refactor: add renderer abstraction layer
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47 changed files with 1419 additions and 1023 deletions
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@ -1,7 +1,8 @@
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const std = @import("std");
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const nc = @import("notcurses");
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const tp = @import("thespian");
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const planeutils = @import("renderer").planeutils;
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const Widget = @import("Widget.zig");
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const WidgetList = @import("WidgetList.zig");
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const Button = @import("Button.zig");
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@ -21,8 +22,7 @@ pub fn Options(context: type) type {
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pub fn on_render_default(_: context, button: *Button.State(*State(Context)), theme: *const Widget.Theme, selected: bool) bool {
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const style_base = if (button.active) theme.editor_cursor else if (button.hover or selected) theme.editor_selection else theme.editor;
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const bg_alpha: c_uint = if (button.active or button.hover or selected) nc.ALPHA_OPAQUE else nc.ALPHA_TRANSPARENT;
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try tui.set_base_style_alpha(button.plane, " ", style_base, nc.ALPHA_TRANSPARENT, bg_alpha);
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button.plane.set_base_style(" ", style_base);
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button.plane.erase();
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button.plane.home();
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_ = button.plane.print(" {s} ", .{button.opts.label}) catch {};
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