flow/src/win32/gui.zig

1465 lines
51 KiB
Zig

const std = @import("std");
const tracy = @import("tracy");
const build_options = @import("build_options");
const root = @import("root");
const c = @cImport({
@cInclude("ResourceNames.h");
});
const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const cbor = @import("cbor");
const thespian = @import("thespian");
const vaxis = @import("vaxis");
const gui_config = @import("gui_config");
const RGB = @import("color").RGB;
const input = @import("input");
const windowmsg = @import("windowmsg.zig");
const render = @import("d3d11.zig");
const xterm = @import("xterm.zig");
const FontFace = @import("FontFace.zig");
const XY = @import("xy.zig").XY;
const WM_APP_EXIT = win32.WM_APP + 1;
const WM_APP_SET_BACKGROUND = win32.WM_APP + 2;
const WM_APP_ADJUST_FONTSIZE = win32.WM_APP + 3;
const WM_APP_SET_FONTSIZE = win32.WM_APP + 4;
const WM_APP_SET_FONTFACE = win32.WM_APP + 5;
const WM_APP_RESET_FONTSIZE = win32.WM_APP + 6;
const WM_APP_RESET_FONTFACE = win32.WM_APP + 7;
const WM_APP_GET_FONTFACES = win32.WM_APP + 8;
const WM_APP_UPDATE_SCREEN = win32.WM_APP + 9;
const WM_APP_EXIT_RESULT = 0x45feaa11;
const WM_APP_SET_BACKGROUND_RESULT = 0x369a26cd;
const WM_APP_ADJUST_FONTSIZE_RESULT = 0x79aba9ef;
const WM_APP_SET_FONTSIZE_RESULT = 0x72fa44bc;
const WM_APP_SET_FONTFACE_RESULT = 0x1a49ffa8;
const WM_APP_RESET_FONTSIZE_RESULT = 0x082c4c0c;
const WM_APP_RESET_FONTFACE_RESULT = 0x0101f996;
const WM_APP_GET_FONTFACES_RESULT = 0x07e228f5;
const WM_APP_UPDATE_SCREEN_RESULT = 0x3add213b;
pub const DropWriter = struct {
pub const WriteError = error{};
pub const Writer = std.io.Writer(DropWriter, WriteError, write);
pub fn writer(self: DropWriter) Writer {
return .{ .context = self };
}
pub fn write(self: DropWriter, bytes: []const u8) WriteError!usize {
_ = self;
return bytes.len;
}
};
fn oom(e: error{OutOfMemory}) noreturn {
@panic(@errorName(e));
}
fn onexit(e: error{Exit}) void {
switch (e) {
error.Exit => {},
}
}
const global = struct {
var arena_instance = std.heap.ArenaAllocator.init(std.heap.page_allocator);
const arena = arena_instance.allocator();
var init_called: bool = false;
var start_called: bool = false;
var icons: Icons = undefined;
var state: ?State = null;
var conf: ?gui_config = null;
var fontface: ?FontFace = null;
var fontsize: ?f32 = null;
var font: ?Font = null;
var screen_arena: std.heap.ArenaAllocator = std.heap.ArenaAllocator.init(std.heap.page_allocator);
var screen: vaxis.Screen = .{};
var render_cells_arena = std.heap.ArenaAllocator.init(std.heap.page_allocator);
var render_cells: std.ArrayListUnmanaged(render.Cell) = .{};
};
const window_style_ex = win32.WINDOW_EX_STYLE{
.APPWINDOW = 1,
//.ACCEPTFILES = 1,
.NOREDIRECTIONBITMAP = render.NOREDIRECTIONBITMAP,
};
const window_style = win32.WS_OVERLAPPEDWINDOW;
pub fn init() void {
const frame = tracy.initZone(@src(), .{ .name = "gui init" });
defer frame.deinit();
std.debug.assert(!global.init_called);
global.init_called = true;
render.init(.{});
}
const Icons = struct {
small: win32.HICON,
large: win32.HICON,
};
fn getIcons(dpi: XY(u32)) Icons {
const frame = tracy.initZone(@src(), .{ .name = "gui getIcons" });
defer frame.deinit();
const small_x = win32.GetSystemMetricsForDpi(@intFromEnum(win32.SM_CXSMICON), dpi.x);
const small_y = win32.GetSystemMetricsForDpi(@intFromEnum(win32.SM_CYSMICON), dpi.y);
const large_x = win32.GetSystemMetricsForDpi(@intFromEnum(win32.SM_CXICON), dpi.x);
const large_y = win32.GetSystemMetricsForDpi(@intFromEnum(win32.SM_CYICON), dpi.y);
std.log.debug("icons small={}x{} large={}x{} at dpi {}x{}", .{
small_x, small_y,
large_x, large_y,
dpi.x, dpi.y,
});
const small = win32.LoadImageW(
win32.GetModuleHandleW(null),
@ptrFromInt(c.ID_ICON_FLOW),
.ICON,
small_x,
small_y,
win32.LR_SHARED,
) orelse win32.panicWin32("LoadImage for small icon", win32.GetLastError());
const large = win32.LoadImageW(
win32.GetModuleHandleW(null),
@ptrFromInt(c.ID_ICON_FLOW),
.ICON,
large_x,
large_y,
win32.LR_SHARED,
) orelse win32.panicWin32("LoadImage for large icon", win32.GetLastError());
return .{ .small = @ptrCast(small), .large = @ptrCast(large) };
}
fn getConfig() *gui_config {
if (global.conf == null) {
global.conf, _ = root.read_config(gui_config, global.arena);
root.write_config(global.conf.?, global.arena) catch
std.log.err("failed to write gui config file", .{});
}
return &global.conf.?;
}
fn getFieldDefault(field: std.builtin.Type.StructField) ?*const field.type {
return @alignCast(@ptrCast(field.default_value orelse return null));
}
fn getDefaultFontFace() FontFace {
const default = comptime getFieldDefault(
std.meta.fieldInfo(gui_config, .fontface),
) orelse @compileError("gui_config fontface is missing default");
const default_wide = win32.L(default.*);
var result: FontFace = .{ .buf = undefined, .len = default_wide.len };
@memcpy(result.buf[0..default_wide.len], default_wide);
result.buf[default_wide.len] = 0;
return result;
}
fn getFontFace() *const FontFace {
if (global.fontface == null) {
const conf = getConfig();
global.fontface = blk: {
break :blk FontFace.initUtf8(conf.fontface) catch |e| switch (e) {
error.TooLong => {
std.log.err("fontface '{s}' is too long", .{conf.fontface});
break :blk getDefaultFontFace();
},
error.InvalidUtf8 => {
std.log.err("fontface '{s}' is invalid utf8", .{conf.fontface});
break :blk getDefaultFontFace();
},
};
};
}
return &(global.fontface.?);
}
fn setFontFace(fontface: *const FontFace) void {
global.fontface = fontface.*;
const conf = getConfig();
var buf: [FontFace.max * 2]u8 = undefined;
conf.fontface = buf[0 .. std.unicode.utf16LeToUtf8(&buf, fontface.slice()) catch return];
root.write_config(conf.*, global.arena) catch
std.log.err("failed to write gui config file", .{});
}
fn getFontSize() f32 {
if (global.fontsize == null) {
global.fontsize = @floatFromInt(getConfig().fontsize);
}
return global.fontsize.?;
}
fn getFont(dpi: u32, size: f32, face: *const FontFace) render.Font {
const frame = tracy.initZone(@src(), .{ .name = "gui getFont" });
defer frame.deinit();
if (global.font) |*font| {
if (font.dpi == dpi and font.size == size and font.face.eql(face))
return font.render_object;
font.render_object.deinit();
global.font = null;
}
global.font = .{
.dpi = dpi,
.size = size,
.face = face.*,
.render_object = render.Font.init(dpi, size, face),
};
return global.font.?.render_object;
}
const Font = struct {
dpi: u32,
size: f32,
face: FontFace,
render_object: render.Font,
};
const State = struct {
hwnd: win32.HWND,
pid: thespian.pid,
render_state: render.WindowState,
scroll_delta: isize = 0,
bounds: ?WindowBounds = null,
};
fn stateFromHwnd(hwnd: win32.HWND) *State {
std.debug.assert(hwnd == global.state.?.hwnd);
return &global.state.?;
}
const WindowPlacement = struct {
dpi: XY(u32),
size: XY(i32),
pos: XY(i32),
pub const default: WindowPlacement = .{
.dpi = .{
.x = 96,
.y = 96,
},
.pos = .{
.x = win32.CW_USEDEFAULT,
.y = win32.CW_USEDEFAULT,
},
.size = .{
.x = win32.CW_USEDEFAULT,
.y = win32.CW_USEDEFAULT,
},
};
};
fn calcWindowPlacement(
maybe_monitor: ?win32.HMONITOR,
dpi: u32,
cell_size: XY(i32),
initial_window_x: u16,
initial_window_y: u16,
) WindowPlacement {
const frame = tracy.initZone(@src(), .{ .name = "gui calcWindowPlacement" });
defer frame.deinit();
var result = WindowPlacement.default;
const monitor = maybe_monitor orelse return result;
const work_rect: win32.RECT = blk: {
var info: win32.MONITORINFO = undefined;
info.cbSize = @sizeOf(win32.MONITORINFO);
if (0 == win32.GetMonitorInfoW(monitor, &info)) {
std.log.warn("GetMonitorInfo failed, error={}", .{win32.GetLastError()});
return result;
}
break :blk info.rcWork;
};
const work_size: XY(i32) = .{
.x = work_rect.right - work_rect.left,
.y = work_rect.bottom - work_rect.top,
};
std.log.debug(
"primary monitor work topleft={},{} size={}x{}",
.{ work_rect.left, work_rect.top, work_size.x, work_size.y },
);
const wanted_size: XY(i32) = .{
.x = win32.scaleDpi(i32, @intCast(initial_window_x), result.dpi.x),
.y = win32.scaleDpi(i32, @intCast(initial_window_y), result.dpi.y),
};
const bounding_size: XY(i32) = .{
.x = @min(wanted_size.x, work_size.x),
.y = @min(wanted_size.y, work_size.y),
};
const bouding_rect: win32.RECT = rectIntFromSize(.{
.left = work_rect.left + @divTrunc(work_size.x - bounding_size.x, 2),
.top = work_rect.top + @divTrunc(work_size.y - bounding_size.y, 2),
.width = bounding_size.x,
.height = bounding_size.y,
});
const adjusted_rect: win32.RECT = calcWindowRect(
dpi,
bouding_rect,
null,
cell_size,
);
result.pos = .{ .x = adjusted_rect.left, .y = adjusted_rect.top };
result.size = .{
.x = adjusted_rect.right - adjusted_rect.left,
.y = adjusted_rect.bottom - adjusted_rect.top,
};
return result;
}
const CreateWindowArgs = struct {
pid: thespian.pid,
};
pub fn start() !std.Thread {
std.debug.assert(!global.start_called);
global.start_called = true;
const pid = thespian.self_pid().clone();
return try std.Thread.spawn(.{}, entry, .{pid});
}
fn entry(pid: thespian.pid) !void {
std.debug.assert(global.init_called);
std.debug.assert(global.start_called);
const conf = getConfig();
const maybe_monitor: ?win32.HMONITOR = blk: {
break :blk win32.MonitorFromPoint(
.{
.x = conf.initial_window_x,
.y = conf.initial_window_y,
},
win32.MONITOR_DEFAULTTOPRIMARY,
) orelse {
std.log.warn("MonitorFromPoint failed, error={}", .{win32.GetLastError()});
break :blk null;
};
};
const dpi: XY(u32) = blk: {
const monitor = maybe_monitor orelse break :blk .{ .x = 96, .y = 96 };
var dpi: XY(u32) = undefined;
const hr = win32.GetDpiForMonitor(
monitor,
win32.MDT_EFFECTIVE_DPI,
&dpi.x,
&dpi.y,
);
if (hr < 0) {
std.log.warn("GetDpiForMonitor failed, hresult=0x{x}", .{@as(u32, @bitCast(hr))});
break :blk .{ .x = 96, .y = 96 };
}
std.log.debug("primary monitor dpi {}x{}", .{ dpi.x, dpi.y });
break :blk dpi;
};
const cell_size = getFont(@max(dpi.x, dpi.y), getFontSize(), getFontFace()).getCellSize(i32);
const initial_placement = calcWindowPlacement(
maybe_monitor,
@max(dpi.x, dpi.y),
cell_size,
conf.initial_window_x,
conf.initial_window_y,
);
global.icons = getIcons(initial_placement.dpi);
const CLASS_NAME = win32.L("Flow");
// we only need to register the window class once per process
const wc = win32.WNDCLASSEXW{
.cbSize = @sizeOf(win32.WNDCLASSEXW),
.style = .{},
.lpfnWndProc = WndProc,
.cbClsExtra = 0,
.cbWndExtra = 0,
.hInstance = win32.GetModuleHandleW(null),
.hIcon = global.icons.large,
.hCursor = win32.LoadCursorW(null, win32.IDC_ARROW),
.hbrBackground = null,
.lpszMenuName = null,
.lpszClassName = CLASS_NAME,
.hIconSm = global.icons.small,
};
if (0 == win32.RegisterClassExW(&wc)) win32.panicWin32(
"RegisterClass for main window",
win32.GetLastError(),
);
var create_args = CreateWindowArgs{ .pid = pid };
const hwnd = win32.CreateWindowExW(
window_style_ex,
CLASS_NAME, // Window class
win32.L("Flow"),
window_style,
initial_placement.pos.x,
initial_placement.pos.y,
initial_placement.size.x,
initial_placement.size.y,
null, // Parent window
null, // Menu
win32.GetModuleHandleW(null),
@ptrCast(&create_args),
) orelse win32.panicWin32("CreateWindow", win32.GetLastError());
// NEVER DESTROY THE WINDOW!
// This allows us to send the hwnd to other thread/parts
// of the app and it will always be valid.
pid.send(.{
"RDR",
"WindowCreated",
@intFromPtr(hwnd),
}) catch |e| return onexit(e);
{
// TODO: maybe use DWMWA_USE_IMMERSIVE_DARK_MODE_BEFORE_20H1 if applicable
// see https://stackoverflow.com/questions/57124243/winforms-dark-title-bar-on-windows-10
//int attribute = DWMWA_USE_IMMERSIVE_DARK_MODE;
const dark_value: c_int = 1;
const hr = win32.DwmSetWindowAttribute(
hwnd,
win32.DWMWA_USE_IMMERSIVE_DARK_MODE,
&dark_value,
@sizeOf(@TypeOf(dark_value)),
);
if (hr < 0) std.log.warn(
"DwmSetWindowAttribute for dark={} failed, error={}",
.{ dark_value, win32.GetLastError() },
);
}
if (0 == win32.UpdateWindow(hwnd)) win32.panicWin32("UpdateWindow", win32.GetLastError());
_ = win32.ShowWindow(hwnd, win32.SW_SHOWNORMAL);
// try some things to bring our window to the top
const HWND_TOP: ?win32.HWND = null;
_ = win32.SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, .{ .NOMOVE = 1, .NOSIZE = 1 });
_ = win32.SetForegroundWindow(hwnd);
_ = win32.BringWindowToTop(hwnd);
var msg: win32.MSG = undefined;
while (win32.GetMessageW(&msg, null, 0, 0) != 0) {
_ = win32.TranslateMessage(&msg);
_ = win32.DispatchMessageW(&msg);
}
const exit_code = std.math.cast(u32, msg.wParam) orelse 0xffffffff;
std.log.debug("gui thread exit {} ({})", .{ exit_code, msg.wParam });
pid.send(.{"quit"}) catch |e| onexit(e);
}
pub fn stop(hwnd: win32.HWND) void {
std.debug.assert(WM_APP_EXIT_RESULT == win32.SendMessageW(hwnd, WM_APP_EXIT, 0, 0));
}
pub fn set_window_background(hwnd: win32.HWND, color: u32) void {
std.debug.assert(WM_APP_SET_BACKGROUND_RESULT == win32.SendMessageW(
hwnd,
WM_APP_SET_BACKGROUND,
color,
0,
));
}
pub fn adjust_fontsize(hwnd: win32.HWND, amount: f32) void {
std.debug.assert(WM_APP_ADJUST_FONTSIZE_RESULT == win32.SendMessageW(
hwnd,
WM_APP_ADJUST_FONTSIZE,
@as(u32, @bitCast(amount)),
0,
));
}
pub fn set_fontsize(hwnd: win32.HWND, fontsize: f32) void {
std.debug.assert(WM_APP_SET_FONTSIZE_RESULT == win32.SendMessageW(
hwnd,
WM_APP_SET_FONTSIZE,
@as(u32, @bitCast(fontsize)),
0,
));
}
pub fn reset_fontsize(hwnd: win32.HWND) void {
std.debug.assert(WM_APP_RESET_FONTSIZE_RESULT == win32.SendMessageW(
hwnd,
WM_APP_RESET_FONTSIZE,
0,
0,
));
}
pub fn set_fontface(hwnd: win32.HWND, fontface_utf8: []const u8) void {
const fontface = FontFace.initUtf8(fontface_utf8) catch |e| {
std.log.err("failed to set fontface '{s}' with {s}", .{ fontface_utf8, @errorName(e) });
return;
};
std.debug.assert(WM_APP_SET_FONTFACE_RESULT == win32.SendMessageW(
hwnd,
WM_APP_SET_FONTFACE,
@intFromPtr(&fontface),
0,
));
}
pub fn reset_fontface(hwnd: win32.HWND) void {
std.debug.assert(WM_APP_RESET_FONTFACE_RESULT == win32.SendMessageW(
hwnd,
WM_APP_RESET_FONTFACE,
0,
0,
));
}
pub fn get_fontfaces(hwnd: win32.HWND) void {
std.debug.assert(WM_APP_GET_FONTFACES_RESULT == win32.SendMessageW(
hwnd,
WM_APP_GET_FONTFACES,
0,
0,
));
}
pub fn updateScreen(hwnd: win32.HWND, screen: *const vaxis.Screen) void {
std.debug.assert(WM_APP_UPDATE_SCREEN_RESULT == win32.SendMessageW(
hwnd,
WM_APP_UPDATE_SCREEN,
@intFromPtr(screen),
0,
));
}
const WindowBounds = struct {
token: win32.RECT,
rect: win32.RECT,
};
fn updateWindowSize(
hwnd: win32.HWND,
edge: ?win32.WPARAM,
bounds_ref: *?WindowBounds,
) void {
const frame = tracy.initZone(@src(), .{ .name = "gui updateWindowSize" });
defer frame.deinit();
const dpi = win32.dpiFromHwnd(hwnd);
const font = getFont(dpi, getFontSize(), getFontFace());
const cell_size = font.getCellSize(i32);
var window_rect: win32.RECT = undefined;
if (0 == win32.GetWindowRect(hwnd, &window_rect)) win32.panicWin32(
"GetWindowRect",
win32.GetLastError(),
);
const restored_bounds: ?win32.RECT = blk: {
if (bounds_ref.*) |b| {
if (std.meta.eql(b.token, window_rect)) {
break :blk b.rect;
}
}
break :blk null;
};
const bounds = if (restored_bounds) |b| b else window_rect;
const new_rect = calcWindowRect(
dpi,
bounds,
edge,
cell_size,
);
bounds_ref.* = .{
.token = new_rect,
.rect = if (restored_bounds) |b| b else new_rect,
};
setWindowPosRect(hwnd, new_rect);
}
fn getFontFaces(state: *State) void {
const frame = tracy.initZone(@src(), .{ .name = "gui getFontFaces" });
defer frame.deinit();
const fonts = render.Fonts.init();
defer fonts.deinit();
var buf: [FontFace.max * 2]u8 = undefined;
if (global.fontface) |fontface|
state.pid.send(.{
"fontface",
"current",
buf[0 .. std.unicode.utf16LeToUtf8(&buf, fontface.slice()) catch 0],
}) catch {};
for (0..fonts.count()) |font_index|
state.pid.send(.{
"fontface",
buf[0 .. std.unicode.utf16LeToUtf8(&buf, fonts.getName(font_index).slice()) catch 0],
}) catch {};
state.pid.send(.{ "fontface", "done" }) catch {};
}
const CellPos = struct {
cell: XY(i32),
offset: XY(i32),
pub fn init(cell_size: XY(i32), x: i32, y: i32) CellPos {
return .{
.cell = .{
.x = @divTrunc(x, cell_size.x),
.y = @divTrunc(y, cell_size.y),
},
.offset = .{
.x = @mod(x, cell_size.x),
.y = @mod(y, cell_size.y),
},
};
}
};
pub fn fmtmsg(buf: []u8, value: anytype) []const u8 {
var fbs = std.io.fixedBufferStream(buf);
cbor.writeValue(fbs.writer(), value) catch |e| switch (e) {
error.NoSpaceLeft => std.debug.panic("buffer of size {} not big enough", .{buf.len}),
};
return buf[0..fbs.pos];
}
const MouseFlags = packed struct(u8) {
left_down: bool,
right_down: bool,
shift_down: bool,
control_down: bool,
middle_down: bool,
xbutton1_down: bool,
xbutton2_down: bool,
_: bool,
};
fn sendMouse(
hwnd: win32.HWND,
kind: enum {
move,
left_down,
left_up,
middle_down,
middle_up,
right_down,
right_up,
},
wparam: win32.WPARAM,
lparam: win32.LPARAM,
) void {
const frame = tracy.initZone(@src(), .{ .name = "gui sendMouse" });
defer frame.deinit();
const point = win32.pointFromLparam(lparam);
const state = stateFromHwnd(hwnd);
const dpi = win32.dpiFromHwnd(hwnd);
const cell_size = getFont(dpi, getFontSize(), getFontFace()).getCellSize(i32);
const cell = CellPos.init(cell_size, point.x, point.y);
switch (kind) {
.move => {
const flags: MouseFlags = @bitCast(@as(u8, @intCast(0xff & wparam)));
if (flags.left_down) state.pid.send(.{
"RDR",
"D",
@intFromEnum(input.mouse.BUTTON1),
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e) else state.pid.send(.{
"RDR",
"M",
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e);
},
else => |b| state.pid.send(.{
"RDR",
"B",
switch (b) {
.move => unreachable,
.left_down, .middle_down, .right_down => input.event.press,
.left_up, .middle_up, .right_up => input.event.release,
},
switch (b) {
.move => unreachable,
.left_down, .left_up => @intFromEnum(input.mouse.BUTTON1),
.middle_down, .middle_up => @intFromEnum(input.mouse.BUTTON2),
.right_down, .right_up => @intFromEnum(input.mouse.BUTTON3),
},
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e),
}
}
fn sendMouseWheel(
hwnd: win32.HWND,
wparam: win32.WPARAM,
lparam: win32.LPARAM,
) void {
const frame = tracy.initZone(@src(), .{ .name = "gui sendMouseWheel" });
defer frame.deinit();
var point = win32.pointFromLparam(lparam);
_ = win32.ScreenToClient(hwnd, &point);
const state = stateFromHwnd(hwnd);
const dpi = win32.dpiFromHwnd(hwnd);
const cell_size = getFont(dpi, getFontSize(), getFontFace()).getCellSize(i32);
const cell = CellPos.init(cell_size, point.x, point.y);
// const fwKeys = win32.loword(wparam);
state.scroll_delta += @as(i16, @bitCast(win32.hiword(wparam)));
while (@abs(state.scroll_delta) > win32.WHEEL_DELTA) {
const button = blk: {
if (state.scroll_delta > 0) {
state.scroll_delta -= win32.WHEEL_DELTA;
break :blk @intFromEnum(input.mouse.BUTTON4);
}
state.scroll_delta += win32.WHEEL_DELTA;
break :blk @intFromEnum(input.mouse.BUTTON5);
};
state.pid.send(.{
"RDR",
"B",
input.event.press,
button,
cell.cell.x,
cell.cell.y,
cell.offset.x,
cell.offset.y,
}) catch |e| onexit(e);
}
}
const WinKeyFlags = packed struct(u32) {
repeat_count: u16,
scan_code: u8,
extended: bool,
reserved: u4,
context: bool,
previous: bool,
transition: bool,
};
fn sendKey(
hwnd: win32.HWND,
kind: enum {
press,
release,
},
wparam: win32.WPARAM,
lparam: win32.LPARAM,
) void {
const frame = tracy.initZone(@src(), .{ .name = "gui sendKey" });
defer frame.deinit();
const state = stateFromHwnd(hwnd);
var keyboard_state: [256]u8 = undefined;
if (0 == win32.GetKeyboardState(&keyboard_state)) win32.panicWin32(
"GetKeyboardState",
win32.GetLastError(),
);
const mods: vaxis.Key.Modifiers = .{
.shift = (0 != (keyboard_state[@intFromEnum(win32.VK_SHIFT)] & 0x80)),
.alt = (0 != (keyboard_state[@intFromEnum(win32.VK_MENU)] & 0x80)),
.ctrl = (0 != (keyboard_state[@intFromEnum(win32.VK_CONTROL)] & 0x80)),
.super = false,
.hyper = false,
.meta = false,
.caps_lock = (0 != (keyboard_state[@intFromEnum(win32.VK_CAPITAL)] & 1)),
.num_lock = false,
};
// if ((keyboard_state[VK_LWIN] & 0x80) || (keyboard_state[VK_RWIN] & 0x80)) mod_flags_u32 |= tn::ModifierFlags::Super;
// if (m_winkey_down) mod_flags_u32 |= tn::ModifierFlags::Super;
// // TODO: Numpad?
// // TODO: Help?
// // TODO: Fn?
const event = switch (kind) {
.press => input.event.press,
.release => input.event.release,
};
const win_key_flags: WinKeyFlags = @bitCast(@as(u32, @intCast(0xffffffff & lparam)));
const winkey: WinKey = .{
.vk = @intCast(0xffff & wparam),
.extended = win_key_flags.extended,
};
if (winkey.skipToUnicode()) |codepoint| {
state.pid.send(.{
"RDR",
"I",
event,
@as(u21, codepoint),
@as(u21, codepoint),
"",
@as(u8, @bitCast(mods)),
}) catch |e| onexit(e);
return;
}
const max_char_count = 20;
var char_buf: [max_char_count + 1]u16 = undefined;
// release control key when getting the unicode character of this key
keyboard_state[@intFromEnum(win32.VK_CONTROL)] = 0;
const unicode_result = win32.ToUnicode(
winkey.vk,
win_key_flags.scan_code,
&keyboard_state,
@ptrCast(&char_buf),
max_char_count,
0,
);
if (unicode_result < 0) {
// < 0 means this is a dead key
// The ToUnicode function should remember this dead key
// and apply it to the next call
return;
}
if (unicode_result > max_char_count) {
for (char_buf[0..@intCast(unicode_result)], 0..) |codepoint, i| {
std.log.err("UNICODE[{}] 0x{x} {d}", .{ i, codepoint, unicode_result });
}
return;
}
if (unicode_result == 0) {
std.log.warn("unknown virtual key {} (0x{x})", .{ winkey, winkey.vk });
return;
}
for (char_buf[0..@intCast(unicode_result)]) |codepoint| {
const mod_bits = @as(u8, @bitCast(mods));
const is_modified = mod_bits & ~(input.mod.shift | input.mod.caps_lock) != 0; // ignore shift and caps
var utf8_buf: [6]u8 = undefined;
const utf8_len = if (event == input.event.press and !is_modified)
std.unicode.utf8Encode(codepoint, &utf8_buf) catch {
std.log.err("invalid codepoint {}", .{codepoint});
continue;
}
else
0;
state.pid.send(.{
"RDR",
"I",
event,
@as(u21, winkey.toKKPKeyCode()),
@as(u21, codepoint),
utf8_buf[0..utf8_len],
mod_bits,
}) catch |e| onexit(e);
}
}
// TODO: move to libvaxis
const WinKey = struct {
vk: u16,
extended: bool,
pub fn eql(self: WinKey, other: WinKey) bool {
return self.vk == other.vk and self.extended == other.extended;
}
pub fn format(
self: WinKey,
comptime fmt: []const u8,
options: std.fmt.FormatOptions,
writer: anytype,
) !void {
_ = fmt;
_ = options;
const e_suffix: []const u8 = if (self.extended) "e" else "";
try writer.print("{}{s}", .{ self.vk, e_suffix });
}
pub fn skipToUnicode(self: WinKey) ?u21 {
if (self.extended) return switch (self.vk) {
@intFromEnum(win32.VK_RETURN) => input.key.kp_enter,
@intFromEnum(win32.VK_CONTROL) => input.key.right_control,
@intFromEnum(win32.VK_MENU) => input.key.right_alt,
@intFromEnum(win32.VK_LWIN) => input.key.left_super,
@intFromEnum(win32.VK_RWIN) => input.key.right_super,
@intFromEnum(win32.VK_PRIOR) => input.key.page_up,
@intFromEnum(win32.VK_NEXT) => input.key.page_down,
@intFromEnum(win32.VK_END) => input.key.end,
@intFromEnum(win32.VK_HOME) => input.key.home,
@intFromEnum(win32.VK_LEFT) => input.key.left,
@intFromEnum(win32.VK_UP) => input.key.up,
@intFromEnum(win32.VK_RIGHT) => input.key.right,
@intFromEnum(win32.VK_DOWN) => input.key.down,
@intFromEnum(win32.VK_INSERT) => input.key.insert,
@intFromEnum(win32.VK_DELETE) => input.key.delete,
@intFromEnum(win32.VK_DIVIDE) => input.key.kp_divide,
else => null,
};
return switch (self.vk) {
@intFromEnum(win32.VK_BACK) => input.key.backspace,
@intFromEnum(win32.VK_TAB) => input.key.tab,
@intFromEnum(win32.VK_RETURN) => input.key.enter,
// note: this could be left or right shift
@intFromEnum(win32.VK_SHIFT) => input.key.left_shift,
@intFromEnum(win32.VK_CONTROL) => input.key.left_control,
@intFromEnum(win32.VK_MENU) => input.key.left_alt,
@intFromEnum(win32.VK_PAUSE) => input.key.pause,
@intFromEnum(win32.VK_CAPITAL) => input.key.caps_lock,
@intFromEnum(win32.VK_ESCAPE) => input.key.escape,
@intFromEnum(win32.VK_SPACE) => input.key.space,
@intFromEnum(win32.VK_PRIOR) => input.key.kp_page_up,
@intFromEnum(win32.VK_NEXT) => input.key.kp_page_down,
@intFromEnum(win32.VK_END) => input.key.kp_end,
@intFromEnum(win32.VK_HOME) => input.key.kp_home,
@intFromEnum(win32.VK_LEFT) => input.key.kp_left,
@intFromEnum(win32.VK_UP) => input.key.kp_up,
@intFromEnum(win32.VK_RIGHT) => input.key.kp_right,
@intFromEnum(win32.VK_DOWN) => input.key.kp_down,
@intFromEnum(win32.VK_SNAPSHOT) => input.key.print_screen,
@intFromEnum(win32.VK_INSERT) => input.key.kp_insert,
@intFromEnum(win32.VK_DELETE) => input.key.kp_delete,
@intFromEnum(win32.VK_LWIN) => input.key.left_super,
@intFromEnum(win32.VK_RWIN) => input.key.right_super,
@intFromEnum(win32.VK_NUMPAD0) => input.key.kp_0,
@intFromEnum(win32.VK_NUMPAD1) => input.key.kp_1,
@intFromEnum(win32.VK_NUMPAD2) => input.key.kp_2,
@intFromEnum(win32.VK_NUMPAD3) => input.key.kp_3,
@intFromEnum(win32.VK_NUMPAD4) => input.key.kp_4,
@intFromEnum(win32.VK_NUMPAD5) => input.key.kp_5,
@intFromEnum(win32.VK_NUMPAD6) => input.key.kp_6,
@intFromEnum(win32.VK_NUMPAD7) => input.key.kp_7,
@intFromEnum(win32.VK_NUMPAD8) => input.key.kp_8,
@intFromEnum(win32.VK_NUMPAD9) => input.key.kp_9,
@intFromEnum(win32.VK_MULTIPLY) => input.key.kp_multiply,
@intFromEnum(win32.VK_ADD) => input.key.kp_add,
@intFromEnum(win32.VK_SEPARATOR) => input.key.kp_separator,
@intFromEnum(win32.VK_SUBTRACT) => input.key.kp_subtract,
@intFromEnum(win32.VK_DECIMAL) => input.key.kp_decimal,
// odd, for some reason the divide key is considered extended?
//@intFromEnum(win32.VK_DIVIDE) => input.key.kp_divide,
@intFromEnum(win32.VK_F1) => input.key.f1,
@intFromEnum(win32.VK_F2) => input.key.f2,
@intFromEnum(win32.VK_F3) => input.key.f3,
@intFromEnum(win32.VK_F4) => input.key.f4,
@intFromEnum(win32.VK_F5) => input.key.f5,
@intFromEnum(win32.VK_F6) => input.key.f6,
@intFromEnum(win32.VK_F7) => input.key.f7,
@intFromEnum(win32.VK_F8) => input.key.f8,
@intFromEnum(win32.VK_F9) => input.key.f9,
@intFromEnum(win32.VK_F10) => input.key.f10,
@intFromEnum(win32.VK_F11) => input.key.f11,
@intFromEnum(win32.VK_F12) => input.key.f12,
@intFromEnum(win32.VK_F13) => input.key.f13,
@intFromEnum(win32.VK_F14) => input.key.f14,
@intFromEnum(win32.VK_F15) => input.key.f15,
@intFromEnum(win32.VK_F16) => input.key.f16,
@intFromEnum(win32.VK_F17) => input.key.f17,
@intFromEnum(win32.VK_F18) => input.key.f18,
@intFromEnum(win32.VK_F19) => input.key.f19,
@intFromEnum(win32.VK_F20) => input.key.f20,
@intFromEnum(win32.VK_F21) => input.key.f21,
@intFromEnum(win32.VK_F22) => input.key.f22,
@intFromEnum(win32.VK_F23) => input.key.f23,
@intFromEnum(win32.VK_F24) => input.key.f24,
@intFromEnum(win32.VK_NUMLOCK) => input.key.num_lock,
@intFromEnum(win32.VK_SCROLL) => input.key.scroll_lock,
@intFromEnum(win32.VK_LSHIFT) => input.key.left_shift,
@intFromEnum(win32.VK_RSHIFT) => input.key.right_shift,
@intFromEnum(win32.VK_LCONTROL) => input.key.left_control,
@intFromEnum(win32.VK_RCONTROL) => input.key.right_control,
@intFromEnum(win32.VK_LMENU) => input.key.left_alt,
@intFromEnum(win32.VK_RMENU) => input.key.right_alt,
@intFromEnum(win32.VK_VOLUME_MUTE) => input.key.mute_volume,
@intFromEnum(win32.VK_VOLUME_DOWN) => input.key.lower_volume,
@intFromEnum(win32.VK_VOLUME_UP) => input.key.raise_volume,
@intFromEnum(win32.VK_MEDIA_NEXT_TRACK) => input.key.media_track_next,
@intFromEnum(win32.VK_MEDIA_PREV_TRACK) => input.key.media_track_previous,
@intFromEnum(win32.VK_MEDIA_STOP) => input.key.media_stop,
@intFromEnum(win32.VK_MEDIA_PLAY_PAUSE) => input.key.media_play_pause,
else => null,
};
}
pub fn toKKPKeyCode(self: WinKey) u21 {
if (self.extended) return self.vk;
return switch (self.vk) {
'A'...'Z' => |char| char + ('a' - 'A'),
@intFromEnum(win32.VK_OEM_1) => ';',
@intFromEnum(win32.VK_OEM_PLUS) => '+',
@intFromEnum(win32.VK_OEM_COMMA) => ',',
@intFromEnum(win32.VK_OEM_MINUS) => '-',
@intFromEnum(win32.VK_OEM_PERIOD) => '.',
@intFromEnum(win32.VK_OEM_2) => '/',
@intFromEnum(win32.VK_OEM_3) => '`',
@intFromEnum(win32.VK_OEM_4) => '[',
@intFromEnum(win32.VK_OEM_5) => '\\',
@intFromEnum(win32.VK_OEM_6) => ']',
@intFromEnum(win32.VK_OEM_7) => '\'',
@intFromEnum(win32.VK_OEM_102) => '\\',
else => |char| char,
};
}
};
var global_msg_tail: ?*windowmsg.MessageNode = null;
fn WndProc(
hwnd: win32.HWND,
msg: u32,
wparam: win32.WPARAM,
lparam: win32.LPARAM,
) callconv(std.os.windows.WINAPI) win32.LRESULT {
const frame = tracy.initZone(@src(), .{ .name = "gui WndProc" });
defer frame.deinit();
var msg_node: windowmsg.MessageNode = undefined;
msg_node.init(&global_msg_tail, hwnd, msg, wparam, lparam);
defer msg_node.deinit();
switch (msg) {
// win32.WM_NCHITTEST,
// win32.WM_SETCURSOR,
// win32.WM_GETICON,
// win32.WM_MOUSEMOVE,
// win32.WM_NCMOUSEMOVE,
// => {},
else => if (false) std.log.info("{}", .{msg_node.fmtPath()}),
}
switch (msg) {
win32.WM_MOUSEMOVE => {
sendMouse(hwnd, .move, wparam, lparam);
return 0;
},
win32.WM_LBUTTONDOWN => {
sendMouse(hwnd, .left_down, wparam, lparam);
return 0;
},
win32.WM_LBUTTONUP => {
sendMouse(hwnd, .left_up, wparam, lparam);
return 0;
},
win32.WM_MBUTTONDOWN => {
sendMouse(hwnd, .middle_down, wparam, lparam);
return 0;
},
win32.WM_MBUTTONUP => {
sendMouse(hwnd, .middle_up, wparam, lparam);
return 0;
},
win32.WM_RBUTTONDOWN => {
sendMouse(hwnd, .right_down, wparam, lparam);
return 0;
},
win32.WM_RBUTTONUP => {
sendMouse(hwnd, .right_up, wparam, lparam);
return 0;
},
win32.WM_MOUSEWHEEL => {
sendMouseWheel(hwnd, wparam, lparam);
return 0;
},
win32.WM_KEYDOWN, win32.WM_SYSKEYDOWN => {
sendKey(hwnd, .press, wparam, lparam);
return 0;
},
win32.WM_KEYUP, win32.WM_SYSKEYUP => {
sendKey(hwnd, .release, wparam, lparam);
return 0;
},
win32.WM_PAINT => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_PAINT" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
const dpi = win32.dpiFromHwnd(hwnd);
const font = getFont(dpi, getFontSize(), getFontFace());
const client_size = getClientSize(u32, hwnd);
var ps: win32.PAINTSTRUCT = undefined;
_ = win32.BeginPaint(hwnd, &ps) orelse return win32.panicWin32("BeginPaint", win32.GetLastError());
defer if (0 == win32.EndPaint(hwnd, &ps)) win32.panicWin32("EndPaint", win32.GetLastError());
global.render_cells.resize(
global.render_cells_arena.allocator(),
global.screen.buf.len,
) catch |e| oom(e);
for (global.screen.buf, global.render_cells.items) |*screen_cell, *render_cell| {
const codepoint = if (std.unicode.utf8ValidateSlice(screen_cell.char.grapheme))
std.unicode.wtf8Decode(screen_cell.char.grapheme) catch std.unicode.replacement_character
else
std.unicode.replacement_character;
render_cell.* = .{
.glyph_index = state.render_state.generateGlyph(
font,
codepoint,
),
.background = renderColorFromVaxis(screen_cell.style.bg),
.foreground = renderColorFromVaxis(screen_cell.style.fg),
};
}
render.paint(
&state.render_state,
client_size,
font,
global.screen.height,
global.screen.width,
0,
global.render_cells.items,
);
return 0;
},
win32.WM_GETDPISCALEDSIZE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_GETDPISCALEDSIZE" });
defer frame_.deinit();
const inout_size: *win32.SIZE = @ptrFromInt(@as(usize, @bitCast(lparam)));
const new_dpi: u32 = @intCast(0xffffffff & wparam);
// we don't want to update the font with the new dpi until after
// the dpi change is effective, so, we get the cell size from the current font/dpi
// and re-scale it based on the new dpi ourselves
const current_dpi = win32.dpiFromHwnd(hwnd);
const font = getFont(current_dpi, getFontSize(), getFontFace());
const current_cell_size_i32 = font.getCellSize(i32);
const current_cell_size: XY(f32) = .{
.x = @floatFromInt(current_cell_size_i32.x),
.y = @floatFromInt(current_cell_size_i32.y),
};
const scale: f32 = @as(f32, @floatFromInt(new_dpi)) / @as(f32, @floatFromInt(current_dpi));
const rescaled_cell_size: XY(i32) = .{
.x = @intFromFloat(@round(current_cell_size.x * scale)),
.y = @intFromFloat(@round(current_cell_size.y * scale)),
};
const new_rect = calcWindowRect(
new_dpi,
.{
.left = 0,
.top = 0,
.right = inout_size.cx,
.bottom = inout_size.cy,
},
win32.WMSZ_BOTTOMRIGHT,
rescaled_cell_size,
);
inout_size.* = .{
.cx = new_rect.right,
.cy = new_rect.bottom,
};
return 1;
},
win32.WM_DPICHANGED => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_DPICHANGED" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
const dpi = win32.dpiFromHwnd(hwnd);
if (dpi != win32.hiword(wparam)) @panic("unexpected hiword dpi");
if (dpi != win32.loword(wparam)) @panic("unexpected loword dpi");
const rect: *win32.RECT = @ptrFromInt(@as(usize, @bitCast(lparam)));
setWindowPosRect(hwnd, rect.*);
state.bounds = null;
return 0;
},
win32.WM_WINDOWPOSCHANGED => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_WINDOWPOSCHANGED" });
defer frame_.deinit();
sendResize(hwnd);
return 0;
},
win32.WM_SIZING => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_SIZING" });
defer frame_.deinit();
const rect: *win32.RECT = @ptrFromInt(@as(usize, @bitCast(lparam)));
const dpi = win32.dpiFromHwnd(hwnd);
const font = getFont(dpi, getFontSize(), getFontFace());
const cell_size = font.getCellSize(i32);
const new_rect = calcWindowRect(dpi, rect.*, wparam, cell_size);
const state = stateFromHwnd(hwnd);
state.bounds = .{
.token = new_rect,
.rect = rect.*,
};
rect.* = new_rect;
return 0;
},
win32.WM_DISPLAYCHANGE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_DISPLAYCHANGE" });
defer frame_.deinit();
win32.invalidateHwnd(hwnd);
return 0;
},
win32.WM_CLOSE => {
const state = stateFromHwnd(hwnd);
state.pid.send(.{ "cmd", "quit" }) catch |e| onexit(e);
return 0;
},
WM_APP_EXIT => {
win32.PostQuitMessage(0);
return WM_APP_EXIT_RESULT;
},
WM_APP_SET_BACKGROUND => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_SET_BACKGROUND" });
defer frame_.deinit();
const rgb = RGB.from_u24(@intCast(0xffffff & wparam));
render.setBackground(
&stateFromHwnd(hwnd).render_state,
render.Color.initRgb(rgb.r, rgb.g, rgb.b),
);
win32.invalidateHwnd(hwnd);
return WM_APP_SET_BACKGROUND_RESULT;
},
WM_APP_ADJUST_FONTSIZE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_ADJUST_FONTSIZE" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
const amount: f32 = @bitCast(@as(u32, @intCast(0xFFFFFFFFF & wparam)));
global.fontsize = @max(getFontSize() + amount, 1.0);
updateWindowSize(hwnd, win32.WMSZ_BOTTOMRIGHT, &state.bounds);
win32.invalidateHwnd(hwnd);
return WM_APP_ADJUST_FONTSIZE_RESULT;
},
WM_APP_SET_FONTSIZE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_SET_FONTSIZE" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
const fontsize: f32 = @bitCast(@as(u32, @intCast(0xFFFFFFFFF & wparam)));
global.fontsize = @max(fontsize, 1.0);
updateWindowSize(hwnd, win32.WMSZ_BOTTOMRIGHT, &state.bounds);
win32.invalidateHwnd(hwnd);
return WM_APP_SET_FONTSIZE_RESULT;
},
WM_APP_RESET_FONTSIZE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_RESET_FONTSIZE" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
global.fontsize = null;
updateWindowSize(hwnd, win32.WMSZ_BOTTOMRIGHT, &state.bounds);
win32.invalidateHwnd(hwnd);
return WM_APP_SET_FONTSIZE_RESULT;
},
WM_APP_SET_FONTFACE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_SET_FONTFACE" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
setFontFace(@ptrFromInt(wparam));
updateWindowSize(hwnd, win32.WMSZ_BOTTOMRIGHT, &state.bounds);
win32.invalidateHwnd(hwnd);
return WM_APP_SET_FONTFACE_RESULT;
},
WM_APP_RESET_FONTFACE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_RESET_FONTFACE" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
global.fontface = null;
updateWindowSize(hwnd, win32.WMSZ_BOTTOMRIGHT, &state.bounds);
win32.invalidateHwnd(hwnd);
return WM_APP_SET_FONTFACE_RESULT;
},
WM_APP_GET_FONTFACES => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_GET_FONTFACES" });
defer frame_.deinit();
const state = stateFromHwnd(hwnd);
getFontFaces(state);
return WM_APP_GET_FONTFACES_RESULT;
},
WM_APP_UPDATE_SCREEN => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_APP_UPDATE_SCREEN" });
defer frame_.deinit();
const screen: *const vaxis.Screen = @ptrFromInt(wparam);
_ = global.screen_arena.reset(.retain_capacity);
const buf = global.screen_arena.allocator().alloc(vaxis.Cell, screen.buf.len) catch |e| oom(e);
@memcpy(buf, screen.buf);
for (buf) |*cell| {
cell.char.grapheme = global.screen_arena.allocator().dupe(
u8,
cell.char.grapheme,
) catch |e| oom(e);
}
global.screen = .{
.width = screen.width,
.height = screen.height,
.width_pix = screen.width_pix,
.height_pix = screen.height_pix,
.buf = buf,
.cursor_row = screen.cursor_row,
.cursor_col = screen.cursor_col,
.cursor_vis = screen.cursor_vis,
.unicode = undefined,
.width_method = undefined,
.mouse_shape = screen.mouse_shape,
.cursor_shape = undefined,
};
win32.invalidateHwnd(hwnd);
return WM_APP_UPDATE_SCREEN_RESULT;
},
win32.WM_CREATE => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui WM_CREATE" });
defer frame_.deinit();
std.debug.assert(global.state == null);
const create_struct: *win32.CREATESTRUCTW = @ptrFromInt(@as(usize, @bitCast(lparam)));
const create_args: *CreateWindowArgs = @alignCast(@ptrCast(create_struct.lpCreateParams));
global.state = .{
.hwnd = hwnd,
.pid = create_args.pid,
.render_state = render.WindowState.init(hwnd),
};
std.debug.assert(&(global.state.?) == stateFromHwnd(hwnd));
sendResize(hwnd);
return 0;
},
win32.WM_DESTROY => {
// the window should never be destroyed so as to not to invalidate
// hwnd reference
@panic("gui window erroneously destroyed");
},
else => {
const frame_ = tracy.initZone(@src(), .{ .name = "gui DefWindowProcW" });
defer frame_.deinit();
return win32.DefWindowProcW(hwnd, msg, wparam, lparam);
},
}
}
fn sendResize(
hwnd: win32.HWND,
) void {
const frame = tracy.initZone(@src(), .{ .name = "gui sendResize" });
defer frame.deinit();
const dpi = win32.dpiFromHwnd(hwnd);
const state = stateFromHwnd(hwnd);
const font = getFont(dpi, getFontSize(), getFontFace());
const cell_size = font.getCellSize(u16);
const client_size = getClientSize(u16, hwnd);
const client_cell_count: XY(u16) = .{
.x = @intCast(@divTrunc(client_size.x, cell_size.x)),
.y = @intCast(@divTrunc(client_size.y, cell_size.y)),
};
std.log.debug(
"Resize Px={}x{} Cells={}x{}",
.{ client_size.x, client_size.y, client_cell_count.x, client_cell_count.y },
);
state.pid.send(.{
"RDR",
"Resize",
client_cell_count.x,
client_cell_count.y,
client_size.x,
client_size.y,
}) catch @panic("pid send failed");
}
fn renderColorFromVaxis(color: vaxis.Color) render.Color {
return switch (color) {
.default => render.Color.initRgb(0, 0, 0),
.index => |idx| return @bitCast(@as(u32, xterm.colors[idx]) << 8 | 0xff),
.rgb => |rgb| render.Color.initRgb(rgb[0], rgb[1], rgb[2]),
};
}
fn deleteObject(obj: ?win32.HGDIOBJ) void {
if (0 == win32.DeleteObject(obj)) win32.panicWin32("DeleteObject", win32.GetLastError());
}
fn getClientSize(comptime T: type, hwnd: win32.HWND) XY(T) {
var rect: win32.RECT = undefined;
if (0 == win32.GetClientRect(hwnd, &rect))
win32.panicWin32("GetClientRect", win32.GetLastError());
std.debug.assert(rect.left == 0);
std.debug.assert(rect.top == 0);
return .{ .x = @intCast(rect.right), .y = @intCast(rect.bottom) };
}
fn calcWindowRect(
dpi: u32,
bounding_rect: win32.RECT,
maybe_edge: ?win32.WPARAM,
cell_size: XY(i32),
) win32.RECT {
const frame = tracy.initZone(@src(), .{ .name = "gui calcWindowRect" });
defer frame.deinit();
const client_inset = getClientInset(dpi);
const bounding_client_size: XY(i32) = .{
.x = (bounding_rect.right - bounding_rect.left) - client_inset.x,
.y = (bounding_rect.bottom - bounding_rect.top) - client_inset.y,
};
const trim: XY(i32) = .{
.x = @mod(bounding_client_size.x, cell_size.x),
.y = @mod(bounding_client_size.y, cell_size.y),
};
const Adjustment = enum { low, high, both };
const adjustments: XY(Adjustment) = if (maybe_edge) |edge| switch (edge) {
win32.WMSZ_LEFT => .{ .x = .low, .y = .both },
win32.WMSZ_RIGHT => .{ .x = .high, .y = .both },
win32.WMSZ_TOP => .{ .x = .both, .y = .low },
win32.WMSZ_TOPLEFT => .{ .x = .low, .y = .low },
win32.WMSZ_TOPRIGHT => .{ .x = .high, .y = .low },
win32.WMSZ_BOTTOM => .{ .x = .both, .y = .high },
win32.WMSZ_BOTTOMLEFT => .{ .x = .low, .y = .high },
win32.WMSZ_BOTTOMRIGHT => .{ .x = .high, .y = .high },
else => .{ .x = .both, .y = .both },
} else .{ .x = .both, .y = .both };
return .{
.left = bounding_rect.left + switch (adjustments.x) {
.low => trim.x,
.high => 0,
.both => @divTrunc(trim.x, 2),
},
.top = bounding_rect.top + switch (adjustments.y) {
.low => trim.y,
.high => 0,
.both => @divTrunc(trim.y, 2),
},
.right = bounding_rect.right - switch (adjustments.x) {
.low => 0,
.high => trim.x,
.both => @divTrunc(trim.x + 1, 2),
},
.bottom = bounding_rect.bottom - switch (adjustments.y) {
.low => 0,
.high => trim.y,
.both => @divTrunc(trim.y + 1, 2),
},
};
}
fn getClientInset(dpi: u32) XY(i32) {
var rect: win32.RECT = .{
.left = 0,
.top = 0,
.right = 0,
.bottom = 0,
};
if (0 == win32.AdjustWindowRectExForDpi(
&rect,
window_style,
0,
window_style_ex,
dpi,
)) win32.panicWin32(
"AdjustWindowRect",
win32.GetLastError(),
);
return .{
.x = rect.right - rect.left,
.y = rect.bottom - rect.top,
};
}
fn rectIntFromSize(args: struct { left: i32, top: i32, width: i32, height: i32 }) win32.RECT {
return .{
.left = args.left,
.top = args.top,
.right = args.left + args.width,
.bottom = args.top + args.height,
};
}
fn setWindowPosRect(hwnd: win32.HWND, rect: win32.RECT) void {
if (0 == win32.SetWindowPos(
hwnd,
null, // ignored via NOZORDER
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
.{ .NOZORDER = 1 },
)) win32.panicWin32("SetWindowPos", win32.GetLastError());
}