fix: unrendered_input_events_count should reset on render
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1 changed files with 1 additions and 1 deletions
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@ -655,6 +655,7 @@ fn render(self: *Self) void {
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defer frame.deinit();
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self.rdr_.render() catch |e| self.logger.err("render", e);
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tracy.frameMark();
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self.unrendered_input_events_count = 0;
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}
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self.top_layer_reset();
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@ -664,7 +665,6 @@ fn render(self: *Self) void {
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self.idle_frame_count + 1;
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if (more or self.idle_frame_count < idle_frames or self.no_sleep) {
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self.unrendered_input_events_count = 0;
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if (!self.frame_clock_running) {
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self.frame_clock.start() catch {};
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self.frame_clock_running = true;
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