refactor: eliminate generic InvalidArgument errors
InvalidArgument is too generic and makes tracking the source of the error potentially difficult.
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10 changed files with 42 additions and 42 deletions
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@ -111,7 +111,7 @@ const cmds = struct {
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pub fn mini_mode_insert_code_point(self: *Self, ctx: Ctx) Result {
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var keypress: usize = 0;
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if (!try ctx.args.match(.{tp.extract(&keypress)}))
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return error.InvalidArgument;
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return error.InvalidGotoInsertCodePointArgument;
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switch (keypress) {
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'0'...'9' => self.insert_char(@intCast(keypress)),
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else => {},
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@ -124,7 +124,7 @@ const cmds = struct {
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pub fn mini_mode_insert_bytes(self: *Self, ctx: Ctx) Result {
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var bytes: []const u8 = undefined;
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if (!try ctx.args.match(.{tp.extract(&bytes)}))
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return error.InvalidArgument;
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return error.InvalidGotoInsertBytesArgument;
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self.insert_bytes(bytes);
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self.update_mini_mode_text();
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self.goto();
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