fix(gui): fix encoding of base and shifted key codes
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parent
6784797078
commit
932b640271
1 changed files with 23 additions and 21 deletions
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@ -296,7 +296,6 @@ fn wioLoop() void {
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var held_buttons = input_translate.ButtonSet{};
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var mouse_pos: wio.Position = .{ .x = 0, .y = 0 };
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var text_input_active: bool = false;
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var running = true;
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while (running) {
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@ -335,17 +334,17 @@ fn wioLoop() void {
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yoff,
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}) catch {};
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} else {
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const cp = input_translate.codepointFromButton(btn, mods);
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const deferred_to_char = text_input_active and !mods.ctrl and !mods.alt and cp >= 0x20 and cp <= 0x7e;
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if (cp != 0 and !deferred_to_char) sendKey(1, cp, cp, mods);
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const base_cp = input_translate.codepointFromButton(btn, .{});
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const shifted_cp = input_translate.codepointFromButton(btn, .{ .shift = true });
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if (base_cp != 0) sendKey(1, base_cp, shifted_cp, mods);
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}
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},
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.button_repeat => |btn| {
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const mods = input_translate.Mods.fromButtons(held_buttons);
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if (input_translate.mouseButtonId(btn) == null) {
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const cp = input_translate.codepointFromButton(btn, mods);
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const deferred_to_char = text_input_active and !mods.ctrl and !mods.alt and cp >= 0x20 and cp <= 0x7e;
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if (cp != 0 and !deferred_to_char) sendKey(2, cp, cp, mods);
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const base_cp = input_translate.codepointFromButton(btn, .{});
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const shifted_cp = input_translate.codepointFromButton(btn, .{ .shift = true });
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if (base_cp != 0) sendKey(2, base_cp, shifted_cp, mods);
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}
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},
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.button_release => |btn| {
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@ -368,13 +367,19 @@ fn wioLoop() void {
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yoff,
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}) catch {};
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} else {
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const cp = input_translate.codepointFromButton(btn, mods);
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if (cp != 0) sendKey(3, cp, cp, mods);
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const base_cp = input_translate.codepointFromButton(btn, .{});
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const shifted_cp = input_translate.codepointFromButton(btn, .{ .shift = true });
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if (base_cp != 0) sendKey(3, base_cp, shifted_cp, mods);
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}
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},
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.char => |cp| {
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// Only handle non-ASCII IME-composed codepoints here.
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// ASCII keys are fully handled by .button_press with correct
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// base/shifted codepoints, avoiding double-firing on X11.
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if (cp > 0x7f) {
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const mods = input_translate.Mods.fromButtons(held_buttons);
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sendKey(1, cp, cp, mods);
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}
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},
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.mouse => |pos| {
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mouse_pos = pos;
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@ -394,14 +399,8 @@ fn wioLoop() void {
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const row_cell: i32 = @intCast(@divTrunc(@as(i32, @intCast(mouse_pos.y)), wio_font.cell_size.y));
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tui_pid.send(.{ "RDR", "B", @as(u8, 1), btn_id, col_cell, row_cell, @as(i32, 0), @as(i32, 0) }) catch {};
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},
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.focused => {
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text_input_active = true;
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window.enableTextInput(.{});
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},
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.unfocused => {
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text_input_active = false;
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window.disableTextInput();
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},
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.focused => window.enableTextInput(.{}),
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.unfocused => window.disableTextInput(),
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else => {},
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}
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}
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@ -512,8 +511,11 @@ fn sendResize(
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fn sendKey(kind: u8, codepoint: u21, shifted_codepoint: u21, mods: input_translate.Mods) void {
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var text_buf: [4]u8 = undefined;
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const text_len = if (codepoint >= 0x20 and codepoint < 0x7f)
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std.unicode.utf8Encode(codepoint, &text_buf) catch 0
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// Text is the character that would be typed: empty when ctrl/alt active,
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// shifted_codepoint when shift is held, otherwise codepoint.
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const text_cp: u21 = if (mods.shift) shifted_codepoint else codepoint;
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const text_len: usize = if (!mods.ctrl and !mods.alt and text_cp >= 0x20 and text_cp != 0x7f)
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std.unicode.utf8Encode(text_cp, &text_buf) catch 0
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else
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0;
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tui_pid.send(.{
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