refactor: add renderer abstraction layer

This commit is contained in:
CJ van den Berg 2024-04-25 22:45:02 +02:00
parent 9ff63fbed5
commit b15fa47f30
47 changed files with 1419 additions and 1023 deletions

View file

@ -1,7 +1,8 @@
const std = @import("std");
const nc = @import("notcurses");
const tp = @import("thespian");
const planeutils = @import("renderer").planeutils;
const Widget = @import("Widget.zig");
const WidgetList = @import("WidgetList.zig");
const Button = @import("Button.zig");
@ -21,8 +22,7 @@ pub fn Options(context: type) type {
pub fn on_render_default(_: context, button: *Button.State(*State(Context)), theme: *const Widget.Theme, selected: bool) bool {
const style_base = if (button.active) theme.editor_cursor else if (button.hover or selected) theme.editor_selection else theme.editor;
const bg_alpha: c_uint = if (button.active or button.hover or selected) nc.ALPHA_OPAQUE else nc.ALPHA_TRANSPARENT;
try tui.set_base_style_alpha(button.plane, " ", style_base, nc.ALPHA_TRANSPARENT, bg_alpha);
button.plane.set_base_style(" ", style_base);
button.plane.erase();
button.plane.home();
_ = button.plane.print(" {s} ", .{button.opts.label}) catch {};