flow/src/renderer/vaxis/input.zig
CJ van den Berg ce9c5ea23d fix(vaxis): correct key range in synthesized_p
This was causing left and right arrow keys to input garbage into
mini mode editors.
2024-06-20 22:20:07 +02:00

266 lines
9.7 KiB
Zig

const Key = @import("vaxis").Key;
const Mouse = @import("vaxis").Mouse;
pub const key = struct {
pub const ENTER: key_type = Key.enter;
pub const TAB: key_type = Key.tab;
pub const ESC: key_type = Key.escape;
pub const SPACE: key_type = Key.space;
pub const BACKSPACE: key_type = Key.backspace;
pub const INS: key_type = Key.insert;
pub const DEL: key_type = Key.delete;
pub const LEFT: key_type = Key.left;
pub const RIGHT: key_type = Key.right;
pub const UP: key_type = Key.up;
pub const DOWN: key_type = Key.down;
pub const PGDOWN: key_type = Key.page_down;
pub const PGUP: key_type = Key.page_up;
pub const HOME: key_type = Key.home;
pub const END: key_type = Key.end;
pub const CAPS_LOCK: key_type = Key.caps_lock;
pub const SCROLL_LOCK: key_type = Key.scroll_lock;
pub const NUM_LOCK: key_type = Key.num_lock;
pub const PRINT_SCREEN: key_type = Key.print_screen;
pub const PAUSE: key_type = Key.pause;
pub const MENU: key_type = Key.menu;
pub const F01: key_type = Key.f1;
pub const F02: key_type = Key.f2;
pub const F03: key_type = Key.f3;
pub const F04: key_type = Key.f4;
pub const F05: key_type = Key.f5;
pub const F06: key_type = Key.f6;
pub const F07: key_type = Key.f7;
pub const F08: key_type = Key.f8;
pub const F09: key_type = Key.f9;
pub const F10: key_type = Key.f10;
pub const F11: key_type = Key.f11;
pub const F12: key_type = Key.f12;
pub const F13: key_type = Key.f13;
pub const F14: key_type = Key.f14;
pub const F15: key_type = Key.f15;
pub const F16: key_type = Key.f16;
pub const F17: key_type = Key.f17;
pub const F18: key_type = Key.f18;
pub const F19: key_type = Key.f19;
pub const F20: key_type = Key.f20;
pub const F21: key_type = Key.f21;
pub const F22: key_type = Key.f22;
pub const F23: key_type = Key.f23;
pub const F24: key_type = Key.f24;
pub const F25: key_type = Key.f25;
pub const F26: key_type = Key.f26;
pub const F27: key_type = Key.f27;
pub const F28: key_type = Key.f28;
pub const F29: key_type = Key.f29;
pub const F30: key_type = Key.f30;
pub const F31: key_type = Key.f31;
pub const F32: key_type = Key.f32;
pub const F33: key_type = Key.f33;
pub const F34: key_type = Key.f34;
pub const F35: key_type = Key.f35;
pub const F58: key_type = Key.iso_level_5_shift + 1; // FIXME bogus
pub const MEDIA_PLAY: key_type = Key.media_play;
pub const MEDIA_PAUSE: key_type = Key.media_pause;
pub const MEDIA_PPAUSE: key_type = Key.media_play_pause;
pub const MEDIA_REV: key_type = Key.media_reverse;
pub const MEDIA_STOP: key_type = Key.media_stop;
pub const MEDIA_FF: key_type = Key.media_fast_forward;
pub const MEDIA_REWIND: key_type = Key.media_rewind;
pub const MEDIA_NEXT: key_type = Key.media_track_next;
pub const MEDIA_PREV: key_type = Key.media_track_previous;
pub const MEDIA_RECORD: key_type = Key.media_record;
pub const MEDIA_LVOL: key_type = Key.lower_volume;
pub const MEDIA_RVOL: key_type = Key.raise_volume;
pub const MEDIA_MUTE: key_type = Key.mute_volume;
pub const LSHIFT: key_type = Key.left_shift;
pub const LCTRL: key_type = Key.left_control;
pub const LALT: key_type = Key.left_alt;
pub const LSUPER: key_type = Key.left_super;
pub const LHYPER: key_type = Key.left_hyper;
pub const LMETA: key_type = Key.left_meta;
pub const RSHIFT: key_type = Key.right_shift;
pub const RCTRL: key_type = Key.right_control;
pub const RALT: key_type = Key.right_alt;
pub const RSUPER: key_type = Key.right_super;
pub const RHYPER: key_type = Key.right_hyper;
pub const RMETA: key_type = Key.right_meta;
pub const L3SHIFT: key_type = Key.iso_level_3_shift;
pub const L5SHIFT: key_type = Key.iso_level_5_shift;
pub const MOTION: key_type = @intCast(@intFromEnum(Mouse.Button.none));
pub const BUTTON1: key_type = @intCast(@intFromEnum(Mouse.Button.left));
pub const BUTTON2: key_type = @intCast(@intFromEnum(Mouse.Button.middle));
pub const BUTTON3: key_type = @intCast(@intFromEnum(Mouse.Button.right));
pub const BUTTON4: key_type = @intCast(@intFromEnum(Mouse.Button.wheel_up));
pub const BUTTON5: key_type = @intCast(@intFromEnum(Mouse.Button.wheel_down));
// pub const BUTTON6: key_type = @intCast(@intFromEnum(Mouse.Button.button_6));
// pub const BUTTON7: key_type = @intCast(@intFromEnum(Mouse.Button.button_7));
pub const BUTTON8: key_type = @intCast(@intFromEnum(Mouse.Button.button_8));
pub const BUTTON9: key_type = @intCast(@intFromEnum(Mouse.Button.button_9));
pub const BUTTON10: key_type = @intCast(@intFromEnum(Mouse.Button.button_10));
pub const BUTTON11: key_type = @intCast(@intFromEnum(Mouse.Button.button_11));
// pub const SIGNAL: key_type = Key.SIGNAL;
// pub const EOF: key_type = Key.EOF;
// pub const SCROLL_UP: key_type = Key.SCROLL_UP;
// pub const SCROLL_DOWN: key_type = Key.SCROLL_DOWN;
/// Is this uint32_t a synthesized event?
pub fn synthesized_p(w: u32) bool {
return switch (w) {
Key.insert...Key.iso_level_5_shift => true,
Key.enter => true,
Key.tab => true,
Key.escape => true,
Key.backspace => true,
else => false,
};
}
};
pub const key_type = u21;
pub const modifier = struct {
pub const SHIFT: modifier_type = 1;
pub const ALT: modifier_type = 2;
pub const CTRL: modifier_type = 4;
pub const SUPER: modifier_type = 8;
pub const HYPER: modifier_type = 16;
pub const META: modifier_type = 32;
pub const CAPSLOCK: modifier_type = 64;
pub const NUMLOCK: modifier_type = 128;
};
pub const modifier_type = u32;
pub const event_type = struct {
pub const PRESS: usize = 1;
pub const REPEAT: usize = 2;
pub const RELEASE: usize = 3;
};
pub const utils = struct {
pub fn isSuper(modifiers: u32) bool {
return modifiers & modifier.SUPER != 0;
}
pub fn isCtrl(modifiers: u32) bool {
return modifiers & modifier.CTRL != 0;
}
pub fn isShift(modifiers: u32) bool {
return modifiers & modifier.SHIFT != 0;
}
pub fn isAlt(modifiers: u32) bool {
return modifiers & modifier.ALT != 0;
}
pub fn key_id_string(k: u32) []const u8 {
return switch (k) {
key.ENTER => "enter",
key.TAB => "tab",
key.ESC => "esc",
key.SPACE => "space",
key.BACKSPACE => "backspace",
key.INS => "ins",
key.DEL => "del",
key.LEFT => "left",
key.RIGHT => "right",
key.UP => "up",
key.DOWN => "down",
key.PGDOWN => "pgdown",
key.PGUP => "pgup",
key.HOME => "home",
key.END => "end",
key.CAPS_LOCK => "caps_lock",
key.SCROLL_LOCK => "scroll_lock",
key.NUM_LOCK => "num_lock",
key.PRINT_SCREEN => "print_screen",
key.PAUSE => "pause",
key.MENU => "menu",
key.F01 => "f01",
key.F02 => "f02",
key.F03 => "f03",
key.F04 => "f04",
key.F05 => "f05",
key.F06 => "f06",
key.F07 => "f07",
key.F08 => "f08",
key.F09 => "f09",
key.F10 => "f10",
key.F11 => "f11",
key.F12 => "f12",
key.F13 => "f13",
key.F14 => "f14",
key.F15 => "f15",
key.F16 => "f16",
key.F17 => "f17",
key.F18 => "f18",
key.F19 => "f19",
key.F20 => "f20",
key.F21 => "f21",
key.F22 => "f22",
key.F23 => "f23",
key.F24 => "f24",
key.F25 => "f25",
key.F26 => "f26",
key.F27 => "f27",
key.F28 => "f28",
key.F29 => "f29",
key.F30 => "f30",
key.F31 => "f31",
key.F32 => "f32",
key.F33 => "f33",
key.F34 => "f34",
key.F35 => "f35",
key.MEDIA_PLAY => "media_play",
key.MEDIA_PAUSE => "media_pause",
key.MEDIA_PPAUSE => "media_ppause",
key.MEDIA_REV => "media_rev",
key.MEDIA_STOP => "media_stop",
key.MEDIA_FF => "media_ff",
key.MEDIA_REWIND => "media_rewind",
key.MEDIA_NEXT => "media_next",
key.MEDIA_PREV => "media_prev",
key.MEDIA_RECORD => "media_record",
key.MEDIA_LVOL => "media_lvol",
key.MEDIA_RVOL => "media_rvol",
key.MEDIA_MUTE => "media_mute",
key.LSHIFT => "lshift",
key.LCTRL => "lctrl",
key.LALT => "lalt",
key.LSUPER => "lsuper",
key.LHYPER => "lhyper",
key.LMETA => "lmeta",
key.RSHIFT => "rshift",
key.RCTRL => "rctrl",
key.RALT => "ralt",
key.RSUPER => "rsuper",
key.RHYPER => "rhyper",
key.RMETA => "rmeta",
key.L3SHIFT => "l3shift",
key.L5SHIFT => "l5shift",
else => "",
};
}
pub fn button_id_string(k: u32) []const u8 {
return switch (k) {
key.MOTION => "motion",
key.BUTTON1 => "button1",
key.BUTTON2 => "button2",
key.BUTTON3 => "button3",
key.BUTTON4 => "button4",
key.BUTTON5 => "button5",
// key.BUTTON6 => "button6",
// key.BUTTON7 => "button7",
key.BUTTON8 => "button8",
key.BUTTON9 => "button9",
key.BUTTON10 => "button10",
key.BUTTON11 => "button11",
else => "",
};
}
};