refactor: pass relative click position to button click handlers
This a big refactor just to clean-up type definitions used by Button and Menu. The goals is to pass the click position as a cursor object.
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35ccf7f1df
commit
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21 changed files with 148 additions and 118 deletions
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@ -4,6 +4,7 @@ const tp = @import("thespian");
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const EventHandler = @import("EventHandler");
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const Plane = @import("renderer").Plane;
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const input = @import("input");
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pub const Cursor = @import("Buffer").Cursor;
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const Widget = @import("Widget.zig");
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const tui = @import("tui.zig");
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@ -14,20 +15,23 @@ pub fn Options(context: type) type {
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pos: Widget.Box = .{ .y = 0, .x = 0, .w = 8, .h = 1 },
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ctx: Context,
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on_click: *const fn (ctx: *context, button: *State(Context)) void = do_nothing,
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on_click2: *const fn (ctx: *context, button: *State(Context)) void = do_nothing,
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on_click3: *const fn (ctx: *context, button: *State(Context)) void = do_nothing,
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on_click4: *const fn (ctx: *context, button: *State(Context)) void = do_nothing,
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on_click5: *const fn (ctx: *context, button: *State(Context)) void = do_nothing,
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on_render: *const fn (ctx: *context, button: *State(Context), theme: *const Widget.Theme) bool = on_render_default,
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on_layout: *const fn (ctx: *context, button: *State(Context)) Widget.Layout = on_layout_default,
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on_receive: *const fn (ctx: *context, button: *State(Context), from: tp.pid_ref, m: tp.message) error{Exit}!bool = on_receive_default,
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on_click: ClickHandler = do_nothing,
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on_click2: ClickHandler = do_nothing,
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on_click3: ClickHandler = do_nothing,
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on_click4: ClickHandler = do_nothing,
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on_click5: ClickHandler = do_nothing,
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on_render: *const fn (ctx: *context, button: *ButtonType, theme: *const Widget.Theme) bool = on_render_default,
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on_layout: *const fn (ctx: *context, button: *ButtonType) Widget.Layout = on_layout_default,
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on_receive: *const fn (ctx: *context, button: *ButtonType, from: tp.pid_ref, m: tp.message) error{Exit}!bool = on_receive_default,
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on_event: ?EventHandler = null,
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pub const ButtonType = State(Context);
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pub const Context = context;
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pub fn do_nothing(_: *context, _: *State(Context)) void {}
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pub const ClickHandler = *const fn (ctx: *context, button: *ButtonType, pos: Cursor) void;
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pub fn on_render_default(_: *context, self: *State(Context), theme: *const Widget.Theme) bool {
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pub fn do_nothing(_: *context, _: *ButtonType, _: Cursor) void {}
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pub fn on_render_default(_: *context, self: *ButtonType, theme: *const Widget.Theme) bool {
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self.plane.set_base_style(if (self.active) theme.scrollbar_active else if (self.hover) theme.scrollbar_hover else theme.scrollbar);
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self.plane.erase();
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self.plane.home();
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@ -35,18 +39,18 @@ pub fn Options(context: type) type {
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return false;
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}
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pub fn on_layout_default(_: *context, self: *State(Context)) Widget.Layout {
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pub fn on_layout_default(_: *context, self: *ButtonType) Widget.Layout {
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return .{ .static = self.opts.label.len + 2 };
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}
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pub fn on_receive_default(_: *context, _: *State(Context), _: tp.pid_ref, _: tp.message) error{Exit}!bool {
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pub fn on_receive_default(_: *context, _: *ButtonType, _: tp.pid_ref, _: tp.message) error{Exit}!bool {
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return false;
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}
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};
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}
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pub fn create(ctx_type: type, allocator: std.mem.Allocator, parent: Plane, opts: Options(ctx_type)) error{OutOfMemory}!*State(ctx_type) {
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const Self = State(ctx_type);
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pub fn create(ctx_type: type, allocator: std.mem.Allocator, parent: Plane, opts: Options(ctx_type)) error{OutOfMemory}!*Options(ctx_type).ButtonType {
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const Self = Options(ctx_type).ButtonType;
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const self = try allocator.create(Self);
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errdefer allocator.destroy(self);
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var n = try Plane.init(&opts.pos.opts(@typeName(Self)), parent);
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@ -67,7 +71,7 @@ pub fn create_widget(ctx_type: type, allocator: std.mem.Allocator, parent: Plane
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return Widget.to(try create(ctx_type, allocator, parent, opts));
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}
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pub fn State(ctx_type: type) type {
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fn State(ctx_type: type) type {
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return struct {
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allocator: std.mem.Allocator,
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parent: Plane,
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@ -110,7 +114,9 @@ pub fn State(ctx_type: type) type {
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pub fn receive(self: *Self, from: tp.pid_ref, m: tp.message) error{Exit}!bool {
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var btn: input.MouseType = 0;
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if (try m.match(.{ "B", input.event.press, tp.extract(&btn), tp.more })) {
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var x: c_int = undefined;
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var y: c_int = undefined;
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if (try m.match(.{ "B", input.event.press, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
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const btn_enum: input.Mouse = @enumFromInt(btn);
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switch (btn_enum) {
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input.mouse.BUTTON1 => {
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@ -118,14 +124,14 @@ pub fn State(ctx_type: type) type {
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tui.need_render();
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},
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input.mouse.BUTTON4, input.mouse.BUTTON5 => {
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self.call_click_handler(btn_enum);
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self.call_click_handler(btn_enum, self.to_rel_cursor(x, y));
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return true;
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},
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else => {},
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}
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return true;
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} else if (try m.match(.{ "B", input.event.release, tp.extract(&btn), tp.more })) {
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self.call_click_handler(@enumFromInt(btn));
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} else if (try m.match(.{ "B", input.event.release, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
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self.call_click_handler(@enumFromInt(btn), self.to_rel_cursor(x, y));
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tui.need_render();
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return true;
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} else if (try m.match(.{ "D", input.event.press, tp.extract(&btn), tp.more })) {
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@ -134,12 +140,12 @@ pub fn State(ctx_type: type) type {
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h.send(from, m) catch {};
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}
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return true;
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} else if (try m.match(.{ "D", input.event.release, tp.extract(&btn), tp.more })) {
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} else if (try m.match(.{ "D", input.event.release, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
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if (self.opts.on_event) |h| {
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self.active = false;
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h.send(from, m) catch {};
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}
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self.call_click_handler(@enumFromInt(btn));
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self.call_click_handler(@enumFromInt(btn), self.to_rel_cursor(x, y));
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tui.need_render();
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return true;
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} else if (try m.match(.{ "H", tp.extract(&self.hover) })) {
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@ -150,18 +156,23 @@ pub fn State(ctx_type: type) type {
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return self.opts.on_receive(&self.opts.ctx, self, from, m);
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}
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fn call_click_handler(self: *Self, btn: input.Mouse) void {
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fn to_rel_cursor(self: *const Self, abs_x: c_int, abs_y: c_int) Cursor {
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const rel_y, const rel_x = self.plane.abs_yx_to_rel(abs_y, abs_x);
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return .{ .row = @intCast(rel_y), .col = @intCast(rel_x) };
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}
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fn call_click_handler(self: *Self, btn: input.Mouse, pos: Cursor) void {
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if (btn == input.mouse.BUTTON1) {
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if (!self.active) return;
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self.active = false;
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}
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if (!self.hover) return;
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switch (btn) {
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input.mouse.BUTTON1 => self.opts.on_click(&self.opts.ctx, self),
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input.mouse.BUTTON2 => self.opts.on_click2(&self.opts.ctx, self),
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input.mouse.BUTTON3 => self.opts.on_click3(&self.opts.ctx, self),
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input.mouse.BUTTON4 => self.opts.on_click4(&self.opts.ctx, self),
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input.mouse.BUTTON5 => self.opts.on_click5(&self.opts.ctx, self),
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input.mouse.BUTTON1 => self.opts.on_click(&self.opts.ctx, self, pos),
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input.mouse.BUTTON2 => self.opts.on_click2(&self.opts.ctx, self, pos),
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input.mouse.BUTTON3 => self.opts.on_click3(&self.opts.ctx, self, pos),
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input.mouse.BUTTON4 => self.opts.on_click4(&self.opts.ctx, self, pos),
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input.mouse.BUTTON5 => self.opts.on_click5(&self.opts.ctx, self, pos),
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else => {},
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}
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}
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