flow/src/win32/DwriteRenderer.zig
Jonathan Marler 3e953981fe win32 gui: add Fonts type to get list of available fonts
Adds a Fonts type the render interface.  Here's an example of how
you could use this in `gui.zig`:

```zig
    const fonts = render.Fonts.init();
    defer fonts.deinit();
    const count = fonts.count();
    std.log.info("{} fonts", .{count});
    for (0..count) |font_index| {
        const name = fonts.getName(font_index);
        std.log.info("font {} '{}'", .{ font_index, std.unicode.fmtUtf16Le(name.slice()) });
    }
```
2025-01-17 16:19:19 +01:00

117 lines
3.4 KiB
Zig

const DwriteRenderer = @This();
const std = @import("std");
const win32 = @import("win32").everything;
const win32ext = @import("win32ext.zig");
const dwrite = @import("dwrite.zig");
const XY = @import("xy.zig").XY;
pub const Font = dwrite.Font;
pub const Fonts = dwrite.Fonts;
pub const needs_direct2d = true;
render_target: *win32.ID2D1RenderTarget,
white_brush: *win32.ID2D1SolidColorBrush,
pub fn init(
d2d_factory: *win32.ID2D1Factory,
texture: *win32.ID3D11Texture2D,
) DwriteRenderer {
const dxgi_surface = win32ext.queryInterface(texture, win32.IDXGISurface);
defer _ = dxgi_surface.IUnknown.Release();
var render_target: *win32.ID2D1RenderTarget = undefined;
{
const props = win32.D2D1_RENDER_TARGET_PROPERTIES{
.type = .DEFAULT,
.pixelFormat = .{
.format = .A8_UNORM,
.alphaMode = .PREMULTIPLIED,
},
.dpiX = 0,
.dpiY = 0,
.usage = .{},
.minLevel = .DEFAULT,
};
const hr = d2d_factory.CreateDxgiSurfaceRenderTarget(
dxgi_surface,
&props,
&render_target,
);
if (hr < 0) fatalHr("CreateDxgiSurfaceRenderTarget", hr);
}
errdefer _ = render_target.IUnknown.Release();
{
const dc = win32ext.queryInterface(render_target, win32.ID2D1DeviceContext);
defer _ = dc.IUnknown.Release();
dc.SetUnitMode(win32.D2D1_UNIT_MODE_PIXELS);
}
var white_brush: *win32.ID2D1SolidColorBrush = undefined;
{
const hr = render_target.CreateSolidColorBrush(
&.{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 },
null,
&white_brush,
);
if (hr < 0) fatalHr("CreateSolidColorBrush", hr);
}
errdefer _ = white_brush.IUnknown.Release();
return .{
.render_target = render_target,
.white_brush = white_brush,
};
}
pub fn deinit(self: *DwriteRenderer) void {
_ = self.white_brush.IUnknown.Release();
_ = self.render_target.IUnknown.Release();
self.* = undefined;
}
pub fn render(
self: *const DwriteRenderer,
font: Font,
utf8: []const u8,
) void {
var utf16_buf: [10]u16 = undefined;
const utf16_len = std.unicode.utf8ToUtf16Le(&utf16_buf, utf8) catch unreachable;
const utf16 = utf16_buf[0..utf16_len];
std.debug.assert(utf16.len <= 2);
{
const rect: win32.D2D_RECT_F = .{
.left = 0,
.top = 0,
.right = @floatFromInt(font.cell_size.x),
.bottom = @floatFromInt(font.cell_size.y),
};
self.render_target.BeginDraw();
{
const color: win32.D2D_COLOR_F = .{ .r = 0, .g = 0, .b = 0, .a = 0 };
self.render_target.Clear(&color);
}
self.render_target.DrawText(
@ptrCast(utf16.ptr),
@intCast(utf16.len),
font.text_format,
&rect,
&self.white_brush.ID2D1Brush,
.{},
.NATURAL,
);
var tag1: u64 = undefined;
var tag2: u64 = undefined;
const hr = self.render_target.EndDraw(&tag1, &tag2);
if (hr < 0) std.debug.panic(
"D2D DrawText failed, hresult=0x{x}, tag1={}, tag2={}",
.{ @as(u32, @bitCast(hr)), tag1, tag2 },
);
}
}
fn fatalHr(what: []const u8, hresult: win32.HRESULT) noreturn {
std.debug.panic("{s} failed, hresult=0x{x}", .{ what, @as(u32, @bitCast(hresult)) });
}