parent
f7496654ae
commit
a9d4fed205
3 changed files with 35 additions and 18 deletions
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@ -5,9 +5,15 @@ const Node = struct {
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prev: ?u32,
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prev: ?u32,
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next: ?u32,
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next: ?u32,
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codepoint: ?u21,
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codepoint: ?u21,
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right_half: ?bool,
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};
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};
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map: std.AutoHashMapUnmanaged(u21, u32) = .{},
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const MapKey = struct {
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codepoint: u21,
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right_half: bool,
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};
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map: std.AutoHashMapUnmanaged(MapKey, u32) = .{},
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nodes: []Node,
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nodes: []Node,
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front: u32,
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front: u32,
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back: u32,
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back: u32,
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@ -25,13 +31,14 @@ pub fn init(allocator: std.mem.Allocator, capacity: u32) error{OutOfMemory}!Glyp
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pub fn clearRetainingCapacity(self: *GlyphIndexCache) void {
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pub fn clearRetainingCapacity(self: *GlyphIndexCache) void {
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self.map.clearRetainingCapacity();
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self.map.clearRetainingCapacity();
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self.nodes[0] = .{ .prev = null, .next = 1, .codepoint = null };
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self.nodes[0] = .{ .prev = null, .next = 1, .codepoint = null, .right_half = null };
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self.nodes[self.nodes.len - 1] = .{ .prev = @intCast(self.nodes.len - 2), .next = null, .codepoint = null };
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self.nodes[self.nodes.len - 1] = .{ .prev = @intCast(self.nodes.len - 2), .next = null, .codepoint = null, .right_half = null };
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for (self.nodes[1 .. self.nodes.len - 1], 1..) |*node, index| {
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for (self.nodes[1 .. self.nodes.len - 1], 1..) |*node, index| {
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node.* = .{
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node.* = .{
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.prev = @intCast(index - 1),
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.prev = @intCast(index - 1),
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.next = @intCast(index + 1),
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.next = @intCast(index + 1),
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.codepoint = null,
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.codepoint = null,
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.right_half = null,
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};
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};
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}
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}
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self.front = 0;
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self.front = 0;
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@ -51,12 +58,12 @@ const Reserved = struct {
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index: u32,
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index: u32,
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replaced: ?u21,
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replaced: ?u21,
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};
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};
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pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint: u21) error{OutOfMemory}!union(enum) {
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pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint: u21, right_half: bool) error{OutOfMemory}!union(enum) {
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newly_reserved: Reserved,
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newly_reserved: Reserved,
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already_reserved: u32,
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already_reserved: u32,
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} {
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} {
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{
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{
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const entry = try self.map.getOrPut(allocator, codepoint);
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const entry = try self.map.getOrPut(allocator, .{ .codepoint = codepoint, .right_half = right_half });
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if (entry.found_existing) {
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if (entry.found_existing) {
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self.moveToBack(entry.value_ptr.*);
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self.moveToBack(entry.value_ptr.*);
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return .{ .already_reserved = entry.value_ptr.* };
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return .{ .already_reserved = entry.value_ptr.* };
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@ -69,7 +76,7 @@ pub fn reserve(self: *GlyphIndexCache, allocator: std.mem.Allocator, codepoint:
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const replaced = self.nodes[self.front].codepoint;
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const replaced = self.nodes[self.front].codepoint;
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self.nodes[self.front].codepoint = codepoint;
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self.nodes[self.front].codepoint = codepoint;
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if (replaced) |r| {
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if (replaced) |r| {
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const removed = self.map.remove(r);
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const removed = self.map.remove(.{ .codepoint = r, .right_half = self.nodes[self.front].right_half orelse false });
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std.debug.assert(removed);
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std.debug.assert(removed);
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}
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}
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const save_front = self.front;
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const save_front = self.front;
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@ -149,7 +149,7 @@ pub const WindowState = struct {
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}
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}
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// TODO: this should take a utf8 graphme instead
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// TODO: this should take a utf8 graphme instead
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pub fn generateGlyph(state: *WindowState, font: Font, codepoint: u21) u32 {
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pub fn generateGlyph(state: *WindowState, font: Font, codepoint: u21, right_half: bool) u32 {
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// for now we'll just use 1 texture and leverage the entire thing
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// for now we'll just use 1 texture and leverage the entire thing
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const texture_cell_count: XY(u16) = getD3d11TextureMaxCellCount(font.cell_size);
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const texture_cell_count: XY(u16) = getD3d11TextureMaxCellCount(font.cell_size);
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const texture_cell_count_total: u32 =
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const texture_cell_count_total: u32 =
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@ -187,12 +187,15 @@ pub const WindowState = struct {
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switch (glyph_index_cache.reserve(
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switch (glyph_index_cache.reserve(
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global.glyph_cache_arena.allocator(),
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global.glyph_cache_arena.allocator(),
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codepoint,
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codepoint,
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right_half,
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) catch |e| oom(e)) {
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) catch |e| oom(e)) {
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.newly_reserved => |reserved| {
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.newly_reserved => |reserved| {
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// var render_success = false;
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// var render_success = false;
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// defer if (!render_success) state.glyph_index_cache.remove(reserved.index);
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// defer if (!render_success) state.glyph_index_cache.remove(reserved.index);
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const pos: XY(u16) = cellPosFromIndex(reserved.index, texture_cell_count.x);
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const pos: XY(u16) = cellPosFromIndex(reserved.index, texture_cell_count.x);
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const coord = coordFromCellPos(font.cell_size, pos);
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const coord = coordFromCellPos(font.cell_size, pos);
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var staging_size = font.cell_size;
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staging_size.x = if (right_half) staging_size.x * 2 else staging_size.x;
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const staging = global.staging_texture.update(font.cell_size);
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const staging = global.staging_texture.update(font.cell_size);
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var utf8_buf: [7]u8 = undefined;
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var utf8_buf: [7]u8 = undefined;
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const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
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const utf8_len: u3 = std.unicode.utf8Encode(codepoint, &utf8_buf) catch |e| std.debug.panic(
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@ -204,10 +207,10 @@ pub const WindowState = struct {
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utf8_buf[0..utf8_len],
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utf8_buf[0..utf8_len],
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);
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);
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const box: win32.D3D11_BOX = .{
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const box: win32.D3D11_BOX = .{
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.left = 0,
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.left = if (right_half) font.cell_size.x else 0,
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.top = 0,
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.top = 0,
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.front = 0,
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.front = 0,
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.right = font.cell_size.x,
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.right = if (right_half) font.cell_size.x * 2 else font.cell_size.x,
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.bottom = font.cell_size.y,
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.bottom = font.cell_size.y,
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.back = 1,
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.back = 1,
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};
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};
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@ -289,7 +292,7 @@ pub fn paint(
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}
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}
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const copy_col_count: u16 = @min(col_count, shader_col_count);
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const copy_col_count: u16 = @min(col_count, shader_col_count);
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const blank_space_glyph_index = state.generateGlyph(font, ' ');
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const blank_space_glyph_index = state.generateGlyph(font, ' ', false);
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const cell_count: u32 = @as(u32, shader_col_count) * @as(u32, shader_row_count);
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const cell_count: u32 = @as(u32, shader_col_count) * @as(u32, shader_row_count);
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state.shader_cells.updateCount(cell_count);
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state.shader_cells.updateCount(cell_count);
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@ -1081,19 +1081,26 @@ fn WndProc(
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global.render_cells_arena.allocator(),
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global.render_cells_arena.allocator(),
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global.screen.buf.len,
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global.screen.buf.len,
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) catch |e| oom(e);
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) catch |e| oom(e);
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var prev_width: usize = 1;
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var prev_cell: render.Cell = undefined;
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for (global.screen.buf, global.render_cells.items) |*screen_cell, *render_cell| {
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for (global.screen.buf, global.render_cells.items) |*screen_cell, *render_cell| {
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const width = screen_cell.char.width;
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const codepoint = if (std.unicode.utf8ValidateSlice(screen_cell.char.grapheme))
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const codepoint = if (std.unicode.utf8ValidateSlice(screen_cell.char.grapheme))
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std.unicode.wtf8Decode(screen_cell.char.grapheme) catch std.unicode.replacement_character
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std.unicode.wtf8Decode(screen_cell.char.grapheme) catch std.unicode.replacement_character
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else
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else
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std.unicode.replacement_character;
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std.unicode.replacement_character;
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render_cell.* = .{
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if (prev_width > 1) {
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.glyph_index = state.render_state.generateGlyph(
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render_cell.* = prev_cell;
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font,
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render_cell.glyph_index = state.render_state.generateGlyph(font, codepoint, true);
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codepoint,
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} else {
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),
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render_cell.* = .{
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.background = renderColorFromVaxis(screen_cell.style.bg),
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.glyph_index = state.render_state.generateGlyph(font, codepoint, false),
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.foreground = renderColorFromVaxis(screen_cell.style.fg),
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.background = renderColorFromVaxis(screen_cell.style.bg),
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};
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.foreground = renderColorFromVaxis(screen_cell.style.fg),
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};
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}
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prev_width = width;
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prev_cell = render_cell.*;
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}
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}
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render.paint(
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render.paint(
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&state.render_state,
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&state.render_state,
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