feat: add theme selection palette
Also, refactor to share palette code and make palettes scroll properly with the mouse wheel.
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8c3c786357
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4b6c08154b
11 changed files with 675 additions and 490 deletions
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@ -42,6 +42,7 @@ pub fn create(a: std.mem.Allocator, parent: Widget) !Widget {
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try self.menu.add_item_with_handler("Open recent project ·(wip)·· :r", menu_action_open_recent_project);
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try self.menu.add_item_with_handler("Show/Run commands ·········· :p", menu_action_show_commands);
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try self.menu.add_item_with_handler("Open config file ··········· :c", menu_action_open_config);
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try self.menu.add_item_with_handler("Change theme ··············· :t", menu_action_change_theme);
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try self.menu.add_item_with_handler("Quit/Close ················· :q", menu_action_quit);
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self.menu.resize(.{ .y = 15, .x = 9, .w = 32 });
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command.executeName("enter_mode", command.Context.fmt(.{"home"})) catch {};
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@ -126,6 +127,10 @@ fn menu_action_open_config(_: **Menu.State(*Self), _: *Button.State(*Menu.State(
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command.executeName("open_config", .{}) catch {};
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}
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fn menu_action_change_theme(_: **Menu.State(*Self), _: *Button.State(*Menu.State(*Self))) void {
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command.executeName("change_theme", .{}) catch {};
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}
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fn menu_action_quit(_: **Menu.State(*Self), _: *Button.State(*Menu.State(*Self))) void {
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command.executeName("quit", .{}) catch {};
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}
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