flow/src/tui/WidgetList.zig

261 lines
7.2 KiB
Zig

const std = @import("std");
const Allocator = std.mem.Allocator;
const ArrayList = std.ArrayList;
const tp = @import("thespian");
const Plane = @import("renderer").Plane;
const Widget = @import("Widget.zig");
const Box = @import("Box.zig");
const Self = @This();
pub const Direction = Widget.Direction;
pub const Layout = Widget.Layout;
const WidgetState = struct {
widget: Widget,
layout: Layout = .dynamic,
};
plane: Plane,
parent: Plane,
allocator: Allocator,
widgets: ArrayList(WidgetState),
layout: Layout,
direction: Direction,
box: ?Widget.Box = null,
ctx: ?*anyopaque = null,
on_render: *const fn (ctx: ?*anyopaque, theme: *const Widget.Theme) void = on_render_default,
after_render: *const fn (ctx: ?*anyopaque, theme: *const Widget.Theme) void = on_render_default,
on_resize: *const fn (ctx: ?*anyopaque, self: *Self, pos_: Widget.Box) void = on_resize_default,
pub fn createH(allocator: Allocator, parent: Widget, name: [:0]const u8, layout_: Layout) !*Self {
const self: *Self = try allocator.create(Self);
self.* = try init(allocator, parent, name, .horizontal, layout_, Box{});
self.plane.hide();
return self;
}
pub fn createV(allocator: Allocator, parent: Widget, name: [:0]const u8, layout_: Layout) !*Self {
const self: *Self = try allocator.create(Self);
self.* = try init(allocator, parent, name, .vertical, layout_, Box{});
self.plane.hide();
return self;
}
pub fn createBox(allocator: Allocator, parent: Widget, name: [:0]const u8, dir: Direction, layout_: Layout, box: Box) !*Self {
const self: *Self = try allocator.create(Self);
self.* = try init(allocator, parent, name, dir, layout_, box);
self.plane.hide();
return self;
}
fn init(allocator: Allocator, parent: Widget, name: [:0]const u8, dir: Direction, layout_: Layout, box: Box) !Self {
return .{
.plane = try Plane.init(&box.opts(name), parent.plane.*),
.parent = parent.plane.*,
.allocator = allocator,
.widgets = ArrayList(WidgetState).init(allocator),
.layout = layout_,
.direction = dir,
};
}
pub fn widget(self: *Self) Widget {
return Widget.to(self);
}
pub fn layout(self: *Self) Widget.Layout {
return self.layout;
}
pub fn deinit(self: *Self, allocator: std.mem.Allocator) void {
for (self.widgets.items) |*w|
w.widget.deinit(self.allocator);
self.widgets.deinit();
self.plane.deinit();
allocator.destroy(self);
}
pub fn add(self: *Self, w_: Widget) !void {
_ = try self.addP(w_);
}
pub fn addP(self: *Self, w_: Widget) !*Widget {
var w: *WidgetState = try self.widgets.addOne();
w.* = .{
.widget = w_,
.layout = w_.layout(),
};
return &w.widget;
}
pub fn remove(self: *Self, w: Widget) void {
for (self.widgets.items, 0..) |p, i| if (p.widget.ptr == w.ptr)
self.widgets.orderedRemove(i).widget.deinit(self.allocator);
}
pub fn empty(self: *const Self) bool {
return self.widgets.items.len == 0;
}
pub fn swap(self: *Self, n: usize, w: Widget) Widget {
const old = self.widgets.items[n];
self.widgets.items[n].widget = w;
self.widgets.items[n].layout = w.layout();
return old.widget;
}
pub fn delete(self: *Self, n: usize) void {
self.widgets.orderedRemove(n).widget.deinit(self.allocator);
}
pub fn replace(self: *Self, n: usize, w: Widget) void {
const old = self.swap(n, w);
old.deinit(self.allocator);
}
pub fn send(self: *Self, from: tp.pid_ref, m: tp.message) error{Exit}!bool {
for (self.widgets.items) |*w|
if (try w.widget.send(from, m))
return true;
return false;
}
pub fn update(self: *Self) void {
for (self.widgets.items) |*w|
w.widget.update();
}
pub fn render(self: *Self, theme: *const Widget.Theme) bool {
for (self.widgets.items) |*w| if (!w.layout.eql(w.widget.layout())) {
self.refresh_layout();
break;
};
self.on_render(self.ctx, theme);
var more = false;
for (self.widgets.items) |*w|
if (w.widget.render(theme)) {
more = true;
};
self.after_render(self.ctx, theme);
return more;
}
fn on_render_default(_: ?*anyopaque, _: *const Widget.Theme) void {}
pub fn receive(self: *Self, from_: tp.pid_ref, m: tp.message) error{Exit}!bool {
for (self.widgets.items) |*w|
if (try w.widget.send(from_, m))
return true;
return false;
}
fn get_size_a(self: *Self, pos: *Widget.Box) *usize {
return switch (self.direction) {
.vertical => &pos.h,
.horizontal => &pos.w,
};
}
fn get_size_b(self: *Self, pos: *Widget.Box) *usize {
return switch (self.direction) {
.vertical => &pos.w,
.horizontal => &pos.h,
};
}
fn get_loc_a(self: *Self, pos: *Widget.Box) *usize {
return switch (self.direction) {
.vertical => &pos.y,
.horizontal => &pos.x,
};
}
fn get_loc_b(self: *Self, pos: *Widget.Box) *usize {
return switch (self.direction) {
.vertical => &pos.x,
.horizontal => &pos.y,
};
}
fn refresh_layout(self: *Self) void {
return if (self.box) |box| self.handle_resize(box);
}
pub fn handle_resize(self: *Self, pos: Widget.Box) void {
self.on_resize(self.ctx, self, pos);
}
fn on_resize_default(_: ?*anyopaque, self: *Self, pos: Widget.Box) void {
self.resize(pos);
}
pub fn resize(self: *Self, pos_: Widget.Box) void {
self.box = pos_;
var pos = pos_;
self.plane.move_yx(@intCast(pos.y), @intCast(pos.x)) catch return;
self.plane.resize_simple(@intCast(pos.h), @intCast(pos.w)) catch return;
const total = self.get_size_a(&pos).*;
var avail = total;
var statics: usize = 0;
var dynamics: usize = 0;
for (self.widgets.items) |*w| {
w.layout = w.widget.layout();
switch (w.layout) {
.dynamic => {
dynamics += 1;
},
.static => |val| {
statics += 1;
avail = if (avail > val) avail - val else 0;
},
}
}
const dyn_size = avail / if (dynamics > 0) dynamics else 1;
const rounded: usize = if (dyn_size * dynamics < avail) avail - dyn_size * dynamics else 0;
var cur_loc: usize = self.get_loc_a(&pos).*;
var first = true;
for (self.widgets.items) |*w| {
var w_pos: Box = .{};
const size = switch (w.layout) {
.dynamic => if (first) val: {
first = false;
break :val dyn_size + rounded;
} else dyn_size,
.static => |val| val,
};
self.get_size_a(&w_pos).* = size;
self.get_loc_a(&w_pos).* = cur_loc;
cur_loc += size;
self.get_size_b(&w_pos).* = self.get_size_b(&pos).*;
self.get_loc_b(&w_pos).* = self.get_loc_b(&pos).*;
w.widget.resize(w_pos);
}
}
pub fn get(self: *Self, name_: []const u8) ?*Widget {
for (self.widgets.items) |*w|
if (w.widget.get(name_)) |p|
return p;
return null;
}
pub fn walk(self: *Self, ctx: *anyopaque, f: Widget.WalkFn, self_w: *Widget) bool {
for (self.widgets.items) |*w|
if (w.widget.walk(ctx, f)) return true;
return f(ctx, self_w);
}
pub fn hover(self: *Self) bool {
for (self.widgets.items) |*w| if (w.widget.hover()) return true;
return false;
}