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Author SHA1 Message Date
Jonathan Marler
ce068ee0dc direct3d: hoist flow types out, provide cell type, don't block GPU
Changes d3d11 to accept an array of cells to render that have already been
rendered to a texture and converted to texture coordinates.  This minimizes
the time we have to map the shader cell buffer which blocks the GPU from
using it.
2025-01-15 22:40:37 +01:00
Renamed from src/win32/terminal.hlsl (Browse further)