refactor: add renderer abstraction layer

This commit is contained in:
CJ van den Berg 2024-04-25 22:45:02 +02:00
parent 9ff63fbed5
commit b15fa47f30
47 changed files with 1419 additions and 1023 deletions

View file

@ -1,10 +1,12 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const nc = @import("notcurses");
const tp = @import("thespian");
const tracy = @import("tracy");
const root = @import("root");
const Buffer = @import("Buffer");
const egc = @import("renderer").egc;
const Plane = @import("renderer").Plane;
const style = @import("renderer").style;
const Widget = @import("../Widget.zig");
const Menu = @import("../Menu.zig");
@ -13,7 +15,7 @@ const command = @import("../command.zig");
const ed = @import("../editor.zig");
const tui = @import("../tui.zig");
pub fn create(a: Allocator, parent: nc.Plane) !Widget {
pub fn create(a: Allocator, parent: Plane) !Widget {
return Button.create_widget(void, a, parent, .{
.ctx = {},
.label = tui.get_mode(),
@ -25,7 +27,7 @@ pub fn create(a: Allocator, parent: nc.Plane) !Widget {
pub fn layout(_: *void, _: *Button.State(void)) Widget.Layout {
const name = tui.get_mode();
const width = Buffer.egc_chunk_width(name, 0);
const width = egc.chunk_width(name, 0);
const padding: usize = if (is_mini_mode()) 3 else 2;
return .{ .static = width + padding };
}
@ -39,8 +41,8 @@ fn is_overlay_mode() bool {
}
pub fn render(_: *void, self: *Button.State(void), theme: *const Widget.Theme) bool {
tui.set_base_style(&self.plane, " ", if (self.active) theme.editor_cursor else if (self.hover) theme.editor_selection else theme.statusbar_hover);
self.plane.on_styles(nc.style.bold);
self.plane.set_base_style(" ", if (self.active) theme.editor_cursor else if (self.hover) theme.editor_selection else theme.statusbar_hover);
self.plane.on_styles(style.bold);
self.plane.erase();
self.plane.home();
var buf: [31:0]u8 = undefined;