refactor: add renderer abstraction layer

This commit is contained in:
CJ van den Berg 2024-04-25 22:45:02 +02:00
parent 9ff63fbed5
commit b15fa47f30
47 changed files with 1419 additions and 1023 deletions

View file

@ -1,6 +1,10 @@
const nc = @import("notcurses");
const tp = @import("thespian");
const key = @import("renderer").input.key;
const mod = @import("renderer").input.modifier;
const event_type = @import("renderer").input.event_type;
const egc_ = @import("renderer").egc;
const tui = @import("../../tui.zig");
const mainview = @import("../../mainview.zig");
const command = @import("../../command.zig");
@ -10,8 +14,6 @@ const ed = @import("../../editor.zig");
const Allocator = @import("std").mem.Allocator;
const json = @import("std").json;
const eql = @import("std").mem.eql;
const mod = nc.mod;
const key = nc.key;
const Self = @This();
@ -82,9 +84,9 @@ pub fn receive(self: *Self, _: tp.pid_ref, m: tp.message) error{Exit}!bool {
fn mapEvent(self: *Self, evtype: u32, keypress: u32, egc: u32, modifiers: u32) tp.result {
switch (evtype) {
nc.event_type.PRESS => try self.mapPress(keypress, egc, modifiers),
nc.event_type.REPEAT => try self.mapPress(keypress, egc, modifiers),
nc.event_type.RELEASE => try self.mapRelease(keypress, egc, modifiers),
event_type.PRESS => try self.mapPress(keypress, egc, modifiers),
event_type.REPEAT => try self.mapPress(keypress, egc, modifiers),
event_type.RELEASE => try self.mapRelease(keypress, egc, modifiers),
else => {},
}
}
@ -156,7 +158,7 @@ fn mapRelease(self: *Self, keypress: u32, _: u32, _: u32) tp.result {
fn insert_code_point(self: *Self, c: u32) tp.result {
if (self.input.len + 16 > self.buf.len)
try self.flush_input();
const bytes = nc.ucs32_to_utf8(&[_]u32{c}, self.buf[self.input.len..]) catch |e| return tp.exit_error(e);
const bytes = egc_.ucs32_to_utf8(&[_]u32{c}, self.buf[self.input.len..]) catch |e| return tp.exit_error(e);
self.input = self.buf[0 .. self.input.len + bytes];
}