feat: add renderer.Layer

This commit is contained in:
CJ van den Berg 2025-10-24 16:19:48 +02:00
parent 0493d3899a
commit ca05f24873
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9
2 changed files with 118 additions and 0 deletions

View file

@ -0,0 +1,117 @@
const std = @import("std");
const vaxis = @import("vaxis");
pub const Plane = @import("Plane.zig");
const Layer = @This();
view: View,
y_off: i32 = 0,
x_off: i32 = 0,
plane_: Plane,
const View = struct {
allocator: std.mem.Allocator,
screen: vaxis.Screen,
unicode: *const vaxis.Unicode,
pub const Config = struct {
h: u16,
w: u16,
};
pub fn init(allocator: std.mem.Allocator, unicode: *const vaxis.Unicode, config: Config) std.mem.Allocator.Error!View {
return .{
.allocator = allocator,
.screen = try vaxis.Screen.init(allocator, .{
.rows = config.h,
.cols = config.w,
.x_pixel = 0,
.y_pixel = 0,
}),
.unicode = unicode,
};
}
pub fn deinit(self: *View) void {
self.screen.deinit(self.allocator);
}
};
pub const Options = struct {
y: i32 = 0,
x: i32 = 0,
h: u16 = 0,
w: u16 = 0,
};
pub fn init(allocator: std.mem.Allocator, unicode: *const vaxis.Unicode, opts: Options) std.mem.Allocator.Error!*Layer {
const self = try allocator.create(Layer);
self.* = .{
.view = try View.init(allocator, unicode, .{
.h = opts.h,
.w = opts.w,
}),
.y_off = opts.y,
.x_off = opts.x,
.plane_ = undefined,
};
const name = "layer";
self.plane_ = .{
.window = self.window(),
.name_buf = undefined,
.name_len = name.len,
};
@memcpy(self.plane_.name_buf[0..name.len], name);
return self;
}
pub fn deinit(self: *Layer) void {
const allocator = self.view.allocator;
self.view.deinit();
allocator.destroy(self);
}
fn window(self: *Layer) vaxis.Window {
return .{
.x_off = 0,
.y_off = 0,
.parent_x_off = 0,
.parent_y_off = 0,
.width = self.view.screen.width,
.height = self.view.screen.height,
.screen = &self.view.screen,
.unicode = self.view.unicode,
};
}
pub fn plane(self: *Layer) *Plane {
return &self.plane_;
}
pub fn draw(self: *const Layer, plane_: Plane) void {
if (self.x_off >= plane_.window.width) return;
if (self.y_off >= plane_.window.height) return;
const src_y = 0;
const src_x = 0;
const src_h: usize = self.view.screen.height;
const src_w = self.view.screen.width;
const dst_dim_y: i32 = @intCast(plane_.dim_y());
const dst_dim_x: i32 = @intCast(plane_.dim_x());
const dst_y = self.y_off;
const dst_x = self.x_off;
const dst_w = @min(src_w, dst_dim_x - dst_x);
for (src_y..src_h) |src_row_| {
const src_row: i32 = @intCast(src_row_);
const src_row_offset = src_row * src_w;
const dst_row_offset = (dst_y + src_row) * plane_.window.screen.width;
if (dst_y + src_row > dst_dim_y) return;
@memcpy(
plane_.window.screen.buf[@intCast(dst_row_offset + dst_x)..@intCast(dst_row_offset + dst_x + dst_w)],
self.view.screen.buf[@intCast(src_row_offset + src_x)..@intCast(src_row_offset + dst_w)],
);
}
}

View file

@ -9,6 +9,7 @@ const builtin = @import("builtin");
const RGB = @import("color").RGB; const RGB = @import("color").RGB;
pub const Plane = @import("Plane.zig"); pub const Plane = @import("Plane.zig");
pub const Layer = @import("Layer.zig");
pub const Cell = @import("Cell.zig"); pub const Cell = @import("Cell.zig");
pub const CursorShape = vaxis.Cell.CursorShape; pub const CursorShape = vaxis.Cell.CursorShape;