fix(gui): default to .beam cursor in gui until idle rendering is more efficient
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1 changed files with 6 additions and 1 deletions
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@ -2174,7 +2174,12 @@ pub fn get_cursor_shape() renderer.CursorShape {
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default_cursor
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default_cursor
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else
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else
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default_cursor;
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default_cursor;
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const shape = if (self.rdr_.vx.caps.multi_cursor and shape_ == .default) .beam_blink else shape_;
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const shape = if (build_options.gui and shape_ == .default)
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.beam
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else if (self.rdr_.vx.caps.multi_cursor and shape_ == .default)
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.beam_blink
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else
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shape_;
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return switch (shape) {
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return switch (shape) {
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.default => .default,
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.default => .default,
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.block_blink => .block_blink,
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.block_blink => .block_blink,
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