const vaxis = @import("vaxis"); const Style = @import("theme").Style; const Color = @import("theme").Color; const FontStyle = @import("theme").FontStyle; const color = @import("color"); const Cell = @This(); cell: vaxis.Cell = .{}, pub inline fn set_style(self: *Cell, style_: Style) void { self.set_style_fg(style_); self.set_style_bg(style_); if (style_.fs) |fs| self.set_font_style(fs); } pub inline fn set_font_style(self: *Cell, fs: FontStyle) void { self.cell.style.ul = .default; self.cell.style.ul_style = .off; self.cell.style.bold = false; self.cell.style.dim = false; self.cell.style.italic = false; self.cell.style.blink = false; self.cell.style.reverse = false; self.cell.style.invisible = false; self.cell.style.strikethrough = false; switch (fs) { .normal => {}, .bold => self.cell.style.bold = true, .italic => self.cell.style.italic = true, .underline => self.cell.style.ul_style = .single, .undercurl => self.cell.style.ul_style = .curly, .strikethrough => self.cell.style.strikethrough = true, } } pub inline fn set_under_color(self: *Cell, arg_rgb: c_uint) void { self.cell.style.ul = vaxis.Cell.Color.rgbFromUint(@intCast(arg_rgb)); } inline fn apply_alpha(base_vaxis: vaxis.Cell.Color, over_theme: Color) vaxis.Cell.Color { const alpha = over_theme.alpha; return if (alpha == 0xFF or base_vaxis != .rgb) vaxis.Cell.Color.rgbFromUint(over_theme.color) else blk: { const base = color.RGB.from_u8s(base_vaxis.rgb); const over = color.RGB.from_u24(over_theme.color); const result = color.apply_alpha(base, over, alpha); break :blk .{ .rgb = result.to_u8s() }; }; } pub inline fn set_style_fg(self: *Cell, style_: Style) void { if (style_.fg) |fg| self.cell.style.fg = apply_alpha(self.cell.style.bg, fg); } pub inline fn set_style_bg_opaque(self: *Cell, style_: Style) void { if (style_.bg) |bg| self.cell.style.bg = vaxis.Cell.Color.rgbFromUint(bg.color); } pub inline fn set_style_bg(self: *Cell, style_: Style) void { if (style_.bg) |bg| self.cell.style.bg = apply_alpha(self.cell.style.bg, bg); } pub inline fn set_fg_rgb(self: *Cell, arg_rgb: c_uint) !void { self.cell.style.fg = vaxis.Cell.Color.rgbFromUint(@intCast(arg_rgb)); } pub inline fn set_bg_rgb(self: *Cell, arg_rgb: c_uint) !void { self.cell.style.bg = vaxis.Cell.Color.rgbFromUint(@intCast(arg_rgb)); } pub fn columns(self: *const Cell) usize { // return if (self.cell.char.width == 0) self.window.gwidth(self.cell.char.grapheme) else self.cell.char.width; // FIXME? return self.cell.char.width; } pub fn dim(self: *Cell, alpha: u8) void { self.dim_fg(alpha); self.dim_bg(alpha); } pub fn dim_bg(self: *Cell, alpha: u8) void { self.cell.style.bg = apply_alpha_value(self.cell.style.bg, alpha); } pub fn dim_fg(self: *Cell, alpha: u8) void { self.cell.style.fg = apply_alpha_value(self.cell.style.fg, alpha); } fn apply_alpha_value(c: vaxis.Cell.Color, a: u8) vaxis.Cell.Color { var rgb = if (c == .rgb) c.rgb else return c; rgb[0] = @intCast((@as(u32, @intCast(rgb[0])) * a) / 256); rgb[1] = @intCast((@as(u32, @intCast(rgb[1])) * a) / 256); rgb[2] = @intCast((@as(u32, @intCast(rgb[2])) * a) / 256); return .{ .rgb = rgb }; }