Merge branch 'master' into zig-0.15
This commit is contained in:
commit
96e8100373
24 changed files with 894 additions and 145 deletions
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@ -75,6 +75,7 @@ pub fn render(
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self: *const DwriteRenderer,
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font: Font,
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utf8: []const u8,
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double_width: bool,
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) void {
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var utf16_buf: [10]u16 = undefined;
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const utf16_len = std.unicode.utf8ToUtf16Le(&utf16_buf, utf8) catch unreachable;
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@ -85,7 +86,10 @@ pub fn render(
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const rect: win32.D2D_RECT_F = .{
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.left = 0,
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.top = 0,
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.right = @floatFromInt(font.cell_size.x),
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.right = if (double_width)
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@as(f32, @floatFromInt(font.cell_size.x)) * 2
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else
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@as(f32, @floatFromInt(font.cell_size.x)),
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.bottom = @floatFromInt(font.cell_size.y),
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};
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self.render_target.BeginDraw();
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@ -96,7 +100,7 @@ pub fn render(
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self.render_target.DrawText(
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@ptrCast(utf16.ptr),
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@intCast(utf16.len),
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font.text_format,
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if (double_width) font.text_format_double else font.text_format_single,
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&rect,
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&self.white_brush.ID2D1Brush,
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.{},
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@ -5,9 +5,15 @@ const Node = struct {
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prev: ?u32,
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next: ?u32,
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codepoint: ?u21,
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right_half: ?bool,
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};
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map: std.AutoHashMapUnmanaged(u21, u32) = .{},
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const MapKey = struct {
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codepoint: u21,
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right_half: bool,
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};
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map: std.AutoHashMapUnmanaged(MapKey, u32) = .{},
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nodes: []Node,
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front: u32,
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back: u32,
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@ -25,13 +31,14 @@ pub fn init(allocator: std.mem.Allocator, capacity: u32) error{OutOfMemory}!Glyp
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pub fn clearRetainingCapacity(self: *GlyphIndexCache) void {
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self.map.clearRetainingCapacity();
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self.nodes[0] = .{ .prev = null, .next = 1, .codepoint = null };
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self.nodes[self.nodes.len - 1] = .{ .prev = @intCast(self.nodes.len - 2), .next = null, .codepoint = null };
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self.nodes[0] = .{ .prev = null, .next = 1, .codepoint = null, .right_half = null };
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self.nodes[self.nodes.len - 1] = .{ .prev = @intCast(self.nodes.len - 2), .next = null, .codepoint = null, .right_half = null };
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for (self.nodes[1 .. self.nodes.len - 1], 1..) |*node, index| {
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node.* = .{
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.prev = @intCast(index - 1),
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.next = @intCast(index + 1),
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.codepoint = null,
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.right_half = null,
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};
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}
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self.front = 0;
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@ -51,12 +58,12 @@ const Reserved = struct {
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index: u32,
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replaced: ?u21,
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};
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pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint: u21) error{OutOfMemory}!union(enum) {
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pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint: u21, right_half: bool) error{OutOfMemory}!union(enum) {
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newly_reserved: Reserved,
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already_reserved: u32,
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} {
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{
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const entry = try self.map.getOrPut(allocator, codepoint);
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const entry = try self.map.getOrPut(allocator, .{ .codepoint = codepoint, .right_half = right_half });
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if (entry.found_existing) {
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self.moveToBack(entry.value_ptr.*);
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return .{ .already_reserved = entry.value_ptr.* };
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@ -69,7 +76,7 @@ pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint:
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const replaced = self.nodes[self.front].codepoint;
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self.nodes[self.front].codepoint = codepoint;
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if (replaced) |r| {
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const removed = self.map.remove(r);
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const removed = self.map.remove(.{ .codepoint = r, .right_half = self.nodes[self.front].right_half orelse false });
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std.debug.assert(removed);
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}
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const save_front = self.front;
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@ -149,7 +149,7 @@ pub const WindowState = struct {
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}
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// TODO: this should take a utf8 graphme instead
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pub fn generateGlyph(state: *WindowState, font: Font, codepoint: u21) u32 {
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pub fn generateGlyph(state: *WindowState, font: Font, codepoint: u21, kind: enum { single, left, right }) u32 {
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// for now we'll just use 1 texture and leverage the entire thing
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const texture_cell_count: XY(u16) = getD3d11TextureMaxCellCount(font.cell_size);
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const texture_cell_count_total: u32 =
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@ -184,16 +184,27 @@ pub const WindowState = struct {
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break :blk &(state.glyph_index_cache.?);
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};
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const right_half: bool = switch (kind) {
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.single, .left => false,
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.right => true,
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};
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switch (glyph_index_cache.reserve(
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global.glyph_cache_arena.allocator(),
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codepoint,
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right_half,
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) catch |e| oom(e)) {
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.newly_reserved => |reserved| {
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// var render_success = false;
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// defer if (!render_success) state.glyph_index_cache.remove(reserved.index);
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const pos: XY(u16) = cellPosFromIndex(reserved.index, texture_cell_count.x);
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const coord = coordFromCellPos(font.cell_size, pos);
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const staging = global.staging_texture.update(font.cell_size);
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const staging_size: XY(u16) = .{
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// twice the width to handle double-wide glyphs
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.x = font.cell_size.x * 2,
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.y = font.cell_size.y,
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};
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const staging = global.staging_texture.update(staging_size);
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var utf8_buf: [7]u8 = undefined;
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const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
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"todo: handle invalid codepoint {} (0x{0x}) ({s})",
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@ -202,12 +213,16 @@ pub const WindowState = struct {
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staging.text_renderer.render(
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font,
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utf8_buf[0..utf8_len],
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switch (kind) {
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.single => false,
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.left, .right => true,
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},
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);
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const box: win32.D3D11_BOX = .{
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.left = 0,
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.left = if (right_half) font.cell_size.x else 0,
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.top = 0,
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.front = 0,
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.right = font.cell_size.x,
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.right = if (right_half) font.cell_size.x * 2 else font.cell_size.x,
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.bottom = font.cell_size.y,
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.back = 1,
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};
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@ -289,7 +304,7 @@ pub fn paint(
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}
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const copy_col_count: u16 = @min(col_count, shader_col_count);
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const blank_space_glyph_index = state.generateGlyph(font, ' ');
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const blank_space_glyph_index = state.generateGlyph(font, ' ', .single);
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const cell_count: u32 = @as(u32, shader_col_count) * @as(u32, shader_row_count);
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state.shader_cells.updateCount(cell_count);
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@ -23,11 +23,13 @@ pub fn init() void {
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}
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pub const Font = struct {
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text_format: *win32.IDWriteTextFormat,
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text_format_single: *win32.IDWriteTextFormat,
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text_format_double: *win32.IDWriteTextFormat,
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cell_size: XY(u16),
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pub fn init(dpi: u32, size: f32, face: *const FontFace) Font {
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var text_format: *win32.IDWriteTextFormat = undefined;
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var text_format_single: *win32.IDWriteTextFormat = undefined;
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{
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const hr = global.dwrite_factory.CreateTextFormat(
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face.ptr(),
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@ -37,14 +39,43 @@ pub const Font = struct {
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.NORMAL, // stretch
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win32.scaleDpi(f32, size, dpi),
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win32.L(""), // locale
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&text_format,
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&text_format_single,
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);
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if (hr < 0) std.debug.panic(
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"CreateTextFormat '{}' height {d} failed, hresult=0x{x}",
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.{ std.unicode.fmtUtf16Le(face.slice()), size, @as(u32, @bitCast(hr)) },
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);
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}
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errdefer _ = text_format.IUnknown.Release();
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errdefer _ = text_format_single.IUnknown.Release();
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var text_format_double: *win32.IDWriteTextFormat = undefined;
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{
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const hr = global.dwrite_factory.CreateTextFormat(
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face.ptr(),
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null,
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.NORMAL, //weight
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.NORMAL, // style
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.NORMAL, // stretch
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win32.scaleDpi(f32, size, dpi),
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win32.L(""), // locale
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&text_format_double,
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);
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if (hr < 0) std.debug.panic(
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"CreateTextFormat '{}' height {d} failed, hresult=0x{x}",
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.{ std.unicode.fmtUtf16Le(face.slice()), size, @as(u32, @bitCast(hr)) },
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);
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}
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errdefer _ = text_format_double.IUnknown.Release();
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{
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const hr = text_format_double.SetTextAlignment(win32.DWRITE_TEXT_ALIGNMENT_CENTER);
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if (hr < 0) fatalHr("SetTextAlignment", hr);
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}
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{
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const hr = text_format_double.SetParagraphAlignment(win32.DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
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if (hr < 0) fatalHr("SetParagraphAlignment", hr);
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}
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const cell_size: XY(u16) = blk: {
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var text_layout: *win32.IDWriteTextLayout = undefined;
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@ -52,7 +83,7 @@ pub const Font = struct {
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const hr = global.dwrite_factory.CreateTextLayout(
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win32.L("█"),
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1,
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text_format,
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text_format_single,
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std.math.floatMax(f32),
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std.math.floatMax(f32),
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&text_layout,
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@ -73,13 +104,15 @@ pub const Font = struct {
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};
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return .{
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.text_format = text_format,
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.text_format_single = text_format_single,
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.text_format_double = text_format_double,
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.cell_size = cell_size,
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};
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}
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pub fn deinit(self: *Font) void {
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_ = self.text_format.IUnknown.Release();
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_ = self.text_format_single.IUnknown.Release();
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_ = self.text_format_double.IUnknown.Release();
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self.* = undefined;
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}
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@ -1081,19 +1081,31 @@ fn WndProc(
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global.render_cells_arena.allocator(),
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global.screen.buf.len,
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) catch |e| oom(e);
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var prev_width: usize = 1;
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var prev_cell: render.Cell = undefined;
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var prev_codepoint: u21 = undefined;
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for (global.screen.buf, global.render_cells.items) |*screen_cell, *render_cell| {
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const codepoint = if (std.unicode.utf8ValidateSlice(screen_cell.char.grapheme))
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const width = screen_cell.char.width;
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// temporary workaround, ignore multi-codepoint graphemes
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const codepoint = if (screen_cell.char.grapheme.len > 4)
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std.unicode.replacement_character
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else if (std.unicode.utf8ValidateSlice(screen_cell.char.grapheme))
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std.unicode.wtf8Decode(screen_cell.char.grapheme) catch std.unicode.replacement_character
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else
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std.unicode.replacement_character;
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render_cell.* = .{
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.glyph_index = state.render_state.generateGlyph(
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font,
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codepoint,
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),
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.background = renderColorFromVaxis(screen_cell.style.bg),
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.foreground = renderColorFromVaxis(screen_cell.style.fg),
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};
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if (prev_width > 1) {
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render_cell.* = prev_cell;
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render_cell.glyph_index = state.render_state.generateGlyph(font, prev_codepoint, .right);
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} else {
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render_cell.* = .{
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.glyph_index = state.render_state.generateGlyph(font, codepoint, if (width == 1) .single else .left),
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.background = renderColorFromVaxis(screen_cell.style.bg),
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.foreground = renderColorFromVaxis(screen_cell.style.fg),
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};
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}
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prev_width = width;
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prev_cell = render_cell.*;
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prev_codepoint = codepoint;
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}
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render.paint(
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&state.render_state,
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