fix(wind32 gui): remove renderer.deinit not implemented warning
Looks implemented enough to me.
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@ -78,7 +78,7 @@ pub fn init(
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}
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pub fn deinit(self: *Self) void {
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std.log.warn("TODO: implement win32 renderer deinit", .{});
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std.debug.assert(self.thread == null);
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var drop_writer = DropWriter{};
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self.vx.deinit(self.allocator, drop_writer.writer().any());
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self.title_buf.deinit();
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