feat: set beam_blick as the default cursor shape if we have mutil cursor support
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1 changed files with 2 additions and 1 deletions
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@ -1455,7 +1455,8 @@ fn set_terminal_style(self: *Self) void {
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pub fn get_cursor_shape() renderer.CursorShape {
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const self = current();
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const shape = if (self.input_mode_) |mode| mode.cursor_shape orelse self.default_cursor else self.default_cursor;
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const shape_ = if (self.input_mode_) |mode| mode.cursor_shape orelse self.default_cursor else self.default_cursor;
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const shape = if (self.rdr_.vx.caps.multi_cursor and shape_ == .default) .beam_blink else shape_;
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return switch (shape) {
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.default => .default,
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.block_blink => .block_blink,
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