refactor: eliminate generic InvalidArgument errors

InvalidArgument is too generic and makes tracking the source of the
error potentially difficult.
This commit is contained in:
CJ van den Berg 2024-12-12 17:02:11 +01:00
parent 4ec66be2d4
commit a5849a7dab
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
10 changed files with 42 additions and 42 deletions

View file

@ -32,7 +32,7 @@ const Operation = enum {
pub fn create(allocator: Allocator, ctx: command.Context) !struct { tui.Mode, tui.MiniMode } {
var right: bool = true;
const select = if (tui.get_active_editor()) |editor| if (editor.get_primary().selection) |_| true else false else false;
_ = ctx.args.match(.{tp.extract(&right)}) catch return error.InvalidArgument;
_ = ctx.args.match(.{tp.extract(&right)}) catch return error.InvalidMoveToCharArgument;
const self: *Self = try allocator.create(Self);
self.* = .{
.allocator = allocator,
@ -92,9 +92,9 @@ const cmds = struct {
pub fn mini_mode_insert_code_point(self: *Self, ctx: Ctx) Result {
var code_point: u32 = 0;
if (!try ctx.args.match(.{tp.extract(&code_point)}))
return error.InvalidArgument;
return error.InvalidMoveToCharInsertCodePointArgument;
var buf: [6]u8 = undefined;
const bytes = input.ucs32_to_utf8(&[_]u32{code_point}, &buf) catch return error.InvalidArgument;
const bytes = input.ucs32_to_utf8(&[_]u32{code_point}, &buf) catch return error.InvalidMoveToCharCodePoint;
return self.execute_operation(command.fmt(.{buf[0..bytes]}));
}
pub const mini_mode_insert_code_point_meta = .{ .arguments = &.{.integer} };
@ -102,7 +102,7 @@ const cmds = struct {
pub fn mini_mode_insert_bytes(self: *Self, ctx: Ctx) Result {
var bytes: []const u8 = undefined;
if (!try ctx.args.match(.{tp.extract(&bytes)}))
return error.InvalidArgument;
return error.InvalidMoveToCharInsertBytesArgument;
return self.execute_operation(ctx);
}
pub const mini_mode_insert_bytes_meta = .{ .arguments = &.{.string} };