == exists) std.debug.panic(
"FontFamily '{}' does not exist?",
.{std.unicode.fmtUtf16le(family_name_buf[0..family_name_len])},
);
}
var family: *win32.IDWriteFontFamily = undefined;
{
const hr = collection.GetFontFamily(family_index, &family);
if (hr < 0) fatalHr("GetFontFamily", hr);
}
defer _ = family.IUnknown.Release();
var font: *win32.IDWriteFont = undefined;
{
const hr = family.GetFirstMatchingFont(
text_format.GetFontWeight(),
text_format.GetFontStretch(),
text_format.GetFontStyle(),
&font,
);
if (hr < 0) fatalHr("GetFirstMatchingFont", hr);
}
defer _ = font.IUnknown.Release();
var metrics: win32.DWRITE_FONT_METRICS = undefined;
font.GetMetrics(&metrics);
return metrics;
}
fn cellFromPos(cell_size: XY(i32), x: i32, y: i32) XY(i32) {
return XY(i32){
const CellPos = struct {
cell: XY(i32),
offset: XY(i32),
pub fn init(cell_size: XY(CellUnit), x: i32, y: i32) CellPos {
switch (cell_alignment) {
.none => {
const cell_pos: XY(CellUnit) = .{
.x = @as(f32, @floatFromInt(x)) / cell_size.x,
.y = @as(f32, @floatFromInt(y)) / cell_size.y,
};
const cell: XY(i32) = .{
.x = @intFromFloat(@floor(cell_pos.x)),
.y = @intFromFloat(@floor(cell_pos.y)),
};
return .{
.cell = cell,
.offset = .{
.x = @intFromFloat(@round(cell_pos.x - @as(f32, @floatFromInt(cell.x)))),
.y = @intFromFloat(@round(cell_pos.y - @as(f32, @floatFromInt(cell.y)))),
},
};
},
.pixel => return .{
.cell = .{
.x = @divTrunc(x, cell_size.x),
.y = @divTrunc(y, cell_size.y),
};
}
fn cellOffsetFromPos(cell_size: XY(i32), x: i32, y: i32) XY(i32) {
return .{
},
.offset = .{
.x = @mod(x, cell_size.x),
.y = @mod(y, cell_size.y),
};
}
},
},
}
}
};
pub fn fmtmsg(buf: []u8, value: anytype) []const u8 {
var fbs = std.io.fixedBufferStream(buf);
@ -599,16 +603,15 @@ fn sendMouse(
std.log.info("dropping mouse event that occurred before first render", .{});
return;
};
const cell = cellFromPos(cell_size, point.x, point.y);
const cell_offset = cellOffsetFromPos(cell_size, point.x, point.y);
const cell = CellPos.init(cell_size, point.x, point.y);
switch (kind) {
.move => state.pid.send(.{
"RDR",
"M",
cell.x,
cell.y,
cell_offset.x,
cell_offset.y,
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e),
else => |b| state.pid.send(.{
"RDR",
@ -623,10 +626,10 @@ fn sendMouse(
.left_down, .left_up => @intFromEnum(input.mouse.BUTTON1),
.right_down, .right_up => @intFromEnum(input.mouse.BUTTON2),
},
cell.x,
cell.y,
cell_offset.x,
cell_offset.y,
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e),
}
}
@ -642,8 +645,7 @@ fn sendMouseWheel(
std.log.info("dropping mouse whell event that occurred before first render", .{});
return;
};
const cell = cellFromPos(cell_size, point.x, point.y);
const cell_offset = cellOffsetFromPos(cell_size, point.x, point.y);
const cell = CellPos.init(cell_size, point.x, point.y);
// const fwKeys = win32.loword(wparam);
state.scroll_delta += @as(i16, @bitCast(win32.hiword(wparam)));
while (@abs(state.scroll_delta) > win32.WHEEL_DELTA) {
@ -661,10 +663,10 @@ fn sendMouseWheel(
"B",
input.event.press,
button,
cell.x,
cell.y,
cell_offset.x,
cell_offset.y,
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e);
}
}
@ -728,7 +730,7 @@ fn sendKey(
// don't call ToUnicode if control is down as it does some weird
// translation (i.e. ctrl+a becomes virtual keycode 1)
const skip_unicode = mods.ctrl or switch (winkey.vk) {
const skip_unicode = mods.ctrl or mods.alt or switch (winkey.vk) {
@intFromEnum(win32.VK_BACK) => true,
else => false,
};
@ -1138,9 +1140,15 @@ fn sendResize(
state.text_format_editor.getOrCreate(Dpi{ .value = @intCast(dpi) }),
);
const client_pixel_size = getClientSize(hwnd);
const client_cell_size: XY(u16) = .{
const client_cell_size: XY(u16) = switch (cell_alignment) {
.none => .{
.x = @intFromFloat(@floor(@as(f32, @floatFromInt(client_pixel_size.x)) / single_cell_size.x)),
.y = @intFromFloat(@floor(@as(f32, @floatFromInt(client_pixel_size.y)) / single_cell_size.y)),
},
.pixel => .{
.x = @intCast(@divTrunc(client_pixel_size.x, single_cell_size.x)),
.y = @intCast(@divTrunc(client_pixel_size.y, single_cell_size.y)),
},
};
std.log.info(
"Resize Px={}x{} Cells={}x{}",