fix: unrendered_input_events_count should reset on render
This commit is contained in:
parent
02c297d202
commit
7c19236fa6
1 changed files with 1 additions and 1 deletions
|
|
@ -655,6 +655,7 @@ fn render(self: *Self) void {
|
||||||
defer frame.deinit();
|
defer frame.deinit();
|
||||||
self.rdr_.render() catch |e| self.logger.err("render", e);
|
self.rdr_.render() catch |e| self.logger.err("render", e);
|
||||||
tracy.frameMark();
|
tracy.frameMark();
|
||||||
|
self.unrendered_input_events_count = 0;
|
||||||
}
|
}
|
||||||
self.top_layer_reset();
|
self.top_layer_reset();
|
||||||
|
|
||||||
|
|
@ -664,7 +665,6 @@ fn render(self: *Self) void {
|
||||||
self.idle_frame_count + 1;
|
self.idle_frame_count + 1;
|
||||||
|
|
||||||
if (more or self.idle_frame_count < idle_frames or self.no_sleep) {
|
if (more or self.idle_frame_count < idle_frames or self.no_sleep) {
|
||||||
self.unrendered_input_events_count = 0;
|
|
||||||
if (!self.frame_clock_running) {
|
if (!self.frame_clock_running) {
|
||||||
self.frame_clock.start() catch {};
|
self.frame_clock.start() catch {};
|
||||||
self.frame_clock_running = true;
|
self.frame_clock_running = true;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue