feat: reload home screen on keybind namespace changes
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parent
bbd42fec16
commit
fac6e37d00
2 changed files with 13 additions and 3 deletions
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@ -9,6 +9,7 @@ const Button = @import("Button.zig");
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const Menu = @import("Menu.zig");
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const tui = @import("tui.zig");
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const command = @import("command");
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const keybind = @import("keybind");
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const fonts = @import("fonts.zig");
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@ -20,6 +21,7 @@ commands: Commands = undefined,
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menu: *Menu.State(*Self),
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menu_w: usize = 0,
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max_desc_len: usize = 0,
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input_namespace: []const u8,
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const Self = @This();
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@ -49,6 +51,7 @@ pub fn create(allocator: std.mem.Allocator, parent: Widget) !Widget {
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.parent = parent.plane.*,
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.plane = n,
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.menu = try Menu.create(*Self, allocator, w, .{ .ctx = self, .on_render = menu_on_render }),
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.input_namespace = keybind.get_namespace(),
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};
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try self.commands.init(self);
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self.get_max_desc_len(keybind_mode.keybind_hints);
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@ -148,6 +151,8 @@ fn menu_action(comptime command_name: []const u8) *const fn (_: **Menu.State(*Se
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}
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pub fn render(self: *Self, theme: *const Widget.Theme) bool {
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if (!std.mem.eql(u8, self.input_namespace, keybind.get_namespace()))
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tp.self_pid().send(.{ "cmd", "show_home" }) catch {};
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self.plane.set_base_style(theme.editor);
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self.plane.erase();
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self.plane.home();
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