refactor: add insert events to keybindview

This commit is contained in:
CJ van den Berg 2025-12-10 17:39:14 +01:00
parent fe03d0dab4
commit b08b162a10
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
3 changed files with 36 additions and 9 deletions

View file

@ -25,6 +25,7 @@ const builtin_keybinds = std.StaticStringMap([]const u8).initComptime(.{
});
pub var enable_match_events: bool = false;
pub var enable_insert_events: bool = false;
var integer_argument: ?usize = null;
var mode_flag: KeybindMode = .normal;
@ -647,6 +648,8 @@ const BindingSet = struct {
globals.insert_command = self.insert_command;
globals.insert_command_id = null;
}
if (enable_insert_events)
self.send_insert_event(globals.insert_command, globals.input_buffer.items);
const id = globals.insert_command_id orelse
command.get_id_cache(globals.insert_command, &globals.insert_command_id) orelse {
return tp.exit_error(error.InputTargetNotFound, null);
@ -801,6 +804,10 @@ const BindingSet = struct {
_ = tp.self_pid().send_raw(.{ .buf = stream.buffered() }) catch {};
}
fn send_insert_event(self: *const @This(), insert_cmd: []const u8, bytes: []const u8) void {
_ = tp.self_pid().send(.{ "N", get_namespace(), self.config_section, insert_cmd, bytes }) catch {};
}
fn log_keyhints_message() void {
for (globals.current_sequence.items) |item| switch (item.key) {
input.key.left_control, input.key.right_control => return,