win32 gui: decouple screen renderer from text renderer
I tried adding Andrew's TrueType renderer as an option, however, I realized it doesn't work with zig 0.13.0, so it'll have to wait. Until then here's the changes needed to decouple the screen/text rendering which would make it easier to add more text renderers and just cleans things up a bit more in general.
This commit is contained in:
parent
ce068ee0dc
commit
7558a63819
2 changed files with 163 additions and 167 deletions
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@ -7,145 +7,76 @@ const win32ext = @import("win32ext.zig");
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const dwrite = @import("dwrite.zig");
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const XY = @import("xy.zig").XY;
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staging_texture: StagingTexture = .{},
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pub const Font = dwrite.Font;
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const StagingTexture = struct {
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const Cached = struct {
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size: XY(u16),
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texture: *win32.ID3D11Texture2D,
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render_target: *win32.ID2D1RenderTarget,
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white_brush: *win32.ID2D1SolidColorBrush,
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};
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cached: ?Cached = null,
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pub fn update(
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self: *StagingTexture,
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d3d_device: *win32.ID3D11Device,
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d2d_factory: *win32.ID2D1Factory,
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size: XY(u16),
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) struct {
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texture: *win32.ID3D11Texture2D,
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render_target: *win32.ID2D1RenderTarget,
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white_brush: *win32.ID2D1SolidColorBrush,
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} {
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if (self.cached) |cached| {
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if (cached.size.eql(size)) return .{
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.texture = cached.texture,
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.render_target = cached.render_target,
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.white_brush = cached.white_brush,
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};
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std.log.debug(
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"resizing staging texture from {}x{} to {}x{}",
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.{ cached.size.x, cached.size.y, size.x, size.y },
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);
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_ = cached.white_brush.IUnknown.Release();
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_ = cached.render_target.IUnknown.Release();
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_ = cached.texture.IUnknown.Release();
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self.cached = null;
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}
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pub const needs_direct2d = true;
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var texture: *win32.ID3D11Texture2D = undefined;
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const desc: win32.D3D11_TEXTURE2D_DESC = .{
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.Width = size.x,
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.Height = size.y,
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.MipLevels = 1,
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.ArraySize = 1,
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.Format = .A8_UNORM,
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.SampleDesc = .{ .Count = 1, .Quality = 0 },
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.Usage = .DEFAULT,
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.BindFlags = .{ .RENDER_TARGET = 1 },
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.CPUAccessFlags = .{},
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.MiscFlags = .{},
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};
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{
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const hr = d3d_device.CreateTexture2D(&desc, null, &texture);
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if (hr < 0) fatalHr("CreateStagingTexture", hr);
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}
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errdefer _ = texture.IUnknown.Release();
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const dxgi_surface = win32ext.queryInterface(texture, win32.IDXGISurface);
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defer _ = dxgi_surface.IUnknown.Release();
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var render_target: *win32.ID2D1RenderTarget = undefined;
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{
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const props = win32.D2D1_RENDER_TARGET_PROPERTIES{
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.type = .DEFAULT,
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.pixelFormat = .{
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.format = .A8_UNORM,
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.alphaMode = .PREMULTIPLIED,
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},
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.dpiX = 0,
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.dpiY = 0,
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.usage = .{},
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.minLevel = .DEFAULT,
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};
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const hr = d2d_factory.CreateDxgiSurfaceRenderTarget(
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dxgi_surface,
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&props,
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&render_target,
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);
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if (hr < 0) fatalHr("CreateDxgiSurfaceRenderTarget", hr);
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}
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errdefer _ = render_target.IUnknown.Release();
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{
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const dc = win32ext.queryInterface(render_target, win32.ID2D1DeviceContext);
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defer _ = dc.IUnknown.Release();
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dc.SetUnitMode(win32.D2D1_UNIT_MODE_PIXELS);
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}
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var white_brush: *win32.ID2D1SolidColorBrush = undefined;
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{
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const hr = render_target.CreateSolidColorBrush(
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&.{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 },
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null,
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&white_brush,
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);
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if (hr < 0) fatalHr("CreateSolidColorBrush", hr);
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}
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errdefer _ = white_brush.IUnknown.Release();
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self.cached = .{
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.size = size,
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.texture = texture,
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.render_target = render_target,
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.white_brush = white_brush,
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};
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return .{
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.texture = self.cached.?.texture,
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.render_target = self.cached.?.render_target,
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.white_brush = self.cached.?.white_brush,
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render_target: *win32.ID2D1RenderTarget,
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white_brush: *win32.ID2D1SolidColorBrush,
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pub fn init(
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d2d_factory: *win32.ID2D1Factory,
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texture: *win32.ID3D11Texture2D,
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) DwriteRenderer {
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const dxgi_surface = win32ext.queryInterface(texture, win32.IDXGISurface);
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defer _ = dxgi_surface.IUnknown.Release();
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var render_target: *win32.ID2D1RenderTarget = undefined;
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{
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const props = win32.D2D1_RENDER_TARGET_PROPERTIES{
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.type = .DEFAULT,
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.pixelFormat = .{
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.format = .A8_UNORM,
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.alphaMode = .PREMULTIPLIED,
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},
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.dpiX = 0,
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.dpiY = 0,
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.usage = .{},
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.minLevel = .DEFAULT,
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};
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const hr = d2d_factory.CreateDxgiSurfaceRenderTarget(
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dxgi_surface,
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&props,
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&render_target,
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);
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if (hr < 0) fatalHr("CreateDxgiSurfaceRenderTarget", hr);
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}
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};
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errdefer _ = render_target.IUnknown.Release();
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{
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const dc = win32ext.queryInterface(render_target, win32.ID2D1DeviceContext);
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defer _ = dc.IUnknown.Release();
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dc.SetUnitMode(win32.D2D1_UNIT_MODE_PIXELS);
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}
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var white_brush: *win32.ID2D1SolidColorBrush = undefined;
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{
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const hr = render_target.CreateSolidColorBrush(
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&.{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 },
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null,
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&white_brush,
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);
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if (hr < 0) fatalHr("CreateSolidColorBrush", hr);
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}
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errdefer _ = white_brush.IUnknown.Release();
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return .{
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.render_target = render_target,
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.white_brush = white_brush,
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};
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}
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pub fn deinit(self: *DwriteRenderer) void {
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_ = self.white_brush.IUnknown.Release();
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_ = self.render_target.IUnknown.Release();
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self.* = undefined;
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}
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pub fn render(
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self: *DwriteRenderer,
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d3d_device: *win32.ID3D11Device,
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d3d_context: *win32.ID3D11DeviceContext,
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d2d_factory: *win32.ID2D1Factory,
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font: dwrite.Font,
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texture: *win32.ID3D11Texture2D,
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codepoint: u21,
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coord: XY(u16),
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self: *const DwriteRenderer,
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font: Font,
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utf8: []const u8,
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) void {
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const staging = self.staging_texture.update(
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d3d_device,
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d2d_factory,
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font.cell_size,
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);
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var utf16_buf: [10]u16 = undefined;
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const utf16_len = blk: {
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var utf8_buf: [7]u8 = undefined;
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const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
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"todo: handle invalid codepoint {} (0x{0x}) ({s})",
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.{ codepoint, @errorName(e) },
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);
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const utf8 = utf8_buf[0..utf8_len];
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break :blk std.unicode.utf8ToUtf16Le(&utf16_buf, utf8) catch unreachable;
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};
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const utf16_len = std.unicode.utf8ToUtf16Le(&utf16_buf, utf8) catch unreachable;
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const utf16 = utf16_buf[0..utf16_len];
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std.debug.assert(utf16.len <= 2);
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@ -156,48 +87,28 @@ pub fn render(
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.right = @floatFromInt(font.cell_size.x),
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.bottom = @floatFromInt(font.cell_size.y),
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};
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staging.render_target.BeginDraw();
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self.render_target.BeginDraw();
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{
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const color: win32.D2D_COLOR_F = .{ .r = 0, .g = 0, .b = 0, .a = 0 };
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staging.render_target.Clear(&color);
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self.render_target.Clear(&color);
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}
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staging.render_target.DrawText(
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self.render_target.DrawText(
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@ptrCast(utf16.ptr),
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@intCast(utf16.len),
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font.text_format,
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&rect,
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&staging.white_brush.ID2D1Brush,
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&self.white_brush.ID2D1Brush,
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.{},
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.NATURAL,
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);
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var tag1: u64 = undefined;
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var tag2: u64 = undefined;
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const hr = staging.render_target.EndDraw(&tag1, &tag2);
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const hr = self.render_target.EndDraw(&tag1, &tag2);
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if (hr < 0) std.debug.panic(
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"D2D DrawText failed, hresult=0x{x}, tag1={}, tag2={}",
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.{ @as(u32, @bitCast(hr)), tag1, tag2 },
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);
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}
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const box: win32.D3D11_BOX = .{
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.left = 0,
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.top = 0,
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.front = 0,
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.right = font.cell_size.x,
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.bottom = font.cell_size.y,
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.back = 1,
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};
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d3d_context.CopySubresourceRegion(
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&texture.ID3D11Resource,
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0, // subresource
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coord.x,
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coord.y,
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0, // z
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&staging.texture.ID3D11Resource,
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0, // subresource
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&box,
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);
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}
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fn fatalHr(what: []const u8, hresult: win32.HRESULT) noreturn {
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@ -6,9 +6,10 @@ const win32ext = @import("win32ext.zig");
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const dwrite = @import("dwrite.zig");
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const GlyphIndexCache = @import("GlyphIndexCache.zig");
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const TextRenderer = @import("DwriteRenderer.zig");
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const XY = @import("xy.zig").XY;
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pub const Font = dwrite.Font;
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pub const Font = TextRenderer.Font;
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const log = std.log.scoped(.d3d);
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@ -16,14 +17,16 @@ const log = std.log.scoped(.d3d);
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// bad artifacts when the window is resized
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pub const NOREDIRECTIONBITMAP = 1;
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const D2dFactory = if (TextRenderer.needs_direct2d) *win32.ID2D1Factory else void;
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const global = struct {
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var init_called: bool = false;
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var d3d: D3d = undefined;
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var shaders: Shaders = undefined;
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var const_buf: *win32.ID3D11Buffer = undefined;
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var d2d_factory: *win32.ID2D1Factory = undefined;
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var d2d_factory: D2dFactory = undefined;
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var glyph_cache_arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
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var text_renderer: TextRenderer = undefined;
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var staging_texture: StagingTexture = .{};
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var background: Rgba8 = .{ .r = 19, .g = 19, .b = 19, .a = 255 };
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};
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@ -106,7 +109,7 @@ pub fn init(opt: struct {
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if (hr < 0) fatalHr("CreateBuffer for grid config", hr);
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}
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{
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if (TextRenderer.needs_direct2d) {
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const hr = win32.D2D1CreateFactory(
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.SINGLE_THREADED,
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win32.IID_ID2D1Factory,
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@ -189,14 +192,34 @@ pub const WindowState = struct {
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// defer if (!render_success) state.glyph_index_cache.remove(reserved.index);
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const pos: XY(u16) = cellPosFromIndex(reserved.index, texture_cell_count.x);
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const coord = coordFromCellPos(font.cell_size, pos);
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global.text_renderer.render(
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global.d3d.device,
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global.d3d.context,
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global.d2d_factory,
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const staging = global.staging_texture.update(font.cell_size);
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var utf8_buf: [7]u8 = undefined;
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const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
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"todo: handle invalid codepoint {} (0x{0x}) ({s})",
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.{ codepoint, @errorName(e) },
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);
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staging.text_renderer.render(
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font,
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state.glyph_texture.obj,
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codepoint,
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coord,
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utf8_buf[0..utf8_len],
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);
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const box: win32.D3D11_BOX = .{
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.left = 0,
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.top = 0,
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.front = 0,
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.right = font.cell_size.x,
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.bottom = font.cell_size.y,
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.back = 1,
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};
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global.d3d.context.CopySubresourceRegion(
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&state.glyph_texture.obj.ID3D11Resource,
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0, // subresource
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coord.x,
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coord.y,
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0, // z
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&staging.texture.ID3D11Resource,
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0, // subresource
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&box,
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);
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return reserved.index;
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},
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@ -683,6 +706,68 @@ const GlyphTexture = struct {
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}
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};
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const StagingTexture = struct {
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const Cached = struct {
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size: XY(u16),
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texture: *win32.ID3D11Texture2D,
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text_renderer: TextRenderer,
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};
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cached: ?Cached = null,
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pub fn update(
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self: *StagingTexture,
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size: XY(u16),
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) struct {
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texture: *win32.ID3D11Texture2D,
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text_renderer: TextRenderer,
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} {
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if (self.cached) |*cached| {
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if (cached.size.eql(size)) return .{
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.texture = cached.texture,
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.text_renderer = cached.text_renderer,
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};
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std.log.debug(
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"resizing staging texture from {}x{} to {}x{}",
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.{ cached.size.x, cached.size.y, size.x, size.y },
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);
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cached.text_renderer.deinit();
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_ = cached.texture.IUnknown.Release();
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self.cached = null;
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}
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var texture: *win32.ID3D11Texture2D = undefined;
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const desc: win32.D3D11_TEXTURE2D_DESC = .{
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.Width = size.x,
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.Height = size.y,
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.MipLevels = 1,
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.ArraySize = 1,
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.Format = .A8_UNORM,
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.SampleDesc = .{ .Count = 1, .Quality = 0 },
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.Usage = .DEFAULT,
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.BindFlags = .{ .RENDER_TARGET = 1 },
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.CPUAccessFlags = .{},
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.MiscFlags = .{},
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};
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{
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const hr = global.d3d.device.CreateTexture2D(&desc, null, &texture);
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if (hr < 0) fatalHr("CreateStagingTexture", hr);
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}
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errdefer _ = texture.IUnknown.Release();
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const text_renderer = TextRenderer.init(global.d2d_factory, texture);
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errdefer text_renderer.deinit();
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self.cached = .{
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.size = size,
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.texture = texture,
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.text_renderer = text_renderer,
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};
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return .{
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.texture = self.cached.?.texture,
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.text_renderer = text_renderer,
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};
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}
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};
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fn createRenderTargetView(
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device: *win32.ID3D11Device,
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swap_chain: *win32.IDXGISwapChain,
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