win32 gui: replace D2D renderer with D3d11 shader

This commit is contained in:
Jonathan Marler 2025-01-11 22:26:21 -07:00
parent 157dc3d47c
commit 5b83619f7a
13 changed files with 1945 additions and 425 deletions

View file

@ -0,0 +1,205 @@
const DwriteRenderer = @This();
const std = @import("std");
const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const dwrite = @import("dwrite.zig");
const XY = @import("xy.zig").XY;
staging_texture: StagingTexture = .{},
const StagingTexture = struct {
const Cached = struct {
size: XY(u16),
texture: *win32.ID3D11Texture2D,
render_target: *win32.ID2D1RenderTarget,
white_brush: *win32.ID2D1SolidColorBrush,
};
cached: ?Cached = null,
pub fn update(
self: *StagingTexture,
d3d_device: *win32.ID3D11Device,
d2d_factory: *win32.ID2D1Factory,
size: XY(u16),
) struct {
texture: *win32.ID3D11Texture2D,
render_target: *win32.ID2D1RenderTarget,
white_brush: *win32.ID2D1SolidColorBrush,
} {
if (self.cached) |cached| {
if (cached.size.eql(size)) return .{
.texture = cached.texture,
.render_target = cached.render_target,
.white_brush = cached.white_brush,
};
std.log.debug(
"resizing staging texture from {}x{} to {}x{}",
.{ cached.size.x, cached.size.y, size.x, size.y },
);
_ = cached.white_brush.IUnknown.Release();
_ = cached.render_target.IUnknown.Release();
_ = cached.texture.IUnknown.Release();
self.cached = null;
}
var texture: *win32.ID3D11Texture2D = undefined;
const desc: win32.D3D11_TEXTURE2D_DESC = .{
.Width = size.x,
.Height = size.y,
.MipLevels = 1,
.ArraySize = 1,
.Format = .B8G8R8A8_UNORM,
.SampleDesc = .{ .Count = 1, .Quality = 0 },
.Usage = .DEFAULT,
.BindFlags = .{ .RENDER_TARGET = 1 },
.CPUAccessFlags = .{},
.MiscFlags = .{},
};
{
const hr = d3d_device.CreateTexture2D(&desc, null, &texture);
if (hr < 0) fatalHr("CreateStagingTexture", hr);
}
errdefer _ = texture.IUnknown.Release();
const dxgi_surface = win32ext.queryInterface(texture, win32.IDXGISurface);
defer _ = dxgi_surface.IUnknown.Release();
var render_target: *win32.ID2D1RenderTarget = undefined;
{
const props = win32.D2D1_RENDER_TARGET_PROPERTIES{
.type = .DEFAULT,
.pixelFormat = .{
.format = .B8G8R8A8_UNORM,
.alphaMode = .PREMULTIPLIED,
},
.dpiX = 0,
.dpiY = 0,
.usage = .{},
.minLevel = .DEFAULT,
};
const hr = d2d_factory.CreateDxgiSurfaceRenderTarget(
dxgi_surface,
&props,
&render_target,
);
if (hr < 0) fatalHr("CreateDxgiSurfaceRenderTarget", hr);
}
errdefer _ = render_target.IUnknown.Release();
{
const dc = win32ext.queryInterface(render_target, win32.ID2D1DeviceContext);
defer _ = dc.IUnknown.Release();
dc.SetUnitMode(win32.D2D1_UNIT_MODE_PIXELS);
}
var white_brush: *win32.ID2D1SolidColorBrush = undefined;
{
const hr = render_target.CreateSolidColorBrush(
&.{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 },
null,
&white_brush,
);
if (hr < 0) fatalHr("CreateSolidColorBrush", hr);
}
errdefer _ = white_brush.IUnknown.Release();
self.cached = .{
.size = size,
.texture = texture,
.render_target = render_target,
.white_brush = white_brush,
};
return .{
.texture = self.cached.?.texture,
.render_target = self.cached.?.render_target,
.white_brush = self.cached.?.white_brush,
};
}
};
pub fn render(
self: *DwriteRenderer,
d3d_device: *win32.ID3D11Device,
d3d_context: *win32.ID3D11DeviceContext,
d2d_factory: *win32.ID2D1Factory,
font: dwrite.Font,
texture: *win32.ID3D11Texture2D,
codepoint: u21,
coord: XY(u16),
) void {
const staging = self.staging_texture.update(
d3d_device,
d2d_factory,
font.cell_size,
);
var utf16_buf: [10]u16 = undefined;
const utf16_len = blk: {
var utf8_buf: [7]u8 = undefined;
const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
"todo: handle invalid codepoint {} (0x{0x}) ({s})",
.{ codepoint, @errorName(e) },
);
const utf8 = utf8_buf[0..utf8_len];
break :blk std.unicode.utf8ToUtf16Le(&utf16_buf, utf8) catch unreachable;
};
const utf16 = utf16_buf[0..utf16_len];
std.debug.assert(utf16.len <= 2);
{
const rect: win32.D2D_RECT_F = .{
.left = 0,
.top = 0,
.right = @floatFromInt(font.cell_size.x),
.bottom = @floatFromInt(font.cell_size.y),
};
staging.render_target.BeginDraw();
{
const color: win32.D2D_COLOR_F = .{ .r = 0, .g = 0, .b = 0, .a = 0 };
staging.render_target.Clear(&color);
}
staging.render_target.DrawText(
@ptrCast(utf16.ptr),
@intCast(utf16.len),
font.text_format,
&rect,
&staging.white_brush.ID2D1Brush,
.{},
.NATURAL,
);
var tag1: u64 = undefined;
var tag2: u64 = undefined;
const hr = staging.render_target.EndDraw(&tag1, &tag2);
if (hr < 0) std.debug.panic(
"D2D DrawText failed, hresult=0x{x}, tag1={}, tag2={}",
.{ @as(u32, @bitCast(hr)), tag1, tag2 },
);
}
const box: win32.D3D11_BOX = .{
.left = 0,
.top = 0,
.front = 0,
.right = font.cell_size.x,
.bottom = font.cell_size.y,
.back = 1,
};
d3d_context.CopySubresourceRegion(
&texture.ID3D11Resource,
0, // subresource
coord.x,
coord.y,
0, // z
&staging.texture.ID3D11Resource,
0, // subresource
&box,
);
}
fn fatalHr(what: []const u8, hresult: win32.HRESULT) noreturn {
std.debug.panic("{s} failed, hresult=0x{x}", .{ what, @as(u32, @bitCast(hresult)) });
}