refactor: eliminate generic InvalidArgument errors

InvalidArgument is too generic and makes tracking the source of the
error potentially difficult.
This commit is contained in:
CJ van den Berg 2024-12-12 17:02:11 +01:00
parent 4ec66be2d4
commit a5849a7dab
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
10 changed files with 42 additions and 42 deletions

View file

@ -309,7 +309,7 @@ const cmds = struct {
pub fn overlay_insert_code_point(self: *Self, ctx: Ctx) Result {
var egc: u32 = 0;
if (!try ctx.args.match(.{tp.extract(&egc)}))
return error.InvalidArgument;
return error.InvalidOpenRecentInsertCodePointArgument;
self.insert_code_point(egc) catch |e| return tp.exit_error(e, @errorReturnTrace());
}
pub const overlay_insert_code_point_meta = .{ .arguments = &.{.integer} };
@ -317,7 +317,7 @@ const cmds = struct {
pub fn overlay_insert_bytes(self: *Self, ctx: Ctx) Result {
var bytes: []const u8 = undefined;
if (!try ctx.args.match(.{tp.extract(&bytes)}))
return error.InvalidArgument;
return error.InvalidOpenRecentInsertBytesArgument;
self.insert_bytes(bytes) catch |e| return tp.exit_error(e, @errorReturnTrace());
}
pub const overlay_insert_bytes_meta = .{ .arguments = &.{.string} };