fix: don't revert to default mode on keybind namespace change
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parent
f8dff2a7bb
commit
bbd42fec16
2 changed files with 22 additions and 2 deletions
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@ -597,7 +597,7 @@ fn get_input_mode(self: *Self, mode_name: []const u8) !Mode {
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return keybind.mode(mode_name, self.allocator, .{});
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}
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fn enter_input_mode(self: *Self, new_mode: Mode, mode_name: []const u8) command.Result {
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fn enter_input_mode(self: *Self, new_mode: Mode) command.Result {
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if (self.mini_mode) |_| try cmds.exit_mini_mode(self, .{});
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if (self.input_mode_outer) |_| try cmds.exit_overlay_mode(self, .{});
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if (self.input_mode) |*m| {
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@ -607,6 +607,21 @@ fn enter_input_mode(self: *Self, new_mode: Mode, mode_name: []const u8) command.
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self.input_mode = new_mode;
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}
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fn refresh_input_mode(self: *Self) command.Result {
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const mode = (self.input_mode orelse return).mode;
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var new_mode = self.get_input_mode(mode) catch ret: {
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self.logger.print("unknown mode {s}", .{mode});
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break :ret try self.get_input_mode(keybind.default_mode);
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};
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errdefer new_mode.deinit();
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if (self.input_mode) |*m| {
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m.deinit();
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self.input_mode = null;
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}
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self.input_mode = new_mode;
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}
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pub const enter_mode_meta = .{ .arguments = &.{.string} };
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const cmds = struct {
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pub const Target = Self;
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const Ctx = command.Context;
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@ -691,7 +706,7 @@ const cmds = struct {
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try self.save_config();
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self.logger.print("input mode {s}", .{self.config.input_mode});
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try keybind.set_namespace(self.config.input_mode);
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return enter_mode(self, Ctx.fmt(.{keybind.default_mode}));
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return self.refresh_input_mode();
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}
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pub const toggle_input_mode_meta = .{ .description = "Switch to next input mode" };
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