flow/src/tui/Button.zig
CJ van den Berg 932c79fb13
fix: crash in home screen
Button click handlers may delete the button, so we should not touch self after
calling them.
2025-10-30 21:30:13 +01:00

189 lines
7.8 KiB
Zig

const std = @import("std");
const tp = @import("thespian");
const EventHandler = @import("EventHandler");
const Plane = @import("renderer").Plane;
const input = @import("input");
const Widget = @import("Widget.zig");
const tui = @import("tui.zig");
pub fn Options(context: type) type {
return struct {
label: []const u8 = "button",
pos: Widget.Box = .{ .y = 0, .x = 0, .w = 8, .h = 1 },
ctx: Context,
on_click: ClickHandler = do_nothing,
on_click2: ClickHandler = do_nothing,
on_click3: ClickHandler = do_nothing,
on_click4: ClickHandler = do_nothing,
on_click5: ClickHandler = do_nothing,
on_render: *const fn (ctx: *context, button: *ButtonType, theme: *const Widget.Theme) bool = on_render_default,
on_layout: *const fn (ctx: *context, button: *ButtonType) Widget.Layout = on_layout_default,
on_receive: *const fn (ctx: *context, button: *ButtonType, from: tp.pid_ref, m: tp.message) error{Exit}!bool = on_receive_default,
on_event: ?EventHandler = null,
pub const ButtonType = State(Context);
pub const Context = context;
pub const ClickHandler = *const fn (ctx: *context, button: *ButtonType, pos: Widget.Pos) void;
pub fn do_nothing(_: *context, _: *ButtonType, _: Widget.Pos) void {}
pub fn on_render_default(_: *context, self: *ButtonType, theme: *const Widget.Theme) bool {
self.plane.set_base_style(if (self.active) theme.scrollbar_active else if (self.hover) theme.scrollbar_hover else theme.scrollbar);
self.plane.erase();
self.plane.home();
_ = self.plane.print(" {s} ", .{self.opts.label}) catch {};
return false;
}
pub fn on_layout_default(_: *context, self: *ButtonType) Widget.Layout {
return .{ .static = self.opts.label.len + 2 };
}
pub fn on_receive_default(_: *context, _: *ButtonType, _: tp.pid_ref, _: tp.message) error{Exit}!bool {
return false;
}
};
}
pub fn create(ctx_type: type, allocator: std.mem.Allocator, parent: Plane, opts: Options(ctx_type)) error{OutOfMemory}!*Options(ctx_type).ButtonType {
const Self = Options(ctx_type).ButtonType;
const self = try allocator.create(Self);
errdefer allocator.destroy(self);
var n = try Plane.init(&opts.pos.opts(@typeName(Self)), parent);
errdefer n.deinit();
self.* = .{
.allocator = allocator,
.parent = parent,
.plane = n,
.opts = opts,
};
self.opts.label = try self.allocator.dupe(u8, opts.label);
errdefer allocator.free(self.opts.label);
try self.init();
return self;
}
pub fn create_widget(ctx_type: type, allocator: std.mem.Allocator, parent: Plane, opts: Options(ctx_type)) error{OutOfMemory}!Widget {
return Widget.to(try create(ctx_type, allocator, parent, opts));
}
fn State(ctx_type: type) type {
return struct {
allocator: std.mem.Allocator,
parent: Plane,
plane: Plane,
active: bool = false,
hover: bool = false,
drag_anchor: ?Widget.Pos = null,
drag_pos: ?Widget.Pos = null,
opts: Options(ctx_type),
const Self = @This();
pub const Context = ctx_type;
const child: type = switch (@typeInfo(Context)) {
.pointer => |p| p.child,
.@"struct" => Context,
else => struct {},
};
pub fn init(self: *Self) error{OutOfMemory}!void {
if (@hasDecl(child, "ctx_init")) return self.opts.ctx.ctx_init();
}
pub fn deinit(self: *Self, allocator: std.mem.Allocator) void {
if (@hasDecl(child, "ctx_deinit")) self.opts.ctx.ctx_deinit();
self.allocator.free(self.opts.label);
self.plane.deinit();
allocator.destroy(self);
}
pub fn update_label(self: *Self, label: []const u8) error{OutOfMemory}!void {
self.allocator.free(self.opts.label);
self.opts.label = try self.allocator.dupe(u8, label);
}
pub fn layout(self: *Self) Widget.Layout {
return self.opts.on_layout(&self.opts.ctx, self);
}
pub fn render(self: *Self, theme: *const Widget.Theme) bool {
return self.opts.on_render(&self.opts.ctx, self, theme);
}
pub fn receive(self: *Self, from: tp.pid_ref, m: tp.message) error{Exit}!bool {
var btn: input.MouseType = 0;
var x: c_int = undefined;
var y: c_int = undefined;
if (try m.match(.{ "B", input.event.press, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
const btn_enum: input.Mouse = @enumFromInt(btn);
switch (btn_enum) {
input.mouse.BUTTON1 => {
self.active = true;
self.drag_anchor = self.to_rel_cursor(x, y);
tui.need_render();
},
input.mouse.BUTTON4, input.mouse.BUTTON5 => {
self.call_click_handler(btn_enum, self.to_rel_cursor(x, y));
return true;
},
else => {},
}
return true;
} else if (try m.match(.{ "B", input.event.release, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
self.drag_anchor = null;
self.drag_pos = null;
self.call_click_handler(@enumFromInt(btn), self.to_rel_cursor(x, y));
tui.need_render();
return true;
} else if (try m.match(.{ "D", input.event.press, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
self.drag_pos = .{ .x = x, .y = y };
if (self.opts.on_event) |h| {
self.active = false;
h.send(from, m) catch {};
}
return true;
} else if (try m.match(.{ "D", input.event.release, tp.extract(&btn), tp.any, tp.extract(&x), tp.extract(&y), tp.any, tp.any })) {
if (self.opts.on_event) |h| {
self.active = false;
h.send(from, m) catch {};
}
self.drag_anchor = null;
self.drag_pos = null;
self.call_click_handler(@enumFromInt(btn), self.to_rel_cursor(x, y));
tui.need_render();
return true;
} else if (try m.match(.{ "H", tp.extract(&self.hover) })) {
tui.rdr().request_mouse_cursor_pointer(self.hover);
tui.need_render();
return true;
}
self.drag_anchor = null;
self.drag_pos = null;
return self.opts.on_receive(&self.opts.ctx, self, from, m);
}
fn to_rel_cursor(self: *const Self, abs_x: c_int, abs_y: c_int) Widget.Pos {
const rel_y, const rel_x = self.plane.abs_yx_to_rel(abs_y, abs_x);
return .{ .y = @intCast(rel_y), .x = @intCast(rel_x) };
}
fn call_click_handler(self: *Self, btn: input.Mouse, pos: Widget.Pos) void {
if (btn == input.mouse.BUTTON1) {
if (!self.active) return;
self.active = false;
}
if (!self.hover) return;
switch (btn) {
input.mouse.BUTTON1 => self.opts.on_click(&self.opts.ctx, self, pos),
input.mouse.BUTTON2 => self.opts.on_click2(&self.opts.ctx, self, pos),
input.mouse.BUTTON3 => self.opts.on_click3(&self.opts.ctx, self, pos),
input.mouse.BUTTON4 => self.opts.on_click4(&self.opts.ctx, self, pos),
input.mouse.BUTTON5 => self.opts.on_click5(&self.opts.ctx, self, pos),
else => {},
}
}
};
}