flow/src/win32
Jonathan Marler 3e953981fe win32 gui: add Fonts type to get list of available fonts
Adds a Fonts type the render interface.  Here's an example of how
you could use this in `gui.zig`:

```zig
    const fonts = render.Fonts.init();
    defer fonts.deinit();
    const count = fonts.count();
    std.log.info("{} fonts", .{count});
    for (0..count) |font_index| {
        const name = fonts.getName(font_index);
        std.log.info("font {} '{}'", .{ font_index, std.unicode.fmtUtf16Le(name.slice()) });
    }
```
2025-01-17 16:19:19 +01:00
..
builtin.hlsl direct3d: hoist flow types out, provide cell type, don't block GPU 2025-01-15 22:40:37 +01:00
d3d11.zig win32 gui: add Fonts type to get list of available fonts 2025-01-17 16:19:19 +01:00
dwrite.zig win32 gui: add Fonts type to get list of available fonts 2025-01-17 16:19:19 +01:00
DwriteRenderer.zig win32 gui: add Fonts type to get list of available fonts 2025-01-17 16:19:19 +01:00
flow.ico win32 standalone gui 2025-01-04 15:18:49 +01:00
flow.manifest win32 standalone gui 2025-01-04 15:18:49 +01:00
flow.rc win32 standalone gui 2025-01-04 15:18:49 +01:00
FontFace.zig win32 gui: replace D2D renderer with D3d11 shader 2025-01-13 05:06:57 -07:00
GlyphIndexCache.zig win32 gui: replace D2D renderer with D3d11 shader 2025-01-13 05:06:57 -07:00
gui.zig direct3d: hoist flow types out, provide cell type, don't block GPU 2025-01-15 22:40:37 +01:00
ResourceNames.h win32 standalone gui 2025-01-04 15:18:49 +01:00
win32ext.zig win32 gui: fallback to non-debug d3d if create fails (requires sdk) 2025-01-14 23:37:28 +01:00
windowmsg.zig win32 standalone gui 2025-01-04 15:18:49 +01:00
xterm.zig win32 gui: replace D2D renderer with D3d11 shader 2025-01-13 05:06:57 -07:00
xy.zig win32 gui: replace D2D renderer with D3d11 shader 2025-01-13 05:06:57 -07:00