refactor: pass relative click position to button click handlers
This a big refactor just to clean-up type definitions used by Button and Menu. The goals is to pass the click position as a cursor object.
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35ccf7f1df
commit
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21 changed files with 148 additions and 118 deletions
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@ -46,8 +46,9 @@ pub fn Create(options: type) type {
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const Self = @This();
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const ValueType = if (@hasDecl(options, "ValueType")) options.ValueType else void;
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pub const MenuState = Menu.State(*Self);
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pub const ButtonState = Button.State(*Menu.State(*Self));
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pub const MenuType = Menu.Options(*Self).MenuType;
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pub const ButtonType = MenuType.ButtonType;
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pub const Cursor = Button.Cursor;
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pub fn create(allocator: std.mem.Allocator) !tui.Mode {
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return create_with_args(allocator, .{});
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@ -131,7 +132,7 @@ pub fn Create(options: type) type {
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.{ .fg = theme.scrollbar.fg, .bg = theme.editor_widget.bg };
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}
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fn on_render_menu(_: *Self, button: *Button.State(*Menu.State(*Self)), theme: *const Widget.Theme, selected: bool) bool {
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fn on_render_menu(_: *Self, button: *ButtonType, theme: *const Widget.Theme, selected: bool) bool {
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const style_base = theme.editor_widget;
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const style_label = if (button.active) theme.editor_cursor else if (button.hover or selected) theme.editor_selection else theme.editor_widget;
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const style_hint = if (tui.find_scope_style(theme, "entity.name")) |sty| sty.style else style_label;
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@ -211,7 +212,7 @@ pub fn Create(options: type) type {
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scrollbar.set(@intCast(@max(self.total_items, 1) - 1), @intCast(self.view_rows), @intCast(self.view_pos));
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}
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fn mouse_click_button4(menu: **Menu.State(*Self), _: *Button.State(*Menu.State(*Self))) void {
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fn mouse_click_button4(menu: **Menu.State(*Self), _: *ButtonType, _: Button.Cursor) void {
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const self = &menu.*.opts.ctx.*;
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if (self.view_pos < Menu.scroll_lines) {
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self.view_pos = 0;
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@ -222,7 +223,7 @@ pub fn Create(options: type) type {
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self.start_query(0) catch {};
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}
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fn mouse_click_button5(menu: **Menu.State(*Self), _: *Button.State(*Menu.State(*Self))) void {
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fn mouse_click_button5(menu: **Menu.State(*Self), _: *ButtonType, _: Button.Cursor) void {
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const self = &menu.*.opts.ctx.*;
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if (self.view_pos < @max(self.total_items, self.view_rows) - self.view_rows)
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self.view_pos += Menu.scroll_lines;
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