fix(gui): shader build

This commit is contained in:
CJ van den Berg 2026-03-29 20:01:45 +02:00
parent ae0f62c3bf
commit 996e6714ba
Signed by: neurocyte
GPG key ID: 8EB1E1BB660E3FB9

View file

@ -36,12 +36,12 @@ const fs_src =
\\uniform usampler2D cell_tex_cell_smp;
\\out vec4 frag_color;
\\
\\vec4 unpack_rgba(uint packed) {
\\vec4 unpack_rgba(uint v) {
\\ return vec4(
\\ float((packed >> 24u) & 255u) / 255.0,
\\ float((packed >> 16u) & 255u) / 255.0,
\\ float((packed >> 8u) & 255u) / 255.0,
\\ float( packed & 255u) / 255.0
\\ float((v >> 24u) & 255u) / 255.0,
\\ float((v >> 16u) & 255u) / 255.0,
\\ float((v >> 8u) & 255u) / 255.0,
\\ float( v & 255u) / 255.0
\\ );
\\}
\\