fix(win32 gui): prevent index out of bounds in d3d11.paint
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@ -309,7 +309,7 @@ pub fn paint(
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for (0..shader_row_count) |row| {
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const src_row = blk: {
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const r = top + row;
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break :blk r - if (r >= row_count) row_count else 0;
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break :blk if (r < row_count) r else 0;
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};
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const src_row_offset = src_row * col_count;
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const dst_row_offset = row * shader_col_count;
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