Commit graph

3 commits

Author SHA1 Message Date
Jonathan Marler
ce068ee0dc direct3d: hoist flow types out, provide cell type, don't block GPU
Changes d3d11 to accept an array of cells to render that have already been
rendered to a texture and converted to texture coordinates.  This minimizes
the time we have to map the shader cell buffer which blocks the GPU from
using it.
2025-01-15 22:40:37 +01:00
Jonathan Marler
27f256a7c5 switch to a monochrome texture for the font rendering 2025-01-13 22:15:11 -07:00
Jonathan Marler
5b83619f7a win32 gui: replace D2D renderer with D3d11 shader 2025-01-13 05:06:57 -07:00