refactor: add renderer abstraction layer
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parent
9ff63fbed5
commit
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47 changed files with 1419 additions and 1023 deletions
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@ -2,8 +2,10 @@ const std = @import("std");
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const Allocator = std.mem.Allocator;
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const ArrayList = std.ArrayList;
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const nc = @import("notcurses");
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const tp = @import("thespian");
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const Plane = @import("renderer").Plane;
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const Widget = @import("Widget.zig");
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const Box = @import("Box.zig");
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@ -17,8 +19,8 @@ const WidgetState = struct {
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layout: Layout = .{},
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};
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plane: nc.Plane,
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parent: nc.Plane,
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plane: Plane,
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parent: Plane,
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a: Allocator,
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widgets: ArrayList(WidgetState),
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layout: Layout,
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@ -51,7 +53,7 @@ pub fn createBox(a: Allocator, parent: Widget, name: [:0]const u8, dir: Directio
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fn init(a: Allocator, parent: Widget, name: [:0]const u8, dir: Direction, layout_: Layout, box: Box) !Self {
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return .{
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.plane = try nc.Plane.init(&box.opts(name), parent.plane.*),
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.plane = try Plane.init(&box.opts(name), parent.plane.*),
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.parent = parent.plane.*,
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.a = a,
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.widgets = ArrayList(WidgetState).init(a),
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