feat(gui): M1 shared core — extract src/gui/ and replace -Dgui with -Drenderer

Move shared types out of src/win32/ into a new src/gui/ package:
- xy.zig: generic XY(T) coordinate type
- xterm.zig: 256-color palette table (used by all GPU renderers)
- GlyphIndexCache.zig: glyph→atlas-slot mapping
- Cell.zig: Rgba8 and Cell extracted from d3d11.zig
- GlyphRasterizer.zig: comptime interface spec/checker

Update src/win32/ imports to point to ../gui/ and delete the
moved originals.

Replace the -Dgui bool option with -Drenderer enum { terminal, gui,
d3d11 }, wiring .d3d11 to the existing win32 DirectWrite path and
keeping build_options.gui = (renderer != .terminal) for tui.zig.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
CJ van den Berg 2026-03-28 23:22:31 +01:00
parent a782bfb690
commit 9c66b19650
9 changed files with 101 additions and 44 deletions

View file

@ -4,10 +4,11 @@ const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const dwrite = @import("dwrite.zig");
const GlyphIndexCache = @import("GlyphIndexCache.zig");
const GlyphIndexCache = @import("../gui/GlyphIndexCache.zig");
const TextRenderer = @import("DwriteRenderer.zig");
const XY = @import("xy.zig").XY;
const XY = @import("../gui/xy.zig").XY;
const gui_cell = @import("../gui/Cell.zig");
pub const Font = TextRenderer.Font;
pub const Fonts = TextRenderer.Fonts;
@ -31,21 +32,9 @@ const global = struct {
var background: Rgba8 = .{ .r = 19, .g = 19, .b = 19, .a = 255 };
};
pub const Color = Rgba8;
const Rgba8 = packed struct(u32) {
a: u8,
b: u8,
g: u8,
r: u8,
pub fn initRgb(r: u8, g: u8, b: u8) Color {
return .{ .r = r, .g = g, .b = b, .a = 255 };
}
pub fn initRgba(r: u8, g: u8, b: u8, a: u8) Color {
return .{ .r = r, .g = g, .b = b, .a = a };
}
};
pub const Cell = shader.Cell;
pub const Color = gui_cell.Rgba8;
const Rgba8 = gui_cell.Rgba8;
pub const Cell = gui_cell.Cell;
// types shared with the shader
pub const shader = struct {
@ -54,11 +43,7 @@ pub const shader = struct {
col_count: u32,
row_count: u32,
};
pub const Cell = extern struct {
glyph_index: u32,
background: Rgba8,
foreground: Rgba8,
};
pub const Cell = gui_cell.Cell;
};
const swap_chain_flags: u32 = @intFromEnum(win32.DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT);