refactor(gui): improve hidpi scaling support

This commit is contained in:
CJ van den Berg 2026-04-01 10:39:20 +02:00
parent f484ea0b57
commit 6faea2ef02
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9

View file

@ -42,6 +42,10 @@ var font_name_len: usize = 0;
var font_dirty: std.atomic.Value(bool) = .init(true);
var stop_requested: std.atomic.Value(bool) = .init(false);
// HiDPI scale factor (logical physical pixels). Updated from wio .scale events.
// Only read/written on the wio thread after initialisation.
var dpi_scale: f32 = 1.0;
// Window title (written from TUI thread, applied by wio thread)
var title_mutex: std.Thread.Mutex = .{};
var title_buf: [512]u8 = undefined;
@ -213,8 +217,11 @@ const CellPos = struct {
};
fn pixelToCellPos(pos: wio.Position) CellPos {
const x: i32 = @intCast(pos.x);
const y: i32 = @intCast(pos.y);
// Mouse positions are in logical pixels; cell_size is in physical pixels.
// Scale up to physical before dividing so that col/row and sub-cell offsets
// are all expressed in physical pixels, matching the GPU coordinate space.
const x: i32 = @intFromFloat(@as(f32, @floatFromInt(pos.x)) * dpi_scale);
const y: i32 = @intFromFloat(@as(f32, @floatFromInt(pos.y)) * dpi_scale);
const cw: i32 = wio_font.cell_size.x;
const ch: i32 = wio_font.cell_size.y;
return .{
@ -228,7 +235,8 @@ fn pixelToCellPos(pos: wio.Position) CellPos {
// Reload wio_font from current settings. Called only from the wio thread.
fn reloadFont() void {
const name = if (font_name_len > 0) font_name_buf[0..font_name_len] else "monospace";
wio_font = gpu.loadFont(name, font_size_px) catch return;
const size_physical: u16 = @intFromFloat(@round(@as(f32, @floatFromInt(font_size_px)) * dpi_scale));
wio_font = gpu.loadFont(name, @max(size_physical, 4)) catch return;
}
// Check dirty flag and reload if needed.
@ -298,19 +306,28 @@ fn wioLoop() void {
};
defer gpu.deinit();
// Load the initial font on the wio thread (gpu.init must be done first).
reloadFont();
var state = gpu.WindowState.init();
defer state.deinit();
// Current window size in pixels (updated by size_physical events)
// Current window sizes (updated by size_* events).
var win_size: wio.Size = .{ .width = 1280, .height = 720 };
// Cell grid dimensions (updated on resize)
var cell_width: u16 = 80;
var cell_height: u16 = 24;
// Drain the initial wio events (scale + size_*) that are queued synchronously
// during createWindow. This ensures dpi_scale and win_size are correct before
// the first reloadFont / sendResize, avoiding a brief render at the wrong scale.
while (window.getEvent()) |event| {
switch (event) {
.scale => |s| dpi_scale = s,
.size_physical => |sz| win_size = sz,
else => {},
}
}
// Notify the tui that the window is ready
reloadFont();
sendResize(win_size, &state, &cell_width, &cell_height);
tui_pid.send(.{ "RDR", "WindowCreated", @as(usize, 0) }) catch {};
@ -330,6 +347,10 @@ fn wioLoop() void {
.close => {
running = false;
},
.scale => |s| {
dpi_scale = s;
font_dirty.store(true, .release);
},
.size_physical => |sz| {
win_size = sz;
sendResize(sz, &state, &cell_width, &cell_height);